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Drilldown: CardReleases
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HDG-EN30S049.0
HDG-EN30S050.0
HDG-EN30S053.0
HDG-EN30S055.0
HDG-EN30S056.0
HDG-EN30S057.0
HDG-EN30S058.0
HDG-EN30S059.0
HDG-EN30S060.0
HDG-EN30S062.0
HDG-EN30S063.0
HDG-EN30S064.0
HDG-EN30S065.0
HDG-EN31S034.0
HDG-EN31S044.0
HDG-EN31S046.0
HDG-EN31S047.0
HDG-EN31S055.0
HDG-EN32S017.0
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HDG-EN32S048.0
HDG-EN32S049.0
HDG-EN32S056.0
HDG-EN32S064.0
LOTR-EN00D010.0
LOTR-EN00D011.0
LOTR-EN00D012.0
LOTR-EN00S004.0
LOTR-EN00S006.0
LOTR-EN01S337.0
LOTR-EN01S338.0
LOTR-EN01S339.0
LOTR-EN01S340.0
LOTR-EN01S341.0
LOTR-EN01S342.0
LOTR-EN01S343.0
LOTR-EN01S344.0
LOTR-EN01S345.0
LOTR-EN01S346.0
LOTR-EN01S347.0
LOTR-EN01S348.0
LOTR-EN01S353.0
LOTR-EN01S354.0
LOTR-EN01S355.0
LOTR-EN01S356.0
LOTR-EN01S357.0
LOTR-EN01S358.0
LOTR-EN01S359.0
LOTR-EN02S118.0
LOTR-EN02S119.0
LOTR-EN03S116.0
LOTR-EN03S117.0
LOTR-EN03S118.0
LOTR-EN03S119.0
LOTR-EN04S337.0
LOTR-EN04S338.0
LOTR-EN04S339.0
LOTR-EN04S340.0
LOTR-EN04S341.0
LOTR-EN04S342.0
LOTR-EN04S343.0
LOTR-EN04S344.0
LOTR-EN04S345.0
LOTR-EN04S346.0
LOTR-EN04S355.0
LOTR-EN04S356.0
LOTR-EN04S357.0
LOTR-EN04S358.0
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LOTR-EN05S119.0
LOTR-EN06S118.0
LOTR-EN06S119.0
LOTR-EN07S338.0
LOTR-EN07S339.0
LOTR-EN07S340.0
LOTR-EN07S341.0
LOTR-EN07S342.0
LOTR-EN07S343.0
LOTR-EN07S353.0
LOTR-EN07S354.0
LOTR-EN07S355.0
LOTR-EN07S356.0
LOTR-EN07S357.0
LOTR-EN07S358.0
LOTR-EN07S359.0
LOTR-EN08S117.0
LOTR-EN08S118.0
LOTR-EN08S120.0
LOTR-EN10S117.0
LOTR-EN10S118.0
LOTR-EN10S120.0
LOTR-EN11S229.0
LOTR-EN11S233.0
LOTR-EN11S236.0
LOTR-EN11S238.0
LOTR-EN11S239.0
LOTR-EN11S243.0
LOTR-EN11S244.0
LOTR-EN11S245.0
LOTR-EN11S248.0
LOTR-EN11S250.0
LOTR-EN11S251.0
LOTR-EN11S252.0
LOTR-EN11S254.0
LOTR-EN11S255.0
LOTR-EN11S256.0
LOTR-EN11S257.0
LOTR-EN11S258.0
LOTR-EN11S259.0
LOTR-EN11S261.0
LOTR-EN11S262.0
LOTR-EN11S263.0
LOTR-EN12S188.0
LOTR-EN12S190.0
LOTR-EN12S191.0
LOTR-EN12S192.0
LOTR-EN12S193.0
LOTR-EN13S186.0
LOTR-EN13S187.0
LOTR-EN13S189.0
LOTR-EN15S189.0
LOTR-EN15S190.0
LOTR-EN15S192.0
LOTR-ENV1S059.0
LOTR-ENV1S060.0
LOTR-ENV1S062.0
LOTR-ENV1S063.0
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BaseCardID:
Other values:
HDG-EN30S049.0
HDG-EN30S050.0
HDG-EN30S053.0
HDG-EN30S055.0
HDG-EN30S056.0
HDG-EN30S057.0
HDG-EN30S058.0
HDG-EN30S059.0
HDG-EN30S060.0
HDG-EN30S062.0
HDG-EN30S063.0
HDG-EN30S064.0
HDG-EN30S065.0
HDG-EN31S034.0
HDG-EN31S044.0
HDG-EN31S046.0
HDG-EN31S047.0
HDG-EN31S055.0
HDG-EN32S017.0
HDG-EN32S047.0
HDG-EN32S048.0
HDG-EN32S049.0
HDG-EN32S056.0
HDG-EN32S064.0
LOTR-EN00D010.0
