Drilldown: CardReleases

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CardReleases > SiteNum: 8-9 & ArrowDir: Right

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At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound. (1) · River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. Maneuver events may not be played. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · Shadow: Play a [DUNLAND] minion to draw a card. (1) · Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2. (1) · Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2). (1) · Skirmish: Remove 2 threats to make your [SAURON] minion strength +3. (1) · Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3. (1) · When the fellowship moves to this site, discard all allies. (1)
TaggedGameText:
Plains. Response: If your mounted minion is about to take a wound, remove twilight2 to prevent that wound. (1) · River. Fellowship: Discard a gondor card from hand to heal a gondor companion. (1) · River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · River. For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · River. Maneuver events may not be played. (1) · River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · Shadow: Play a dunland minion to draw a card. (1) · Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · Shadow: Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) · Shadow: Spot 2 raider Men and remove a threat to add twilight2. (1) · Skirmish: Remove 2 threats to make your sauron minion strength +3. (1) · Skirmish: Spot your wraith Orc and remove 2 threats to make that wraith Orc strength +3. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add twilight4 (limit once per turn). (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · When the fellowship moves to this site, discard all allies. (1)
FormattedGameText:
'''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) · '''River'''. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4. (1) · '''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) · '''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn. (1) · '''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total. (1) · '''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4). (1) · '''River.''' Maneuver events may not be played. (1) · '''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card. (1) · '''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens. (1) · '''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2. (1) · '''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3. (1) · '''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3. (1) · At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) · Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn). (1) · Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug). (1) · Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2. (1) · Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1. (1) · Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile. (1) · When the fellowship moves to this site, discard all allies. (1)
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