Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN00S019.0 (1) ·
LOTR-EN01S070.0 (1) ·
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LOTR-EN00S019.0 (1) ·
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LOTR-EN01S080.0 (1) ·
LOTR-EN02S021.0 (1) ·
LOTR-EN02S024.0 (1) ·
LOTR-EN02S025.0 (1) ·
LOTR-EN04S178.0 (1) ·
LOTR-EN04S222.0 (1) ·
LOTR-EN04S224.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN04S262.0 (1) ·
LOTR-EN04S277.0 (1) ·
LOTR-EN04S281.0 (1) ·
LOTR-EN04S285.0 (1) ·
LOTR-EN04S292.0 (1) ·
LOTR-EN04S295.0 (1) ·
LOTR-EN04S365.0 (1) ·
LOTR-EN05S081.0 (1) ·
LOTR-EN05S092.0 (1) ·
LOTR-EN05S093.0 (1) ·
LOTR-EN06S072.0 (1) ·
LOTR-EN07S133.0 (1) ·
LOTR-EN07S135.0 (1) ·
LOTR-EN07S141.0 (1) ·
LOTR-EN07S222.0 (1) ·
LOTR-EN07S239.0 (1) ·
LOTR-EN07S247.0 (1) ·
LOTR-EN08S058.0 (1) ·
LOTR-EN10S037.0 (1) ·
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LOTR-EN18S068.0 (1)
Aldor (1) ·
Barliman Butterbur (1) ·
Corrupted Spy (1) ·
Corsair Boatswain (1) ·
Corsair Plunderer (1) ·
Crooked Townsman (1) ·
Déor (1) ·
Desert Runner (1) ·
Desert Sneak (1) ·
Desert Warrior (1) ·
Easterling Attacker (1) ·
Easterling Axeman (1) ·
Ecglaf (1) ·
Erland (1) ·
Guma (1) ·
Harry Goatleaf (1) ·
Hlafwine (1) ·
Hugin (1) ·
Járnsmid (1) ·
Léod (1) ·
Léowyn (1) ·
Ottar (1) ·
Rohirrim Herdsman (1) ·
Rohirrim Traitor (1) ·
Sigewulf (1) ·
Southron Archer (1) ·
Southron Bowman (1) ·
Théoden (4) ·
Unferth (1) ·
Vengeful Wild Man (1) ·
Weland (1)
None (17) ·
Advisor to Brand (1) ·
Brave Volunteer (1) ·
Courageous Farmer (1) ·
Emissary from Laketown (1) ·
Grima's Bodyguard (1) ·
King of the Golden Hall (2) ·
Lord of the Mark (1) ·
Man of Laketown (1) ·
Merchant from Dale (1) ·
Plains Farmer (1) ·
Prancing Pony Proprietor (1) ·
Smith of the Riddermark (1) ·
Soldier of Edoras (1) ·
Son of Thengel (1) ·
Village Farmhand (1) ·
Westfold Herdsman (1)
Archery: Exert Aldor and spot a villager to make the fellowship archery total +1. (1) ·
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4. (1) ·
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck. (1) ·
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Each time the Free Peoples player assigns a companion or ally to an [ISENGARD] Man, that companion or ally must exert. (1) ·
Easterling. Skirmish: Exert this minion to make him damage +1. (1) ·
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce. (1) ·
Fellowship: Exert Barliman Butterbur to take a [GANDALF] event into hand from your discard pile. (1) ·
Fellowship: Play a [ROHAN] possession on a [ROHAN] companion to heal that companion (limit once per turn). (1) ·
Regroup: Spot a [ROHAN] ally and exert Theoden to liberate a site. (1) ·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (1) ·
This minion is strength +1 for each other character you can spot. (1) ·
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce. (1) ·
To play, spot Gandalf. Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. (1) ·
To play, spot Gandalf. Fellowship: Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck. (1) ·
To play, spot Gandalf. Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards. (1) ·
To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand. (1) ·
Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally. (2) ·
Villager. Discard Guma if an opponent controls his home site. Fellowship: Exert Guma to heal a [ROHAN] Man. (1) ·
Villager. Discard Hlafwine if an opponent controls his home site. Skirmish: Exert Hlafwine to make a [ROHAN] Man strength +2. (1) ·
Villager. Discard Leod if an opponent controls his home site. Skirmish: Exert Leod to make a mounted companion strength +2. (1) ·
Villager. Discard Weland if an opponent controls his home site. Fellowship: Exert Weland to heal a mounted companion. (1) ·
Villager. Fellowship: Exert Ecglaf and spot 2 valiant Men to play a [ROHAN] possession from your discard pile. (1) ·
Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a [ROHAN] Man. (1) ·
Villager. Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion. (1) ·
Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1. (1) ·
Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat. (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) ·
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2. (1)
When you play this minion, you may discard 2 cards from hand to add 2
While you can spot 2 burdens, this minion is strength +3 and
At the start of each skirmish involving this minion, you may remove
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) ·
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
Discard Weland if an opponent controls his home site.