LOTR-EN00D011.0
LOTR-EN00D012.0
LOTR-EN00S004.0
LOTR-EN00S006.0
LOTR-EN01S337.0
LOTR-EN01S338.0
LOTR-EN01S339.0
LOTR-EN01S340.0
LOTR-EN01S341.0
LOTR-EN01S342.0
LOTR-EN01S343.0
LOTR-EN01S344.0
LOTR-EN01S345.0
LOTR-EN01S346.0
LOTR-EN01S347.0
LOTR-EN01S348.0
LOTR-EN01S353.0
LOTR-EN01S354.0
LOTR-EN01S355.0
LOTR-EN01S356.0
LOTR-EN01S357.0
LOTR-EN01S358.0
LOTR-EN01S359.0
LOTR-EN02S118.0
LOTR-EN02S119.0
LOTR-EN03S116.0
LOTR-EN03S117.0
LOTR-EN03S118.0
LOTR-EN03S119.0
LOTR-EN04S337.0
LOTR-EN04S338.0
LOTR-EN04S339.0
LOTR-EN04S340.0
LOTR-EN04S341.0
LOTR-EN04S342.0
LOTR-EN04S343.0
LOTR-EN04S344.0
LOTR-EN04S345.0
LOTR-EN04S346.0
LOTR-EN04S355.0
LOTR-EN04S356.0
LOTR-EN04S357.0
LOTR-EN04S358.0
LOTR-EN04S359.0
LOTR-EN05S119.0
LOTR-EN06S118.0
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LOTR-EN07S338.0
LOTR-EN07S339.0
LOTR-EN07S340.0
LOTR-EN07S341.0
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LOTR-EN07S343.0
LOTR-EN07S353.0
LOTR-EN07S354.0
LOTR-EN07S355.0
LOTR-EN07S356.0
LOTR-EN07S357.0
LOTR-EN07S358.0
LOTR-EN07S359.0
LOTR-EN08S117.0
LOTR-EN08S118.0
LOTR-EN08S120.0
LOTR-EN10S117.0
LOTR-EN10S118.0
LOTR-EN10S120.0
LOTR-EN11S229.0
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LOTR-EN12S188.0
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LOTR-EN13S186.0
LOTR-EN13S187.0
LOTR-EN13S189.0
LOTR-EN15S189.0
LOTR-EN15S190.0
LOTR-EN15S192.0
LOTR-ENV1S059.0
LOTR-ENV1S060.0
LOTR-ENV1S062.0
LOTR-ENV1S063.0
Search
Subset:
D (3)
·
S (124)
Revision:
None
(127)
ReleaseDate:
None
(127)
LanguageCode:
EN (127)
IsPhysical:
No (27)
·
Yes (100)
IsPlayable:
No (24)
·
Yes (103)
CollInfo:
None
(127)
IsUnique:
No (127)
Title:
Anduin Banks (2)
·
City of Kings (2)
·
The Prancing Pony (2)
·
Stables (2)
·
Shores of Nen Hithoel (2)
·
Pinnacle of Zirakzigil (2)
·
Old Forest Road (2)
·
Council Courtyard (2)
·
Moria Stairway (2)
·
Balin's Tomb (2)
Other values:
Anduin Confluence
Anduin Wilderland
Bag End
Barazinbar
Barrows of Edoras
Base of Mindolluin
Battle of the Five Armies
Beacon of Minas Tirith
Beorn's House
Bilbo's Kitchen
Brown Lands
Cavern Entrance
Caves of Aglarond
Chamber of Mazarbul
City Gates
City of the Dead
Cross Roads
Crossroads of the Fallen Kings
Dale
Dol Guldur
Dwarrowdelf Chamber
East Road
East Wall of Rohan
Erebor
Ered Nimrais
Eregion Hills
Esgaroth
Expanding Marshland
Fangorn Glade
Ford of Bruinen
Forest River
Frodo's Bedroom
Gates of Argonath
Goblin Town
Golden Hall
Great Chasm
Hall of the Kings
Harrowdale
Heights of Isengard
Helm's Gate
Hill of Sight
Hollin
Hornburg Causeway
Hornburg Hall
House of Elrond
Isengard Ruined
King's Room
Lake Town
Mirkwood
Mithril Mine
Morgul Vale
Morgulduin
Moria Crossroads
