Drilldown: CardReleases

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CardReleases > Resistance: None & Signet: Aragorn

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Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) · Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · At the start of each of your turns, you may draw a card. (1) · Boromir is strength +2 for each minion he is skirmishing.At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. (1) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Damage +1. Fellowship: Add (2) to place a card from hand beneath your draw deck. (1) · Damage +1. Gimli is strength +1 for each unbound Hobbit companion you can spot. (1) · Damage +1. Response: if a [DWARVEN] condition is about to be discarded by an opponent, exert a Dwarf or discard a [DWARVEN] card from hand to prevent that. (1) · Denethor is strength +1 for each other [GONDOR] Man you can spot (limit +4). (2) · Enduring. To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) · Enduring. To play, add a threat. Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion. (1) · Enduring. To play, spot 2 exhausted [GONDOR] Wraiths and add 2 threats. While Shadow Host is exhausted, it is defender +1. (1) · Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1) · Fellowship: Play a [GONDOR] knight. That knight's twilight cost is -2. Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat. (1) · Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) · Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) · Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) · Ranger. Boromir is not overwhelmed unless his strength is tripled. (1) · Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1) · Ranger. While skirmishing a Nazgul, Arwen is strength +3. (1) · Regroup: Discard Merry to heal a [GANDALF] companion. (2) · Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · Regroup: Spot a [ROHAN] ally and exert Theoden to liberate a site. (1) · Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · Skirmish: Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an [ELVEN] card, each minion skirmishing Arwen is strength -3. (1) · Skirmish: Discard a possession borne by Eowyn to make her strength +2. (1) · Skirmish: Exert an Elf to make a minion skirmishing Arwen strength -1. (1) · Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · To play, spot 2 [GONDOR] Men. Fellowship: If at a sanctuary, exert Denethor to take a [GONDOR] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards. (1) · Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Fellowship: Play a [ROHAN] companion to take a [ROHAN] possession or [ROHAN] skirmish event into hand from your discard pile. (1) · Valiant. While you can spot a [ROHAN] Man, Theoden?s twilight cost is -1. When Theoden is killed, you may play a [ROHAN] companion from your discard pile or draw deck. (1) · When Gandalf is in your starting fellowship, his twilight cost is -2. (1) · While Merry bears a weapon, he is strength +2. (1) · While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. At the start of each turn, you may heal a [ROHAN] ally. (1)
TaggedGameText:
Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
· Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
· Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
· Archer.
Archery: If you have initiative, discard 4 cards from hand to wound a minion. (1)
· Archer.
Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1)
· Damage +1.
Gimli is strength +1 for each unbound Hobbit companion you can spot. (1)
· Damage +1.
Response: If a dwarven condition is about to be discarded by an opponent, exert a Dwarf or discard a dwarven card from hand to prevent that. (1)
· Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Damage +1.
Fellowship: Add twilight2 to place a card from hand beneath your draw deck. (1)
· Enduring. To play, add a threat.
Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion. (1)
· Enduring. To play, add a threat.
Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1)
· Enduring. To play, spot 2 exhausted gondor Wraiths and add 2 threats.
While Shadow Host is exhausted, it is defender +1. (1)
· Enduring. To play, spot a gondor Wraith and add 2 threats.
Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1)
· Fellowship: Play a gondor knight. That knight’s twilight cost is –2.
Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat. (1)
· Fellowship: Play Gandalf or Aragorn; his twilight cost is -2. (1) · Knight.
At the start of each fellowship phase, you may add twilight2 to heal another gondor companion. (2)
· Ranger.
Boromir is not overwhelmed unless his strength is tripled. (1)
· Ranger.
While skirmishing a Nazgûl, Arwen is strength +3. (1)
· Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) · Ranger.
Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1)
· Regroup: Discard Merry to heal a gandalf companion. (2) · Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · Regroup: Spot a rohan ally and exert Théoden to liberate a site. (1) · Ring-bound. Ranger.
The twilight cost of each other gondor Man in your starting fellowship is -1.
While skirmishing a roaming minion, Faramir is strength +2. (2)
· Skirmish: Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an elven card, each minion skirmishing Arwen is strength –3. (1) · Skirmish: Discard a possession borne by Éowyn to make her strength +2. (1) · Skirmish: Exert an Elf to make a minion skirmishing Arwen strength –1. (1) · Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · Valiant.
While you can spot a rohan Man, Théoden’s twilight cost is –1.
If Théoden is killed, you may play a rohan companion from your discard pile or draw deck. (1)
· Valiant. While you can spot a rohan Man, Éomer’s twilight cost is –1.
Fellowship: Play a rohan companion to take a rohan possession or rohan skirmish event into hand from your discard pile. (1)
· Valiant.
Response: If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2)
· At the start of each of your turns, you may draw a card. (1) · Boromir is strength +2 for each minion he is skirmishing.
At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase. (1)
· Denethor is strength +1 for each other gondor Man you can spot (limit +4). (2) · To play, spot 2 gondor Men.
Fellowship: If at a sanctuary, exert Denethor to take a gondor card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards. (1)
· When Gandalf is in your starting fellowship, his twilight cost is -2. (1) · While Merry bears a weapon, he is strength +2. (1) · While you can spot a rohan Man, Éomer’s twilight cost is -1.
At the start of each turn, you may heal a rohan ally. (1)
FormattedGameText:
'''Archer'''. '''Archery''': Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities. (1) · '''Archer.''' '''Archery:''' If you have initiative, discard 4 cards from hand to wound a minion. (1) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · '''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) · '''Damage +1'''. '''Fellowship:''' Add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to place a card from hand beneath your draw deck. (1) · '''Damage +1.''' '''Response:''' If a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition is about to be discarded by an opponent, exert a Dwarf or discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to prevent that. (1) · '''Damage +1.''' Gimli is strength +1 for each unbound Hobbit companion you can spot. (1) · '''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) · '''Enduring.''' To play, add a threat. '''Skirmish:''' Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion. (1) · '''Enduring.''' To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing. (1) · '''Enduring.''' To play, spot 2 exhausted [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraiths and add 2 threats. While Shadow Host is exhausted, it is defender +1. (1) · '''Enduring.''' To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith and add 2 threats. '''Response:''' If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. (1) · '''Fellowship:''' Play a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knight. That knight’s twilight cost is –2. Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat. (1) · '''Fellowship:''' Play Gandalf or Aragorn; his twilight cost is -2. (1) · '''Knight.''' At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) · '''Ranger.''' Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot. (1) · '''Ranger.''' Boromir is not overwhelmed unless his strength is tripled. (1) · '''Ranger.''' While skirmishing a Nazgûl, Arwen is strength +3. (1) · '''Ranger.''' At the start of each of your turns, you may heal another companion who has the Aragorn signet. (1) · '''Regroup:''' Discard Merry to heal a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion. (2) · '''Regroup:''' Discard Pippin to choose a Shadow player who must wound one of his or her minions. (1) · '''Regroup:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally and exert Théoden to liberate a site. (1) · '''Ring-bound.''' '''Ranger.''' The twilight cost of each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · '''Skirmish:''' Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, each minion skirmishing Arwen is strength –3. (1) · '''Skirmish:''' Discard a possession borne by Éowyn to make her strength +2. (1) · '''Skirmish:''' Exert an Elf to make a minion skirmishing Arwen strength –1. (1) · '''Skirmish:''' If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice. (1) · '''Valiant.''' '''Response:''' If Éowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound. (2) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Théoden’s twilight cost is –1. If Théoden is killed, you may play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion from your discard pile or draw deck. (1) · '''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to take a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession or [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] skirmish event into hand from your discard pile. (1) · At the start of each of your turns, you may draw a card. (1) · Boromir is strength +2 for each minion he is skirmishing. At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir '''defender +1''' until the regroup phase. (1) · Denethor is strength +1 for each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man you can spot (limit +4). (2) · To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. '''Fellowship:''' If at a sanctuary, exert Denethor to take a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards. (1) · When Gandalf is in your starting fellowship, his twilight cost is -2. (1) · While Merry bears a weapon, he is strength +2. (1) · While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1. At the start of each turn, you may heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (1)
Lore:
None (7) · "'A year shall I endure for every day that passes until your return.'" (1) · "'Few have gained such a victory. Be at peace!'" (1) · "'We have a work to do, and this is no place for riding or parleying.'" (1) · "... white, shining now as if with some light kindled within... holding a power beyond the strength of kings." (1) · "...his carven face with its proud bones and skin like ivory, and the long curved nose between the dark deep eyes, and he was reminded not so much of Boromir as of Aragorn." (1) · "He saw not a shadow, nor a blur, but the small figures of horsemen." (1) · THE LORD OF THE RINGS™ ONLINE TCG
lotronline.decipher.com (1)
· “...fear went on before them, until they came to Calembel upon Ciril, and the sun went down like blood behind Pinnath Gelin....” (1) · “...into their minds a blackness came, and they thought no more of war, but only of hiding and of crawling, and of death.” (1) · “...Legolas of the Elves, for whom the ghosts of Men have no terror.” (1) · “at the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.” (1) · “Gimli now walked ahead by the wizard's side, so eager was he to come to Moria.” (1) · “He turned and saw her as a glimmer... for she was clad in white; but her eyes were on fire.” (1) · “Long she had been in the land of her mother's kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father's house.” (1) · “Pippin was evidently much enjoying the attention he was getting, and had become quite forgetful of their danger.” (1) · “Slender and tall she was... but strong she seemed and stern as steel, a daughter of kings.” (1) · “There Denethor sat in a grey gloom, like an old patient spider....” (1) · “‘...Boromir will also be in the Company. He is a valiant man.'” (1) · “‘...crying out that the King of the Dead was upon them.'” (1) · “‘...for the Dead needed no longer any weapon but fear. None would withstand them.'” (1) · “‘...in desperate hours gentleness may be repaid with death.'” (1) · “‘...mine is the choice of Lúthien, and as she so have I chosen, both the sweet and the bitter.'” (1) · “‘...the rule of no realm is mine, neither of Gondor nor any other, great or small.'” (1) · “‘And as for orders, I think you have a madman to deal with, not a lord.'” (1) · “‘By root and twig, but this is a strange business: up sprout a little folk that are not in the old lists....'” (1) · “‘Don't talk to it Merry. Don't encourage it.'” (2) · “‘Forty leagues and five you have measured ere the fourth day is ended! Hardy is the race of Elendil!'” (1) · “‘He leads us now in all perilous ventures.'” (1) · “‘He turned from that path a long time ago. He has chosen exile....'” (1) · “‘I don't know why he's so upset, it's only a few carrots... my point is, he's overreacting.'” (1) · “‘I myself will go to war, to fall in the front of the battle, if it must be.'” (1) · “‘If you trust nothing else, trust this... trust us.'” (1) · “‘Now indeed there is hope of victory!'” (1) · “‘Praised be the bow of Galadriel, and the hand and eye of Legolas!... That was a mighty shot in the dark, my friend!'” (1) · “‘The Dark Lord has Nine. But we have One, mightier than they: the White Rider. He has passed through the fire and the abyss, and they shall fear him.'” (1) · “‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) · “‘When evening in the Shire was grey / his footsteps on the Hill were heard; / before the dawn he went away / on journey long without a word.'” (1) · “‘You speak evil of that which is fair beyond the reach of your thought, and only little wit can excuse you.'” (1)

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