Discard Guma if an opponent controls his home site.
Discard Hlafwine if an opponent controls his home site.
Discard Léod if an opponent controls his home site.
While you can spot a companion who has resistance 3 or less, this minion is
While you can spot a companion who has resistance 0, this minion is
Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. (1) · To play, spot Gandalf.
Shadow players may not look at or reveal cards in your hand. (1) · To play, spot Gandalf.
While the fellowship is in region 2, this minion is strength +2. (1) · While you can spot a companion bearing an
'''Archery:''' Exert Aldor and spot a villager to make the fellowship archery total +1. (1) ·
'''Corsair.'''
When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck. (1) ·
'''Easterling.'''
While you can spot 2 burdens, this minion is strength +3 and '''fierce.''' (1) ·
'''Easterling.'''
'''Skirmish:''' Exert this minion to make him '''damage +1'''. (1) ·
'''Fellowship:''' Exert Barliman Butterbur to take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] event into hand from your discard pile. (1) ·
'''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to heal that companion (limit once per turn). (1) ·
'''Regroup:''' Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally and exert Théoden to liberate a site. (1) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
'''Valiant.'''
'''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (2) ·
'''Villager.'''
'''Fellowship:''' Exert Ecglaf and spot 2 valiant Men to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from your discard pile. (1) ·
'''Villager.'''
'''Regroup:''' Exert Sigewulf and spot 5 valiant Men to discard a minion. (1) ·
'''Villager.'''
'''Fellowship:''' If you have initiative, discard 2 cards from hand to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. (1) ·
'''Villager.'''
'''Skirmish:''' If you have initiative, discard a card from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1. (1) ·
'''Villager.'''
Discard Guma if an opponent controls his home site.
'''Fellowship:''' Exert Guma to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. (1) ·
'''Villager.'''
Discard Hlafwine if an opponent controls his home site.
'''Skirmish:''' Exert Hlafwine to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2. (1) ·
'''Villager.'''
Discard Léod if an opponent controls his home site.
'''Skirmish:''' Exert Léod to make a mounted companion strength +2. (1) ·
'''Villager.'''
Discard Weland if an opponent controls his home site.
'''Fellowship:''' Exert Weland to heal a mounted companion. (1) ·
'''Villager.''' To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men.
'''Regroup:''' Discard 3 cards from hand to remove a threat. (1) ·
At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4. (1) ·
Each time the Free Peoples player assigns a companion or ally to an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man, that companion or ally must exert. (1) ·
This minion is strength +1 for each other character you can spot.
While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''.
While you can spot a companion who has resistance 0, this minion is '''fierce.''' (1) ·
This minion is strength +1 for each other character you can spot. (1) ·
To play, spot Gandalf.
'''Fellowship:''' Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck. (1) ·
To play, spot Gandalf.
'''Fellowship:''' Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards. (1) ·
To play, spot Gandalf.
Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1. (1) ·
To play, spot Gandalf.