Moria Lake
Nan Curunír
Nen Hithoel
North Undeep
Northern Ithilien
Northern Pelennor
Northern Slopes
Osgiliath Channel
Osgiliath Crossing
Osgiliath Fallen
Osgiliath Reclaimed
Pass of Caradhras
Pelennor Flat
Pelennor Grassland
Pelennor Plain
Pelennor Prairie
Pillars of the Kings
Ravenhill
Rhudaur
Ring of Isengard
Rivendell Gateway
Rivendell Terrace
Rivendell Valley
Rivendell Waterfall
Rohan Uplands
Ruined Capitol
Secret Door
Silverlode Banks
Slag Mounds
Slopes of Orodruin
Smaug's Den
Starkhorn
Streets of Edoras
The Dimholt
The Great River
The Troll Hoard
Throne Room
Thrór's Throne
Tower of Ecthelion
Town Hall
Trollshaw Forest
Underground Lake
Valley of Saruman
Valley of the Anduin
Valley of the Silverlode
Watch-tower of Cirith Ungol
Watchers of Cirith Ungol
West Gate of Moria
Westemnet Hills
Westemnet Plains
White Mountains
White Rocks
Wizard's Vale
Wooded Steep Cliff
Search
Subtitle:
None
(127)
Subtypes:
None
(4)
·
Sanctuary (12)
·
Standard (111)
TwilightCost:
None
(127)
Strength:
None
(127)
StrengthMod:
None
(127)
Vitality:
None
(127)
VitalityMod:
None
(127)
SiteNum:
None
(35)
·
1 - 3 (4)
·
3 - 4 (21)
·
4 - 6 (28)
·
6 - 8 (19)
·
8 - 9 (20)
SiteNumMod:
None
(127)
Resistance:
None
(127)
ResistanceMod:
None
(127)
CanBearRing:
None
(127)
Signet:
None (127)
Block:
Fellowship (28)
·
Hobbit (24)
·
King (19)
·
None (3)
·
Shadows (35)
·
Towers (18)
ShadowNum:
None
(19)
·
1 - 2 (17)
·
2 - 3 (15)
·
3 - 6 (37)
·
6 - 9 (39)
ArrowDir:
(Click arrow to add another value)
None
·
None
·
Left
· Right ·
Other
GameText:
None
(3)
·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2)
·
Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2)
Other values:
At the start of the Fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn).
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
At the start of your fellowship phase, you may exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck.
Battleground. Each character bearing a hand weapon is strength +2.
Battleground. Each time a companion is killed, add a burden.
Battleground. Each time a follower is transferred to a character, the first Shadow player may exert a companion twice.
Battleground. Each time a [GANDALF] companion wins a skirmish, the Free Peoples player may discard a condition from play.
Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance -2.
Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase.
Battleground. The minion archery total is +2 for each unbound companion over 3
Battleground. The Shadow number of this site is +1 for each mounted companion.
Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. At the start of your fellowship phase, you may heal 2 Elves.
