Drilldown: CardReleases

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CardReleases > TwilightCost: 4-20 & Strength: 11-13 & Vitality: 3

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A (11) · D (1) · M (1) · O (2) · S (115) · W (5)
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Úlairë Attëa (15) · Úlairë Toldëa (11) · Lurtz (9) · Gorbag (4) · Gorgoroth Swarm (3) · Shagrat (3) · Chamber Patrol (2) · Orc Crusher (2) · Orc Artisan (2) · Ordnance Grunt (2) · Voice of the Desert (2) · Gothmog (2) · Grishnákh (2) · Black Land Chieftain (2) · Uruk Rogue (2) · Easterling Pillager (2)
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Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) · Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) · To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) · To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce. (2) · Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) · Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2) · Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) · Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) · Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) · Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2) · Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2) · None (2) · Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) · Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2)
TaggedGameText:
Fierce.
Skirmish:
Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3)
· Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
· Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3)
FormattedGameText:
'''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) · '''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) · '''Besieger.''' When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) · '''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3)
Lore:
None (23) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · Mount Doom™ Preview
King Draft Pack (3)
· The Nazgûl were strongest, and most terrifying, at night. (3) · “Some held that they were not Trolls, but giant Orcs...” (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Nine Riders Collection (2) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · “So black were they that they seemed like black holes in the deep shade behind them.” (2) · Only Trolls had the strength to man the siege catapults. (2) · “‘Hit me now, Sam. Hit me!'” (2) · Some minions prefer to fight alone. (2) · “I'm gonna bleed you...like a stuck pig!” (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · "I don't take orders from stinking Morgul rats!" (2) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · “You will taste man-flesh!” (2) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2)
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