Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & VitalityMod: +1

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Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Bearer must be a Dwarf. Skirmish: Discard this condition to make bearer strength +1. (1) · Bearer must be a Nazgul. While bearer is at a battleground or forest site, he is fierce. Assignment: Make the Free Peoples player assign bearer to an unbound companion bearing a [WRAITH] condition. (1) · Bearer must be a Southron. Bearer is enduring. Skirmish: Remove a threat to play a [RAIDER] condition from your discard pile. (1) · Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1) · Bearer must be a Wizard. Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1) · Bearer must be a [GANDALF] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [GANDALF] card from your discard pile into hand. (3) · Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (3) · Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion. (3) · Bearer must be a [GONDOR] Man. While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2. Skirmish: Add a threat or exert bearer to make a minion skirmishing a [GONDOR] Man site number +2. (1) · Bearer must be a [ROHAN] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a [SAURON] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1) · Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. Archery: If bearer is Lurtz, discard 2 [URUK-HAI] cards from hand to exert an unbound companion. (1) · Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this, you may spot 2 [ORC] Orcs that are not bearing mounts to play an [ORC] mount from your draw deck. (1) · Bearer must be an [ORC] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is fierce. While bearer is Gothmog, he is damage +1 in fierce skirmishes. (1) · Bearer must be an [URUK-HAI] minion. While bearer is at a battleground site, it is an archer. (1) · Bearer must be an [URUK-HAI] Uruk-hai. (1) · Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) · Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Bilbo or Frodo. Regroup: Exert bearer to remove a threat. (2) · Bearer must be Elrond. Maneuver: Exert Elrond twice and spot a Shadow condition to return that condition to its owner's hand. (1) · Bearer must be Faramir. Skirmish: Discard a [GONDOR] card from hand to make a Ringbound Man strength +1. (1) · Bearer must be Galadriel. At the start of each regroup phase, you may discard up to 2 cards from hand to draw the same number of cards. (1) · Bearer must be Gandalf. At the start of each of your turns, you may add (3) to remove a burden. (1) · Bearer must be Gandalf. The twilight cost of each [GANDALF] spell is -1. Skirmish: Exert Gandalf twice to cancel a skirmish involving him. (1) · Bearer must be Gandalf. While you can spot 2 twilight tokens, Gandalf is damage +2. (2) · Bearer must be Gandalf. While you can spot 4 twilight tokens, Gandalf is strength +1. (1) · Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) · Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1) · Bearer must be Smeagol. When you play Fishing Boat, you may reinforce a [GOLLUM] token. Each time Smeagol is about to be overwhelmed in a skirmish, you may remove 2 [GOLLUM] tokens to make him strength +2 until the end of that skirmish. (1) · Bearer must be Theoden. He is damage +1. (1) · Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · Plays on Sam. Response: If a regroup special ability is used, discard Smeagol or Gollum to cancel that action. (1) · Plays to your support area.While bearer is twilight, characters skirmishing bearer do not receive strength or damage bonuses from cards they bear.Skirmish: Remove (1) to transfer this artifact from your support area to a Nazgul. (1) · Spell. To play, spot Gandalf. Bearer must be Theoden. Discard all Shadow conditions on Theoden. Shadow conditions may not be played on Theoden. (1) · Stealth. Bearer must be an unbound Hobbit. Limit 1 per character. Skirmish: Exert bearer twice to cancel a skirmish involving him. Any Shadow player may remove (1) to prevent this. (1) · Tale. Bearer must be a [GONDOR] companion. Skirmish: Discard this condition to make bearer strength +2. (1) · Tale. Bearer must be an Elf. Skirmish: Discard this condition to make bearer strength +2. (1) · To play, bearer must not be bearing any possessions. Bearer must be an [ELVEN] companion. Bearer cannot bear any other possessions. While a unique companion bears this possession, skip the archery phase. (1)
TaggedGameText:
Spell. To play, spot Gandalf. Bearer must be Théoden.
Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden. (1)
· Stealth. Bearer must be an unbound Hobbit. Limit 1 per character.
Skirmish: Exert bearer twice to cancel a skirmish involving him.
Any Shadow player may remove twilight1 to prevent this. (1)
· Tale. Bearer must be a gondor companion.
Skirmish: Discard this condition to make bearer strength +2. (1)
· Tale. Bearer must be an Elf.
Skirmish: Discard this condition to make bearer strength +2. (1)
· Bearer must be a warg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1)
· Bearer must be a gandalf Man.
While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a gandalf card from your discard pile into hand. (3)
· Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (3)
· Bearer must be a gandalf Wizard.
Each time you play a gandalf spell, you may exert bearer to wound a minion. (3)
· Bearer must be a gondor Man.
While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2.
Skirmish: Add a threat or exert bearer to make a minion skirmishing a gondor Man site number +2. (1)
· Bearer must be a orc Orc with strength 10 or less.
Bearer is fierce.
When you play this, you may spot 2orcOrcs that are not bearing mounts to play anorcmount from your draw deck. (1)
· Bearer must be a rohan Man.
Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that.
Each time the fellowship moves from a forest site, exert a companion. (1)
· Bearer must be a sauron Orc.
For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1)
· Bearer must be a urukhai minion.
While bearer is at a battleground site, it is an Archer. (1)
· Bearer must be a Dwarf.
Skirmish: Discard this condition to make bearer strength +1. (1)
· Bearer must be a Nazgûl.
While bearer is at a battleground or forest site, he is fierce.
Assignment:
Make the Free Peoples player assign bearer to an unbound companion bearing a wraith condition. (1)
· Bearer must be a Southron. Bearer is Enduring.
Skirmish: Remove a threat to play a raider condition from your discard pile. (1)
· Bearer must be a Wizard.
If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1)
· Bearer must be a Wizard.
Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1)
· Bearer must be an orc Orc with strength 9 or less (or bearer must be Gothmog).
Bearer is fierce.
While bearer is Gothmog, he is damage +1 in fierce skirmishes. (1)
· Bearer must be an urukhai Uruk-hai. (1) · Bearer must be an Uruk-hai.
When you play this possession on Lurtz, you may draw a card.
Archery: If bearer is Lurtz, discard 2 urukhai cards from hand to exert an unbound companion. (1)
· Bearer must be Aragorn. Discard other weapons he bears. He is damage +1 and cannot bear other weapons.
Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1)
· Bearer must be Aragorn.
He is damage +1.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2)
· Bearer must be Bilbo or Frodo.
Regroup: Exert bearer to remove a threat. (2)
· Bearer must be Elrond.
Maneuver: Exert Elrond twice and spot a Shadow condition to return that condition to its owner’s hand. (1)
· Bearer must be Faramir.
Skirmish: Discard a gondor card from hand to make a Ring-bound Man strength +1. (1)
· Bearer must be Galadriel.
At the start of each regroup phase, you may discard up to 2 cards from hand to draw the same number of cards. (1)
· Bearer must be Gandalf.
At the start of each of your turns, you may add twilight3 to remove a burden. (1)
· Bearer must be Gandalf.
The twilight cost of each gandalf spell is -1.
Skirmish: Exert Gandalf twice to cancel a skirmish involving him. (1)
· Bearer must be Gandalf.
While you can spot 2 twilight tokens, Gandalf is damage +2. (2)
· Bearer must be Gandalf.
While you can spot 4 twilight tokens, Gandalf is strength +1. (1)
· Bearer must be Radagast.
Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1)
· Bearer must be Sauron.
He is damage +1.
Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1)
· Bearer must be Sméagol.
When you play Fishing Boat, you may reinforce a gollum token.
Each time Sméagol is about to be overwhelmed in a skirmish, you may remove 2 gollumtokens to make him strength +2 until the end of that skirmish. (1)
· Bearer must be Théoden.
He is Damage +1.
Response: If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
· Bearer must be Théoden.
He is damage +1. (1)
· Plays on Sam.
Response: If a regroup special ability is used, discard Sméagol or Gollum to cancel that action. (1)
· Plays to your support area.
While bearer is twilight, characters skirmishing bearer do not receive strength or damage bonuses from cards they bear.
Skirmish: Remove twilight1 to transfer this artifact from your support area to a Nazgul. (1)
· To play, bearer must not be bearing any possessions.
Bearer must be an elven companion. Bearer cannot bear any other possessions.
While a unique companion bears this possession, skip the archery phase. (1)
FormattedGameText:
'''Spell.''' To play, spot Gandalf. Bearer must be Théoden. Discard all Shadow conditions on Théoden. Shadow conditions may not be played on Théoden. (1) · '''Stealth.''' Bearer must be an unbound Hobbit. Limit 1 per character. '''Skirmish: '''Exert bearer twice to cancel a skirmish involving him. Any Shadow player may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this. (1) · '''Tale.''' Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. '''Skirmish:''' Discard this condition to make bearer strength +2. (1) · '''Tale.''' Bearer must be an Elf. '''Skirmish:''' Discard this condition to make bearer strength +2. (1) · Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) · Bearer must be a Dwarf. '''Skirmish:''' Discard this condition to make bearer strength +1. (1) · Bearer must be a Nazgûl. While bearer is at a battleground or forest site, he is '''fierce. Assignment:''' Make the Free Peoples player assign bearer to an unbound companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (1) · Bearer must be a Southron. Bearer is '''Enduring.''' '''Skirmish:''' Remove a threat to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] condition from your discard pile. (1) · Bearer must be a Wizard. '''Regroup:''' If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand. (1) · Bearer must be a Wizard. If bearer is Gandalf, he gains '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion. (1) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card from your discard pile into hand. (3) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. '''Fellowship:''' Add a threat to remove a burden. (3) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Each time you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell, you may exert bearer to wound a minion. (3) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2. '''Skirmish:''' Add a threat or exert bearer to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man site number +2. (1) · Bearer must be a [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 10 or less. Bearer is '''fierce'''. When you play this, you may spot 2[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orcs that are not bearing mounts to play an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]mount from your draw deck. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog). (1) · Bearer must be a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While bearer is at a battleground site, it is an '''Archer.''' (1) · Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. '''Archery:''' If bearer is Lurtz, discard 2 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] cards from hand to exert an unbound companion. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is '''fierce'''. While bearer is Gothmog, he is '''damage +1''' in fierce skirmishes. (1) · Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai. (1) · Bearer must be Aragorn. He is '''damage +1'''. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons. '''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) · Bearer must be Bilbo or Frodo. '''Regroup:''' Exert bearer to remove a threat. (2) · Bearer must be Elrond. '''Maneuver:''' Exert Elrond twice and spot a Shadow condition to return that condition to its owner’s hand. (1) · Bearer must be Faramir. '''Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make a Ring-bound Man strength +1. (1) · Bearer must be Galadriel. At the start of each regroup phase, you may discard up to 2 cards from hand to draw the same number of cards. (1) · Bearer must be Gandalf. While you can spot 4 twilight tokens, Gandalf is strength +1. (1) · Bearer must be Gandalf. At the start of each of your turns, you may add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to remove a burden. (1) · Bearer must be Gandalf. The twilight cost of each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell is -1. '''Skirmish:''' Exert Gandalf twice to cancel a skirmish involving him. (1) · Bearer must be Gandalf. While you can spot 2 twilight tokens, Gandalf is '''damage +2.''' (2) · Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards. (1) · Bearer must be Sauron. He is '''damage +1'''. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number. (1) · Bearer must be Sméagol. When you play Fishing Boat, you may reinforce a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] token. Each time Sméagol is about to be overwhelmed in a skirmish, you may remove 2 [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]]tokens to make him strength +2 until the end of that skirmish. (1) · Bearer must be Théoden. He is '''damage +1.''' (1) · Bearer must be Théoden. He is '''Damage +1.''' '''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) · Plays on Sam. '''Response:''' If a regroup special ability is used, discard Sméagol or Gollum to cancel that action. (1) · Plays to your support area. While bearer is twilight, characters skirmishing bearer do not receive strength or damage bonuses from cards they bear. '''Skirmish''': Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to transfer this artifact from your support area to a Nazgul. (1) · To play, bearer must not be bearing any possessions. Bearer must be an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. Bearer cannot bear any other possessions. While a unique companion bears this possession, skip the archery phase. (1)
Lore:
None (9) · "'The wolf that one hears is worse than the orc that one fears.'" (1) · "'They were once men. Great kings of men.'" (1) · "He lifted up his staff, and Gimli's axe leaped from his grasp and fell ringing on the ground." (1) · "It has been Remade." (2) · "My old sword, Sting! Here! Take it, take it!" (2) · "Tangado haid!" (1) · "There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (3) · "We will drive the machine of war with the sword and the spear..." (1) · From out of the depths of the Sea, from the foundered land of Númenor, came Elendil to Middle-earth to found the kingdoms of Arnor and Gondor. (1) · He raised his staff and it engulfed Gandalf in flames. (1) · No Orc or wolf dared enter the land of the Beornings. (3) · Only by many conquests and hardships does one rise to prominence in the army of the Haradrim. (1) · Saruman's machine works also makes formidable heavy bows for the Uruk-hai. (1) · The bow of the Uruk captain dealt a powerful blow. (1) · The tools of a master of herb and beast-lore were often confined to the simplest of places. (3) · “...the Hornburg still held fast, like an island in a sea.” (1) · “As the wizard passed on ahead up the great steps, he held his staff aloft, and from its tip there came a faint radiance.” (1) · “Suddenly Merry and Pippin realized that without moving they were now outside the circle....” (1) · “Upon his finger was a ring of gold with a great blue stone, Vilya, mightiest of the Three.” (1) · “‘...why do these black horses endure such riders?'” (1) · “‘Dwarves too can go swiftly, and they do not tire sooner than Orcs.'” (1) · “‘For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill.'” (1) · “‘Form ranks, you maggots! Form ranks!'” (1) · “‘Gil-galad was an Elven-king / Of him the harpers sadly sing: / the last whose realm was fair and free / between the Mountains and the Sea.'” (1) · “‘Here, lord, is Herugrim, your ancient blade....'” (1) · “‘Not all is dark. Take courage, Lord of the Mark; for better help you will not find.'” (1) · “‘Tell him there is no hope ahead. He should return to Edoras before the wolves of Isengard come there.'” (1) · “‘The staff in the hand of a Wizard may be more than a prop for age....'” (1) · “‘Verily it is in the land of Lórien upon the finger of Galadriel that one of the Three remains. This is Nenya, the Ring of Adamant, and I am its keeper.'” (1) · “‘What a hobbit needs with coney... is some herbs and roots, especially taters – not to mention bread.'” (1) · “‘Where is thy horn? Whither goest thou? O Boromir! But he was gone.'” (1)
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