Forest. Each companion is twilight cost +2.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase.
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6).
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
Forest. When the fellowship moves to this site, add (1) for each Free Peoples weapon.
Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost -3.
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a [DWARF] possession from your draw deck.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Each time your Dwarf wins a skirmish, you may draw a card.
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Maneuver: Exert your [ORC] minion to discard a card at random from the Free Peoples player's hand.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Shadow: Remove 2 and discard 2 Free Peoples cards from hand to draw a card.
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn).
Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3.
Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
Plains. During the archery phase, [URUK] minions cannot take wounds.
Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound.
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn).
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase.
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
Plains. Shadow: Exert a minion and spot 6 companions to add (1).
Plains. Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce.
Plains. Uruk-hai are not roaming.
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
River. At the start of each skirmish phase, wound each unwounded character in that skirmish.
River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion.
River. For each companion in the fellowship over 4, add 2 to the minion archery total.
River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
River. Maneuver events may not be played.
River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5.
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn.
River. Shadow: Spot 5 [ORC] Orcs to prevent the fellowship from moving again this turn.
River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1.
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2.
River. The minion archery total is -3.
River. When the fellowship moves to Anduin Confluence, discard every ally.
River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4.
River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras.
Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn).
Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card.
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion.
Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards.
Sanctuary. Fellowship: Play a Hobbit to draw a card.
Sanctuary. Fellowship: Play a Man to draw a card.
Sanctuary. Fellowship: Play an Elf to draw a card.
Sanctuary. Fellowship: Play Theoden from your draw deck.
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards.
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck.
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden.
Shadow: Play a [DUNLAND] minion to draw a card.
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2.
Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2).
Skirmish: Remove 2 threats to make your [SAURON] minion strength +3.
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1.
Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3.
Underground. Each character bearing a hand weapon is damage +1.
Underground. Each companion and minion bearing a hand weapon is damage +1.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile.
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
Underground. Skirmish events may not be played and skirmish special abilities may not be used.
Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2.
Underground. When the fellowship moves from this site, remove (2).
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled.
When the fellowship moves to Eregion Hills, add a burden.
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
When the fellowship moves to this site, discard all allies.
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TaggedGameText:
Battleground.
When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2)
·
Sanctuary.
When the fellowship moves from Council Courtyard, remove
twilight2
. (2)
·
Mountain.
At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
·
Dwelling.
At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2)
Other values:
<keyword>Battleground. Forest.</keyword> While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2.
<keyword>Battleground. Plains. Shadow:</keyword> Make your lurker minion lose <keyword>lurker</keyword> until the regroup phase.
<keyword>Battleground.</keyword> Each character bearing a hand weapon is strength +2.
<keyword>Battleground.</keyword> Each time a <symbol>gandalf</symbol> companion wins a skirmish, the Free Peoples player may discard a condition from play.
<keyword>Battleground.</keyword> Each time a companion is killed, add a burden.
<keyword>Battleground.</keyword> Each time a follower is transfered to a character, the first Shadow player may exert a companion twice.
<keyword>Battleground.</keyword> The minion archery total is +2 for each unbound companion over 3.
<keyword>Battleground.</keyword> The Shadow number of this site is +1 for each mounted companion.
<keyword>Battleground.</keyword> When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
<keyword>Dwelling.</keyword> <keyword>River.</keyword> When your fellowship moves to this site, you may heal each Hobbit companion.
<keyword>Forest.</keyword> <keyword>River.</keyword> While the fellowship is at Anduin Wilderland, skip the archery phase.
<keyword>Forest.</keyword> <keyword>Sanctuary.</keyword> While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn.
<keyword>Forest.</keyword> At the start of your fellowship phase, you may heal 2 Elves.
<keyword>Forest.</keyword> Each companion is twilight cost +2.
<keyword>Forest.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
<keyword>Forest.</keyword> When the fellowship moves to this site, add <symbol>twilight1</symbol> for each Free Peoples weapon.
<keyword>Forest</keyword>. <keyword>Sanctuary</keyword>. <keyword>Fellowship</keyword>: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6).
