Drilldown: CardReleases

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CardReleases > ShadowNum: 1-2 & ArrowDir: Right

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At the start of your fellowship phase, you may exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck. (1) · Battleground. Each character bearing a hand weapon is strength +2. (1) · Battleground. Each time a companion is killed, add a burden. (1) · Battleground. Each time a follower is transferred to a character, the first Shadow player may exert a companion twice. (1) · Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance -2. (1) · Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase. (1) · Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost -3. (1) · Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a [DWARF] possession from your draw deck. (1) · Mountain. Maneuver: Exert your [ORC] minion to discard a card at random from the Free Peoples player's hand. (1) · Mountain. Shadow: Remove 2 and discard 2 Free Peoples cards from hand to draw a card. (1) · Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) · Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) · Plains. During the archery phase, [URUK] minions cannot take wounds. (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) · Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) · River. Shadow: Spot 5 [ORC] Orcs to prevent the fellowship from moving again this turn. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: Play Theoden from your draw deck. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · Underground. Each character bearing a hand weapon is damage +1. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) · Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) · Underground. When the fellowship moves from this site, remove (2). (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · When the fellowship moves to Eregion Hills, add a burden. (1) · When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1)
TaggedGameText:
Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2. (1) · Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase. (1) · Battleground. Each character bearing a hand weapon is strength +2. (1) · Battleground. Each time a companion is killed, add a burden. (1) · Battleground. Each time a follower is transfered to a character, the first Shadow player may exert a companion twice. (1) · Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) · Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3. (1) · Mountain. Shadow: Remove twilight2 and discard 2 Free Peoples cards from hand to draw a card. (1) · Mountain. Shadow: Spot a isengard minion to play a weather card from your draw deck (limit 1 per turn). (1) · Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a dwarven possession from your draw deck. (1) · Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · Mountain.Maneuver: Exert your orc minion to discard a card at random from the Free Peoples player's hand. (1) · Plains. Sanctuary. Each dunland Man may not take wounds during the archery phase. (1) · Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) · Plains. During the archery phase, urukhai minions cannot take wounds. (1) · River. Shadow: Spot 5 orc Orcs to prevent the fellowship from moving again this turn. (1) · Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) · Sanctuary. Fellowship: Play Théoden from your draw deck. (1) · Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) · Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) · Underground. Each companion and minion bearing a hand weapon is damage +1. (1) · Underground. Each character bearing a hand weapon is Damage +1. (1) · Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) · Underground. When the fellowship moves from this site, remove twilight2. (1) · Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · At the start of your fellowship phase, you may exert a rohan Man to play a rohan mount from your draw deck. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) · When the fellowship moves to Eregion Hills, add a burden. (1) · When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1)
FormattedGameText:
'''Battleground. Forest.''' While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2. (1) · '''Battleground. Plains. Shadow:''' Make your lurker minion lose '''lurker''' until the regroup phase. (1) · '''Battleground.''' Each character bearing a hand weapon is strength +2. (1) · '''Battleground.''' Each time a companion is killed, add a burden. (1) · '''Battleground.''' Each time a follower is transfered to a character, the first Shadow player may exert a companion twice. (1) · '''Battleground.''' When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden. (1) · '''Marsh.''' '''Shadow:''' If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3. (1) · '''Mountain. Shadow:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard 2 Free Peoples cards from hand to draw a card. (1) · '''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) · '''Mountain.''' At the start of your fellowship phase, you may exert a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your draw deck. (1) · '''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) · '''Mountain.''''''Maneuver:''' Exert your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to discard a card at random from the Free Peoples player's hand. (1) · '''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) · '''Plains.''' At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand. (1) · '''Plains.''' During the archery phase, [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions cannot take wounds. (1) · '''River. Shadow:''' Spot 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs to prevent the fellowship from moving again this turn. (1) · '''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) · '''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck. (1) · '''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) · '''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) · '''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1) · '''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) · '''Underground.''' Each character bearing a hand weapon is '''Damage +1.''' (1) · '''Underground.''' The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost. (1) · '''Underground.''' When the fellowship moves from this site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) · At the start of your fellowship phase, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck. (1) · Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) · Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) · Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) · When the fellowship moves to Eregion Hills, add a burden. (1) · When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4. (1)
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