Drilldown: CardReleases

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CardReleases > Subtitle: None & Subtypes : Ring or Standard

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The Prancing Pony (4) · Trollshaw Forest (3) · Cavern Entrance (3) · Anduin Banks (3) · Ring of Terror (3) · Ring of Savagery (3)
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Bearer must be a Nazgûl.
Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion.
Response: If a player reconciles, return bearer to his owner's hand. (3)
· Bearer must be a Nazgûl.
Bearer is damage +1.
When you play this artifact, you may remove 2 threats to take a wraith card into hand from your discard pile.
Response: If a player reconciles, return bearer to his owner's hand. (3)
· Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Underground. Skirmish special abilities cannot be used. (2) · Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · Bearer must be a Dwarf.
Bearer is damage +1.
Bearer is strength +1 for each dwarven artifact in your discard pile.
Regroup: Discard this to take a non-event dwarven card into hand from your discard pile. (2)
· Forest. No more than 1 minion can be assigned to each skirmish. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (2) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2)
 
FormattedGameText:
Bearer must be a Nazgûl. Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion. '''Response:''' If a player reconciles, return bearer to his owner's hand. (3) · Bearer must be a Nazgûl. Bearer is '''damage +1'''. When you play this artifact, you may remove 2 threats to take a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card into hand from your discard pile. '''Response:''' If a player reconciles, return bearer to his owner's hand. (3) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2) · '''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2) · '''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2) · '''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2) · '''Underground.''' Skirmish special abilities cannot be used. (2) · '''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2) · '''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2) · Bearer must be a Dwarf. Bearer is damage +1. Bearer is strength +1 for each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] artifact in your discard pile. '''Regroup:''' Discard this to take a non-event [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card into hand from your discard pile. (2) · '''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2) · '''Forest.''' No more than 1 minion can be assigned to each skirmish. (2) · '''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2) · '''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2) · '''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2) · '''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2)
 
Lore:
None (258) · "'Beyond the Shadow it waits for you still...'" (2) · “But, as Thrór had said, the Ring needed gold to breed gold....” (1) · “No such anguish had Shelob ever known, or dreamed of knowing....” (1) · “She should not die.... At least she should not die alone, unaided.” (1) · “Upon his finger was a ring of gold with a great blue stone, Vilya, mightiest of the Three.” (1) · “‘Azog! If you are in come out! Or is the play in the valley too rough?'” (1) · “‘For this is the Ring of Fire, and with it you may rekindle hearts in a world that grows chill.'” (1) · “‘He said: “Who are you?” I still did not answer, but it hurt me horribly; and he pressed me, so I said: “A hobbit.”'” (1) · “‘Nine he gave to Mortal Men, proud and great, and so ensnared them.'” (1) · “‘So it is now: the Nine he has gathered to himself....'” (1) · “‘The Nine, the Seven, and the Three... had each their proper gem.'” (1) · “‘This is a thing of worth beyond your reckoning. For its ancientry alone. It has no power, save the esteem in which those hold it who love my house.'” (1) · “‘Verily it is in the land of Lórien upon the finger of Galadriel that one of the Three remains. This is Nenya, the Ring of Adamant, and I am its keeper.'” (1) · “‘We fought this war for vengeance, and vengeance we have taken. But it is not sweet.'” (1) · “‘You're in the service of the Steward of Gondor now. You'll do as you're told.'” (1)
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