<keyword>Marsh.</keyword> <keyword>Shadow:</keyword> If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3.
<keyword>Marsh.</keyword> When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
<keyword>Mountain. Shadow:</keyword> Remove <symbol>twilight2</symbol> and discard 2 Free Peoples cards from hand to draw a card.
<keyword>Mountain.</keyword> <keyword>Shadow:</keyword> Spot a <symbol>isengard</symbol> minion to play a weather card from your draw deck (limit 1 per turn).
<keyword>Mountain.</keyword> At the start of your fellowship phase, you may exert a Dwarf to play a <symbol>dwarven</symbol> possession from your draw deck.
<keyword>Mountain.</keyword> Each time your Dwarf wins a skirmish, you may draw a card.
<keyword>Mountain.</keyword> The twilight cost of each companion and ally played at Ered Nimrais is +3.
<keyword>Mountain.</keyword> When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
<keyword>Mountain.</keyword><keyword>Maneuver:</keyword> Exert your <symbol>orc</symbol> minion to discard a card at random from the Free Peoples player's hand.
<keyword>Plains.</keyword> <keyword>Archery:</keyword> Spot your minion and remove 3 burdens to make the minion archery total +3.
<keyword>Plains.</keyword> <keyword>Response:</keyword> If your mounted minion is about to take a wound, remove <symbol>twilight2</symbol> to prevent that wound.
<keyword>Plains.</keyword> <keyword>Sanctuary.</keyword> Each <symbol>dunland</symbol> Man may not take wounds during the archery phase.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Exert a minion and spot 6 companions to add <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
<keyword>Plains.</keyword> During the archery phase, <symbol>urukhai</symbol> minions cannot take wounds.
<keyword>Plains.</keyword> Until the regroup phase, each minion skirmishing a <symbol>rohan</symbol> companion loses fierce and cannot gain <keyword>Fierce.</keyword>
<keyword>Plains.</keyword> Uruk-hai are not roaming.
<keyword>Plains.</keyword> When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
<keyword>River. Shadow:</keyword> Spot 5 <symbol>orc</symbol> Orcs to prevent the fellowship from moving again this turn.
<keyword>River.</keyword> <keyword>Fellowship:</keyword> Discard a <symbol>gondor</symbol> card from hand to heal a <symbol>gondor</symbol> companion.
<keyword>River.</keyword> <keyword>Regroup:</keyword> Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
<keyword>River.</keyword> <keyword>Sanctuary.</keyword> The twilight cost of the first Nazgûl played at Ford at Bruinen each turn is -5.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Exert 2 minions and spot 6 companions to draw 2 cards.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Spot 5 Orc minions to prevent the fellowship from moving again this turn.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Spot your minion and 6 companions to make the move limit for this turn –1.
<keyword>River.</keyword> <keyword>Skirmish:</keyword> Spot your minion and remove a burden to make that minion strength +2.
<keyword>River.</keyword> For each companion in the fellowship over 4, add 2 to the minion archery total.
<keyword>River.</keyword> For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
<keyword>River.</keyword> Maneuver events may not be played.
<keyword>River.</keyword> The minion archery total is –3.
<keyword>River.</keyword> When the fellowship moves to Anduin Confluence, discard every ally.
<keyword>River.</keyword> When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
<keyword>River.</keyword> While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
<keyword>River</keyword>. At the start of each skirmish phase, wound each unwounded character in that skirmish.
<keyword>River</keyword>. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Exert a <symbol>rohan</symbol> Man to play a <symbol>rohan</symbol> mount from your draw deck (limit once per turn).
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 3 threats, add a threat to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 3 threats, add a threat to heal a companion.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Place your hand beneath your draw deck and draw 4 cards.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play a Hobbit to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play a Man to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play an Elf to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play Théoden from your draw deck.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards.
<keyword>Sanctuary.</keyword> <keyword>Underground.</keyword> <keyword>Fellowship:</keyword> Add 3 threats to play an enduring companion from your draw deck.
