Drilldown: CardReleases

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CardReleases > Title : Legolas or Saruman or The Witch-king

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Black Lord (3) · Captain of the Nine Riders (3) · of the Woodland Realm (3) · of the Grey Company (3) · Lord of the Nazgul (3) · Agent of the Dark Lord (2) · Fleet-footed Hunter (2) · Son of Thranduil (2) · Servant of the Eye (2) · Prince of Mirkwood (2) · Of Many Colours (2) · Many-coloured Wizard (2) · Instigator of Insurrection (2) · Greenleaf (2) · Woodland Emissary (2) · Elven Stalwart (2) · Black Captain (2) · Dauntless Hunter (2) · Companion of the Ring (2) · Conqueror of Arthedain (2)
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Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · None (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) · Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) · Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3. (2) · Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (2) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) · Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2) · Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2)
TaggedGameText:
Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an elven card, wound a minion. (3)
· Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
· Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3)
· Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3)
· While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· At the start of the archery phase, you may spot another Elf to exert a minion. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Regroup: Exert 2 hunter companions to draw a card. (2)
· Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · None (2) · Archer.
While Legolas is at a river or forest, add 1 to the fellowship archery total. (2)
· Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2)
· Archer.
Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2)
· Archer.
While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2)
FormattedGameText:
'''Fierce.''' The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) · '''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) · '''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · '''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · '''Archer.''' While you can spot 3 wounded minions, each minion skirmishing Legolas is strength –3. (2) · While Legolas is at a battleground or forest site, he is strength +2 and resistance +2. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · At the start of the archery phase, you may spot another Elf to exert a minion. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · '''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Regroup:''' Exert 2 hunter companions to draw a card. (2) · '''Enduring.''' Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · None (2) · '''Archer.''' While Legolas is at a river or forest, add 1 to the fellowship archery total. (2) · '''Archer.''' The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot. (2) · '''Archer.''' '''Archery:''' Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total. (2)
Lore:
None (17) · "'He has claimed lordship over all this land...'" (1) · "'I gave you the chance of aiding me willingly, but you have elected the way of pain.'" (1) · "A new power is rising. Its victory is at hand." (1) · "He saw not a shadow, nor a blur, but the small figures of horsemen." (1) · "Nine for Mortal Men doomed to die..." (1) · "Take back what they stole from you!" (1) · "Und auch ich will mit ihm gehen“, sagte Legolas. "Es wäre treulos, jetzt Lebewohl zu sagen.“ (1) · DGMA Premier Series Qualifier (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1)
· Nine Riders Collection (1) · THE LORD OF THE RINGS™ ONLINE TCG
lotronline.decipher.com (1)
· Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (2) · “'If we are quick we shall catch Frodo and Sam before nightfall.'” (1) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...Legolas of the Elves, for whom the ghosts of Men have no terror.” (1) · “...the Elf had no boots, but wore only light shoes, as he always did....” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “Have you heard nothing Lord Elrond has said? The Ring must be destroyed!” (1) · “He sprang forward and bore down on Frodo.” (3) · “There was also a strange Elf clad in green and brown, Legolas, a messenger from his father, Thranduil, the King of the Elves of Northern Mirkwood.” (1) · “You would die before your stroke fell!” (3) · “‘...even more would I give for a hundred good archers of Mirkwood. We shall need them.'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Anch'io andrò con lui,' disse Legolas. ‘Sarebbe sleale dirgli addio adesso.'” (1) · “‘And I too will go with him,' said Legolas. ‘It would be faithless now to say farewell.'” (1) · “‘Come, you shall sit behind me, friend Gimli.'” (1) · “‘Dead? No, you cannot kill them.'” (1) · “‘I am one of the Nine Companions who set out with Mithrandir from Imladris... and with this Dwarf, my friend, I came with the Lord Aragorn.'” (2) · “‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) · “‘Praised be the bow of Galadriel, and the hand and eye of Legolas!... That was a mighty shot in the dark, my friend!'” (1) · “‘There will be no dawn for Men.'” (2) · “‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) · “‘We have already overtaken some of those that we are hunting...'” (2) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
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