Drilldown: CardReleases

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CardReleases > Title : Gimli or Saruman or The Witch-king

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A (2) · L (1) · M (2) · O (1) · S (50) · W (5)
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Black Lord (3) · Captain of the Nine Riders (3) · Lord of the Nazgul (3) · Agent of the Dark Lord (2) · Servant of the Eye (2) · Of Many Colours (2) · Instigator of Insurrection (2) · Eager Hunter (2) · Dwarven Delegate (2) · Dwarf of the Mountain-race (2) · Many-coloured Wizard (2) · Skilled Defender (2) · Son of Gloin (2) · Sprinter (2) · Conqueror of Arthedain (2) · Black Captain (2)
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Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · None (2) · Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice). (2) · Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) · Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) · Damage +1. Skirmish: Exert Gimli to make him strength +2. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4. (2) · Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Damage +1. Each underground site's Shadow number is -2. (2) · Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) · Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
TaggedGameText:
None (4) · Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3)
· Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3)
· Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · Damage +1.
Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
· Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Damage +1.
Skirmish: Exert Gimli to make him strength +2. (2)
FormattedGameText:
None (4) · '''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · '''Fierce.''' The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (3) · '''Enduring.''' Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · '''Damage +1'''. '''Skirmish:''' Exert Gimli to make him strength +2. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) · '''Damage +1. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' (2) · '''Damage +1.''' Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2)
Lore:
None (17) · "'...there is one dwarf in Moria who still draws breath!'" (1) · "'And a Dwarf is no horseman. It is orc-necks I would hew, not shave the scalps of Men....'" (1) · "'He has claimed lordship over all this land...'" (1) · "'I gave you the chance of aiding me willingly, but you have elected the way of pain.'" (1) · "A new power is rising. Its victory is at hand." (1) · "Nine for Mortal Men doomed to die..." (1) · "Take back what they stole from you!" (1) · Despite Théoden's preparations, Gimli found it necessary to warn him of the advancing Uruk army. (1) · DGMA Premier Series Qualifier (1) · Hunters Design-a-Card contest entry
Submitted by "Bjearid" (1)
· Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· Hunters Design-a-Card contest entry
Submitted by "Roy1991" (1)
· Nine Riders Collection (1) · Twenty, twenty-one, twenty-two.... (1) · “'Then it has all been in vain – the Fellowship has failed.'” (1) · “...a shape, black-mantled, huge and threatening.” (2) · “...his hair was long and gleaming and on his helm was a crown.” (1) · “...the Nazgûl Lord like a shadow of despair.” (1) · “But a small dark figure that none had observed sprang out of the shadows and gave a hoarse shout: Baruk Khazâd!” (1) · “Gimli now walked ahead by the wizard's side, so eager was he to come to Moria.” (1) · “He and his people did great works in Gondor and Rohan.” (1) · “He sprang forward and bore down on Frodo.” (3) · “If anyone was to ask for my opinion, which I note they're not, I'd say we were taking the long way round.” (1) · “There was a younger dwarf at Glóin's side: his son Gimli.” (1) · “‘...I am content. Till now I have hewn naught but wood since I left Moria.'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (3) · “‘Dead? No, you cannot kill them.'” (1) · “‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (2) · “‘Never trust an Elf.'” (1) · “‘The ring cannot be destroyed, Gimli, son of Gloin, by any craft that we here possess.'” (1) · “‘The ring cannot be destroyed, Gimli, son of Gloin, by any craft that we here possess.’” (1) · “‘There will be no dawn for Men.'” (2) · “‘Well, after them!' said Gimli. ‘Dwarves too can go swiftly...'” (2) · “‘You speak evil of that which is fair beyond the reach of your thought, and only little wit can excuse you.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
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