<keyword>Sanctuary.</keyword> Each<symbol>rohan</symbol> ally may not participate in archery fire or skirmishes at Streets of Edoras.
<keyword>Sanctuary.</keyword> When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
<keyword>Sanctuary.</keyword> When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden.
<keyword>Shadow:</keyword> Play a <symbol>dunland</symbol> minion to draw a card.
<keyword>Shadow:</keyword> Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
<keyword>Shadow:</keyword> Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2.
<keyword>Shadow:</keyword> Spot 2 <symbol>raider</symbol> Men and remove a threat to add <symbol>twilight2</symbol>.
<keyword>Skirmish:</keyword> Remove 2 threats to make your <symbol>sauron</symbol> minion strength +3.
<keyword>Skirmish:</keyword> Spot your <symbol>wraith</symbol> Orc and remove 2 threats to make that <symbol>wraith</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Spot your minion and remove 2 burdens to make that minion <keyword>damage +1</keyword>.
<keyword>Underground.</keyword> Each companion and minion bearing a hand weapon is <keyword>damage +1</keyword>.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard a tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard your tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> to play a Shadow weapon from your discard pile.
<keyword>Underground.</keyword> Each character bearing a hand weapon is <keyword>Damage +1.</keyword>
<keyword>Underground.</keyword> Skirmish events may not be played and skirmish special abilities may not be used.
<keyword>Underground.</keyword> The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
<keyword>Underground.</keyword> The twilight cost of the first <symbol>moria</symbol> archer played each Shadow phase is -2.
<keyword>Underground.</keyword> When the fellowship moves from this site, remove <symbol>twilight2</symbol>.
<keyword>Underground.</keyword> When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
<keyword>Underground.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
<keyword>Underground</keyword>. While you can spot a unique <symbol>moria</symbol> minion, skirmishes involving <symbol>moria</symbol> minions may not be canceled.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add <symbol>twilight4</symbol> (limit once per turn).
At the start of your fellowship phase, you may exert a <symbol>rohan</symbol> Man to play a <symbol>rohan</symbol> mount from your draw deck.
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn).
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
When the fellowship moves to Eregion Hills, add a burden.
When the fellowship moves to King’s Room without a <symbol>rohan</symbol> companion, each unbound companion must exert.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
When the fellowship moves to this site, discard all allies.
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FormattedGameText:
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2)
·
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2)
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'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
·
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2)
Other values:
'''Battleground. Forest.''' While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2.
'''Battleground. Plains. Shadow:''' Make your lurker minion lose '''lurker''' until the regroup phase.
'''Battleground.''' Each character bearing a hand weapon is strength +2.
'''Battleground.''' Each time a companion is killed, add a burden.
'''Battleground.''' Each time a follower is transfered to a character, the first Shadow player may exert a companion twice.
'''Battleground.''' Each time a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion wins a skirmish, the Free Peoples player may discard a condition from play.
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3.
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion.
'''Battleground.''' When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
'''Dwelling.''' '''River.''' When your fellowship moves to this site, you may heal each Hobbit companion.
'''Forest'''. '''Sanctuary'''. '''Fellowship''': Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6).
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase.
'''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn.
'''Forest.''' At the start of your fellowship phase, you may heal 2 Elves.
'''Forest.''' Each companion is twilight cost +2.
'''Forest.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
'''Forest.''' When the fellowship moves to this site, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples weapon.
'''Marsh.''' '''Shadow:''' If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3.
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
'''Mountain. Shadow:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard 2 Free Peoples cards from hand to draw a card.
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn).
'''Mountain.''' At the start of your fellowship phase, you may exert a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your draw deck.
'''Mountain.''' Each time your Dwarf wins a skirmish, you may draw a card.
'''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3.
'''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
'''Mountain.''''''Maneuver:''' Exert your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to discard a card at random from the Free Peoples player's hand.
'''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3.
'''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase.
'''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
'''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
'''Plains.''' During the archery phase, [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions cannot take wounds.
'''Plains.''' Until the regroup phase, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses fierce and cannot gain '''Fierce.'''
