Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
Lurtz (9) ·
Gorbag (4) ·
Gorgoroth Swarm (3) ·
Isengard Mechanics (2) ·
Champion Orc (2) ·
Orc Artisan (2) ·
Orc Crusher (2) ·
Gothmog (2) ·
Ordnance Grunt (2) ·
Shagrat (2) ·
Uruk Blitz (2) ·
Easterling Pillager (2) ·
Chamber Patrol (2) ·
Black Land Chieftain (2) ·
Watcher in the Water (2) ·
Voice of the Desert (2) ·
Uruk Rogue (2)
None (107) ·
Bold and Grim (1) ·
Cave Troll (1) ·
Covetous Captain (1) ·
Filthy Rebel (2) ·
Halfling Hunter (2) ·
Keeper of Westgate (1) ·
Lieutenant of Cirith Ungol (1) ·
Lieutenant of Morgul (1) ·
Many-tentacled Creature (1) ·
Minion of the White Wizard (2) ·
Morgul Commander (1) ·
Now Perfected (2) ·
Resilient Captain (1) ·
Revived (2) ·
Servant of Isengard (2) ·
Southron Troop (2) ·
The Necromancer (1) ·
Tower Captain (2) ·
Treacherous Captain (1)
GameText:
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) ·
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) ·
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) ·
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) ·
To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce. (2) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2) ·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2)
TaggedGameText:
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
Skirmish:
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) · To play, spot a
While the fellowship is in region 1, each
While the fellowship is in region 2, each
While the fellowship is in region 3, each
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot an
While the fellowship is in region 1,
While the fellowship is in region 2, the current site gains
While the fellowship is in region 3, each
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) · Each time you play an
While you can spot 7 possessions, Shagrat is
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) ·
FormattedGameText:
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (2) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
'''Easterling.''' '''Fierce.'''
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion cannot take wounds.
While the fellowship is in region 2, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''archer'''.
While the fellowship is in region 3, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''fierce'''. (2) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains '''underground'''.
While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (2) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (2) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) ·
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (2) ·
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
When you play Gorbag, you may discard a card from the top of the Free Peoples player’s deck for each hunter character you can spot. (2) ·
'''Archer.''' '''Damage +1'''.
'''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2)
Lore:
None (25) ·
Mount Doom™ Preview
King Draft Pack (3) · “‘Hit me now, Sam. Hit me!'” (2) · Some minions prefer to fight alone. (2) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · “I'm gonna bleed you...like a stuck pig!” (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Only Trolls had the strength to man the siege catapults. (2) · “Some held that they were not Trolls, but giant Orcs...” (2) · “You will taste man-flesh!” (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · "I don't take orders from stinking Morgul rats!" (2)
King Draft Pack (3) · “‘Hit me now, Sam. Hit me!'” (2) · Some minions prefer to fight alone. (2) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · “I'm gonna bleed you...like a stuck pig!” (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Only Trolls had the strength to man the siege catapults. (2) · “Some held that they were not Trolls, but giant Orcs...” (2) · “You will taste man-flesh!” (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · "I don't take orders from stinking Morgul rats!" (2)
Showing below up to 134 results in range #1 to #134.
D
- Data:Army of Uruk-hai (11R177)/Data
- Data:Axeman of Harad (11U69)/Data
- Data:Battlefield Veteran (15S96)/Data
- Data:Beastly Olog-hai (11R108)/Data
- Data:Berserk Butcher (6R60)/Data
- Data:Berserk Savage (5R46)/Data
- Data:Berserk Slayer (5R47)/Data
- Data:Black Gate Sentry (15U98)/Data
