Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Resistance: 1-6

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Sam (12) · Legolas (7) · Sméagol (5) · Denethor (4) · Madril (4) · Gamling (4) · Boromir (4) · Théoden (3) · Gandalf (3) · Gimli (3) · Quickbeam (3) · Aragorn (3) · Haldir (2) · Háma (2) · Orophin (2) · Isildur (2) · Faramir (2) · Éowyn (2) · Rúmil (2)
Subtitle:
None (30) · Bearer of Obligation (3) · of the Woodland Realm (3) · of the Grey Company (3) · Last Ruling Steward (3) · Hastiest of All Ents (3) · Defender of Osgiliath (3) · Defender of Rohan (3) · Ednew (2) · Son of Elrond (2) · Silvan Elf (2) · Scout and Guide (2) · Proper Poet (2) · Wretched and Hungry (2) · Brother of Haldir (2) · Bearer of Great Need (2) · Defender of the Hornburg (2) · Bearer of Quality (2)
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GameText:
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn. (2) · Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (2) · Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him. (2) · Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) · Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play. (2) · Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (2) · Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [GANDALF] companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token. (2) · Maneuver: Exert Sam twice to make him defender +1 until the regroup phase. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (2) · While you can spot Gandalf, Theoden is resistance +2. While you can spot Eomer, Theoden is damage +1. While you can spot 3 mounted [ROHAN] companions, Theoden is strength +2. (2) · At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck. (2)
TaggedGameText:
Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
· While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 gandalf cards from hand. (3) · Quickbeam is twilight cost -1 for each Ent you can spot.
Maneuver: Discard this companion to place another gandalf companion from your discard pile on the bottom of your draw deck and reinforce a gandalf token. (3)
· Denethor is resistance +1 for each gondor possession in your discard pile.
Maneuver: Spot a gondor possession borne by a companion and remove that posssession from the game to exert a minion twice. (3)
· Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an elven card, wound a minion. (3)
· Valiant.
While the Ring-bearer is assigned to a skirmish, each rohan companion gains hunter 1. (3)
· Ranger. Hunter 1.
While you can spot 2 gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
· Maneuver: Exert Sam twice to make him defender +1 until the regroup phase.
Response: If Frodo dies, make Sam the Ring-bearer (resistance 5). (2)
· While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a gondor Man roaming until the end of the turn. (2)
· At the start of the fellowship phase, you may add twilight1 to play a possession on Gamling from your draw deck. (2) · Ring-bound. To play, add a burden.
Each Ring-bound companion is resistance +1.
Skirmish: Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2)
· Ring-bound.
Sam is resistance +1 for each Hobbit you can spot.
Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play. (2)
· Ring-bound. To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (2)
· While you can spot Gandalf, Théoden is resistance +2.
While you can spot Éomer, Théoden is damage +1.
While you can spot 3 mounted rohan companions, Théoden is strength +2. (2)
FormattedGameText:
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3) · Quickbeam is twilight cost -1 for each Ent you can spot. '''Maneuver:''' Discard this companion to place another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion from your discard pile on the bottom of your draw deck and reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. (3) · Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile. '''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3) · '''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) · '''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (3) · '''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · '''Maneuver:''' Exert Sam twice to make him '''defender +1''' until the regroup phase. '''Response:''' If Frodo dies, make Sam the '''Ring-bearer (resistance 5).''' (2) · While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. '''Skirmish:''' While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man roaming until the end of the turn. (2) · At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (2) · '''Ring-bound.''' To play, add a burden. Each time Sméagol wins a skirmish, you may play the fellowship's next site. '''Skirmish:''' If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (2) · '''Ring-bound.''' Sam is resistance +1 for each Hobbit you can spot. '''Regroup:''' Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play. (2) · '''Ring-bound'''. To play, add a burden. Each Ring-bound companion is resistance +1. '''Skirmish:''' Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (2) · While you can spot Gandalf, Théoden is resistance +2. While you can spot Éomer, Théoden is '''damage +1'''. While you can spot 3 mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions, Théoden is strength +2. (2)
Lore:
None (11) · “‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) · “You would die before your stroke fell!” (3) · “...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.” (3) · “‘A punch from an Ent-fist crumples up iron...'” (3) · “‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) · “‘For that is the ruin of Osgiliath...'” (3) · "'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (3) · “‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2) · "Now for wrath! Now for ruin! And a red dawn!" (2) · “They would have foundered in the Dead Marshes but for Gollum.” (2) · “‘First he was a conspirator, now he's a jester. He'll end up by becoming a wizard – or a warrior!'” (2) · “‘...the last of all the Company. The errand must not fail.'” (2) · “...this creature is in some way bound up with my errand.'” (2)
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