'''Plains.''' Uruk-hai are not roaming.
'''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
'''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish.
'''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4.
'''River. Shadow:''' Spot 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs to prevent the fellowship from moving again this turn.
'''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
'''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5.
'''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards.
'''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn.
'''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1.
'''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2.
'''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total.
'''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
'''River.''' Maneuver events may not be played.
'''River.''' The minion archery total is –3.
'''River.''' When the fellowship moves to Anduin Confluence, discard every ally.
'''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
'''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
'''Sanctuary.''' '''Fellowship:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck (limit once per turn).
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card.
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion.
'''Sanctuary.''' '''Fellowship:''' Place your hand beneath your draw deck and draw 4 cards.
'''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card.
'''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card.
'''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card.
'''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck.
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards.
'''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck.
'''Sanctuary.''' Each[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may not participate in archery fire or skirmishes at Streets of Edoras.
'''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
'''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden.
'''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card.
'''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
'''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2.
'''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3.
'''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''.
'''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3.
'''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled.
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''.
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion.
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion.
'''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile.
'''Underground.''' Each character bearing a hand weapon is '''Damage +1.'''
'''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used.
'''Underground.''' The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
'''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2.
'''Underground.''' When the fellowship moves from this site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
'''Underground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
At the start of your fellowship phase, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn).
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
When the fellowship moves to Eregion Hills, add a burden.
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
When the fellowship moves to this site, discard all allies.
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“No such anguish had Shelob ever known, or dreamed of knowing....” (1)
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“She should not die.... At least she should not die alone, unaided.” (1)
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“‘He said: “Who are you?” I still did not answer, but it hurt me horribly; and he pressed me, so I said: “A hobbit.”'” (1)
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Data:Anduin Banks (1C356)/Data
Data:Anduin Banks (7U341)/Data
Data:Anduin Confluence (1U353)/Data
Data:Anduin Wilderland (1C354)/Data
Data:Bag End (30S49)/Data
Data:Balin's Tomb (0P6)/Data