Shadow players may not look at or reveal cards in your hand. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) ·
While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2. (1)
None (7) ·
"What do you want?" (1) ·
A tender of horses, Weland found much work at Helm's Deep. (1) ·
Fighting to defend his people, Aldor found courage to replace his youth. (1) ·
Foodstores swelled as refugees like Guma brought provisions to the Hornburg. (1) ·
Gríma promised him riches when Rohan fell to Saruman. (1) ·
Humble Léod was a rancher before he became a soldier at Helm's Deep. (1) ·
Like many of the Rohirrim, Ecglaf no longer had a home awaiting his return. (1) ·
Poleaxes wielded by tall Easterling warriors cut through armor and bone. (1) ·
Promise of plunder and of the whip keep in line a lustful Corsair crew. (1) ·
Several wise Bardings were sent to Elrond to tell of the Dark Lord's new offer. (1) ·
The courage of Sigewulf and other Rohirrim like him will not be forgotten. (1) ·
The Haradrim wear cloaks and head wraps to survive the deserts of their homeland. (1) ·
The Men of Dale freely traded with the Dwarves of the Lonely Mountain for fine metalwork. (1) ·
The Men of Laketown come from the North, where they trade with the Dwarves of the Lonely Mountain. (1) ·
The pawns of Saruman are relentless in their tasks. (1) ·
The Southron armies deploy archers to harass enemy troop formations. (1) ·
Too old to fight, Hlafwine prepared meals for the defenders. (1) ·
“...Umbar... fell into the hands of the Men of Harad.” (1) ·
“...when they saw the king they cried with glad voices: ‘Théoden King! Théoden King!” (1) ·
“‘...the Riders can use men and other creatures as spies, as we found at Bree.'” (1) ·
“‘Every man and strong lad able to bear arms, all who have horses, let them be ready in the saddle at the gate ere the second hour from noon!'” (1) ·
“‘I myself will go to war, to fall in the front of the battle, if it must be.'” (1) ·
“‘Once it was a man, and did you service in its fashion.'” (1) ·
“‘They are good folk the Bardings. The grandson of Bard the Bowman rules them, Brand son of Bain son of Bard.'” (1) ·
“‘They have passed on to the Black Gate; but more may follow.'” (1) ·
“‘You don't know much even about them, if you think old Barliman is stupid,' said Gandalf. ‘He is wise enough on his own ground.'” (1) ·
“‘You thought I remained in Meduseld bent like an old tree under winter snow.... But a west wind has shaken the boughs.'” (1)
Showing below up to 34 results in range #1 to #34.
D
- Data:Aldor, Soldier of Edoras (4R262)/Data
- Data:Barliman Butterbur, Prancing Pony Proprietor (1U70)/Data
- Data:Corrupted Spy (12R57)/Data
- Data:Corsair Boatswain (10C37)/Data
- Data:Corsair Plunderer (8C58)/Data
- Data:Crooked Townsman (12C61)/Data
- Data:Deor (7C222)/Data
- Data:Desert Runner (7C133)/Data
- Data:Desert Sneak (7C135)/Data
- Data:Desert Warrior (4C222)/Data
- Data:Easterling Attacker (7C141)/Data
- Data:Easterling Axeman (4C224)/Data
- Data:Ecglaf, Courageous Farmer (5C81)/Data
- Data:Erland, Advisor to Brand (2C21)/Data
- Data:Guma, Plains Farmer (4C277)/Data
- Data:Harry Goatleaf (18C68)/Data
- Data:Hlafwine, Village Farmhand (4C281)/Data
- Data:Hugin, Emissary from Laketown (2C24)/Data
- Data:Jarnsmid, Merchant from Dale (2R25)/Data
- Data:Leod, Westfold Herdsman (4U285)/Data
- Data:Leowyn (7R239)/Data
- Data:Ottar, Man of Laketown (1R80)/Data
- Data:Rohirrim Herdsman (7C247)/Data
- Data:Rohirrim Traitor (6C72)/Data
- Data:Sigewulf, Brave Volunteer (5U92)/Data
- Data:Southron Archer (4R245)/Data
- Data:Southron Bowman (4C248)/Data
- Data:Theoden, King of the Golden Hall (0P19)/Data
- Data:Theoden, King of the Golden Hall (5C93)/Data
- Data:Theoden, Lord of the Mark (4P365)/Data
- Data:Theoden, Son of Thengel (4C292)/Data
- Data:Unferth, Grima's Bodyguard (4C178)/Data
- Data:Vengeful Wild Man (17C63)/Data
- Data:Weland, Smith of the Riddermark (4U295)/Data