Data:Balin's Tomb (1U343)/Data
Data:Barazinbar (11S229)/Data
Data:Barrows of Edoras (4U337)/Data
Data:Base of Mindolluin (10U117)/Data
Data:Battle of the Five Armies (30S57)/Data
Data:Beacon of Minas Tirith (7U338)/Data
Data:Beorn's House (31HH44)/Data
Data:Bilbo's Kitchen (30FP58)/Data
Data:Brown Lands (1U357)/Data
Data:Cavern Entrance (4U355)/Data
Data:Caves of Aglarond (13S186)/Data
Data:Chamber of Mazarbul (11S233)/Data
Data:City Gates (15S189)/Data
Data:City of Kings (0D10)/Data
Data:City of Kings (13U187)/Data
Data:City of the Dead (8U118)/Data
Data:Council Courtyard (0P4)/Data
Data:Council Courtyard (1C337)/Data
Data:Cross Roads (7U356)/Data
Data:Crossroads of the Fallen Kings (13S189)/Data
Data:Dale (30FP64)/Data
Data:Dol Guldur (32HG56)/Data
Data:Dwarrowdelf Chamber (1U344)/Data
Data:East Road (11S236)/Data
Data:East Wall of Rohan (15S190)/Data
Data:Erebor (30S55)/Data
Data:Ered Nimrais (4U343)/Data
Data:Eregion Hills (3U116)/Data
Data:Esgaroth (32S17)/Data
Data:Expanding Marshland (11S238)/Data
Data:Fangorn Glade (11S239)/Data
Data:Ford of Bruinen (1U338)/Data
Data:Forest River (31HD46)/Data
Data:Frodo's Bedroom (1U339)/Data
Data:Gates of Argonath (3C117)/Data
Data:Goblin Town (31S34)/Data
Data:Golden Hall (4U338)/Data
Data:Great Chasm (2U118)/Data
Data:Hall of the Kings (7U339)/Data
Data:Harrowdale (11S243)/Data
Data:Heights of Isengard (11U244)/Data
Data:Helm's Gate (11S245)/Data
Data:Hill of Sight (12S188)/Data
Data:Hollin (2C119)/Data
Data:Hornburg Causeway (4U356)/Data
Data:Hornburg Hall (6U118)/Data
Data:House of Elrond (3U119)/Data
Data:Isengard Ruined (15U192)/Data
Data:King's Room (4U357)/Data
Data:Lake Town (30FP63)/Data
Data:Mirkwood (30S53)/Data
Data:Mithril Mine (1U345)/Data
Data:Morgul Vale (7U357)/Data
Data:Morgulduin (7U358)/Data
Data:Moria Crossroads (V1 60)/Data
Data:Moria Lake (1C346)/Data
Data:Moria Stairway (11S248)/Data
Data:Moria Stairway (1U347)/Data
Data:Nan Curunir (5U119)/Data
Data:Nen Hithoel (V1 63)/Data
Data:North Undeep (11S250)/Data
Data:Northern Ithilien (7U359)/Data
Data:Northern Pelennor (12S190)/Data
Data:Northern Slopes (32HB49)/Data
Data:Old Forest Road (11S251)/Data
Data:Old Forest Road (30FP62)/Data
Data:Osgiliath Channel (8U120)/Data
Data:Osgiliath Crossing (7U353)/Data
Data:Osgiliath Fallen (7U342)/Data
Data:Osgiliath Reclaimed (11S252)/Data
Data:Pass of Caradhras (1U348)/Data
Data:Pelennor Flat (11S254)/Data
Data:Pelennor Grassland (7U354)/Data
Data:Pelennor Plain (7U343)/Data
Data:Pelennor Prairie (10U118)/Data
Data:Pillars of the Kings (1U358)/Data
Data:Pinnacle of Zirakzigil (0D11)/Data
Data:Pinnacle of Zirakzigil (11S255)/Data
Data:Ravenhill (30FP65)/Data
Data:Rhudaur (30FP60)/Data
Data:Ring of Isengard (4U358)/Data
Data:Rivendell Gateway (V1 59)/Data
Data:Rivendell Terrace (1U340)/Data
Data:Rivendell Valley (1U341)/Data
Data:Rivendell Waterfall (1U342)/Data
Data:Rohan Uplands (11S257)/Data
Data:Ruined Capitol (7U355)/Data
Data:Secret Door (32HF48)/Data
Data:Shores of Nen Hithoel (12U191)/Data
Data:Shores of Nen Hithoel (1U359)/Data
Data:Silverlode Banks (1U355)/Data
Data:Slag Mounds (11S258)/Data
Data:Slopes of Orodruin (12U192)/Data
Data:Smaug's Den (30S56)/Data
Data:Stables (11S259)/Data
Data:Stables (4U339)/Data
Data:Starkhorn (12U193)/Data
Data:Streets of Edoras (4U340)/Data
Data:The Dimholt (8U117)/Data
Data:The Great River (3C118)/Data
Data:The Prancing Pony (0D12)/Data
Data:The Prancing Pony (11S256)/Data
Data:The Troll Hoard (30S50)/Data
Data:Throne Room (4U341)/Data
Data:Thror's Throne (31HE47)/Data
Data:Tower of Ecthelion (7U340)/Data
Data:Town Hall (32HC47)/Data
Data:Trollshaw Forest (30FP59)/Data
Data:Underground Lake (31HA55)/Data
Data:Valley of Saruman (6U119)/Data
Data:Valley of the Anduin (V1 62)/Data
Data:Valley of the Silverlode (11S261)/Data
Data:Watch-tower of Cirith Ungol (11S262)/Data
Data:Watchers of Cirith Ungol (10U120)/Data
Data:West Gate of Moria (11S263)/Data
Data:Westemnet Hills (4U344)/Data
Data:Westemnet Plains (4U342)/Data
Data:White Mountains (4U345)/Data
Data:White Rocks (4U346)/Data
Data:Wizard's Vale (4U359)/Data
Data:Wooded Steep Cliff (32FP64)/Data
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