- Data:Black Land Chieftain (15R99)/Data
- Data:Black Land Chieftain (15RF11)/Data
- Data:Black Land Overlord (15U102)/Data
- Data:Black Numenorean (8R49)/Data
- Data:Brutal Easterling (12S55)/Data
- Data:Chamber Patrol (13R104)/Data
- Data:Chamber Patrol (13RF10)/Data
- Data:Champion Orc (0P75)/Data
- Data:Champion Orc (11C111)/Data
- Data:Chieftain of Dunland (15R74)/Data
- Data:Company of Haradrim (5R71)/Data
- Data:Corsair Champion (13R84)/Data
- Data:Desert Lancers (4U217)/Data
- Data:Desert Legion (4R218)/Data
- Data:Desert Lord (4R219)/Data
- Data:Desert Stalker (5R72)/Data
- Data:Desert Wind (13R86)/Data
- Data:Detachment of Haradrim (11U74)/Data
- Data:Dunlending Patriarch (13U88)/Data
- Data:Easterling Army (6R78)/Data
- Data:Easterling Berserker (10R40)/Data
- Data:Easterling Captain (4R225)/Data
- Data:Easterling Host (11R75)/Data
- Data:Easterling Pillager (0W29)/Data
- Data:Easterling Pillager (10C41)/Data
- Data:Easterling Regiment (7R145)/Data
- Data:Emboldened Orc (11R119)/Data
- Data:Enraged Herdsman (15U79)/Data
- Data:Enraged Southron (12C64)/Data
- Data:Far Harad Mercenaries (10C42)/Data
- Data:Far Harad Mercenary (0W27)/Data
- Data:Ferocious Haradrim (11U80)/Data
- Data:Force of Harad (11C83)/Data
- Data:Force of Uruk-hai (11R184)/Data
- Data:Frenzied Dunlending (12S65)/Data
- Data:Goblin Flankers (2C61)/Data
- Data:Goblin Patrol Troop (1C177)/Data
- Data:Gorbag, Covetous Captain (10R59)/Data
- Data:Gorbag, Filthy Rebel (15R109)/Data
- Data:Gorbag, Filthy Rebel (15RF12)/Data
- Data:Gorbag, Lieutenant of Cirith Ungol (7R180)/Data
- Data:Gorgoroth Berserker (8R96)/Data
- Data:Gorgoroth Officer (7R274)/Data
- Data:Gorgoroth Swarm (0P55)/Data
- Data:Gorgoroth Swarm (0W28)/Data
- Data:Gorgoroth Swarm (10C87)/Data
- Data:Gothmog, Lieutenant of Morgul (10R88)/Data
- Data:Gothmog, Morgul Commander (8R72)/Data
- Data:Grishnakh, Treacherous Captain (17R71)/Data
- Data:Haradrim Marksman (8U60)/Data
- Data:Heavy Axeman (8R62)/Data
- Data:Hill Orc (11U124)/Data
- Data:Horde of Harad (11C85)/Data
- Data:Hunting Uruk (15C161)/Data
- Data:Invincible Uruk (11S190)/Data
- Data:Isengard Mechanics (6R68)/Data
- Data:Isengard Mechanics (AI) (6R127)/Data
- Data:Lieutenant of Orthanc (4R158)/Data
- Data:Lurtz, Halfling Hunter (0W35)/Data
- Data:Lurtz, Halfling Hunter (18R118)/Data
- Data:Lurtz, Minion of the White Wizard (11R194)/Data
- Data:Lurtz, Minion of the White Wizard (11RF16)/Data
- Data:Lurtz, Now Perfected (0P126)/Data
- Data:Lurtz, Now Perfected (15R162)/Data
- Data:Lurtz, Resilient Captain (19P33)/Data
- Data:Lurtz, Servant of Isengard (1M3)/Data
- Data:Lurtz, Servant of Isengard (1R127)/Data
- Data:Merciless Uruk (12C142)/Data
- Data:Mocking Goblin (11C127)/Data
- Data:Mordor Aggressor (12U89)/Data
- Data:Morgul Predator (7C196)/Data
- Data:Morgul Vanguard (10R63)/Data
- Data:Mumak Chieftain (10R45)/Data
- Data:Mumakil Commander, Bold and Grim (18R71)/Data
- Data:Olog-Hai Bestial (0P85)/Data
- Data:Orc Artisan (12R91)/Data
- Data:Orc Artisan (12RF10)/Data
- Data:Orc Commander (3R64)/Data
- Data:Orc Crusher (13R112)/Data
- Data:Orc Crusher (13RF11)/Data
- Data:Orc Raid Commander (13R115)/Data
- Data:Orc Strategist (12U97)/Data
- Data:Ordnance Grunt (0D7)/Data
- Data:Ordnance Grunt (13R117)/Data
- Data:Orthanc Berserker (3R66)/Data
- Data:Orthanc Champion (4R164)/Data
- Data:Patrol of Uruk-hai (11C198)/Data
- Data:Pirate Cutthroat (13C97)/Data
- Data:Pit Troll (19P22)/Data
- Data:Primitive Savage (15R87)/Data
- Data:Sauron, The Necromancer (32B245)/Data
- Data:Shagrat, Tower Captain (18R122)/Data
- Data:Shagrat, Tower Captain (18RF17)/Data
- Data:Siege Commander (7R311)/Data
- Data:Southron Archer Legion (6R80)/Data
- Data:Southron Captain (7U162)/Data
- Data:Southron Intruder (7R165)/Data
- Data:Stampeding Madman (17C51)/Data
- Data:Stampeding Ransacker (17R52)/Data
- Data:Stampeding Shepherd (17C54)/Data
- Data:Sunland Weaponmaster (17R61)/Data
- Data:Suppressing Uruk (12U147)/Data
- Data:Suzerain of Harad (7R170)/Data
- Data:Throng of Harad (11C102)/Data
- Data:Troll of the Deep, Cave Troll (19P23)/Data
- Data:Ulaire Attea, Revived (31B245)/Data
- Data:Ulaire Toldea, Revived (32B233)/Data
- Data:Uruk Blitz (13R169)/Data
- Data:Uruk Blitz (13RF17)/Data
- Data:Uruk Cavern Striker (15R174)/Data
- Data:Uruk Common (12C149)/Data
- Data:Uruk Decimator (12R150)/Data
- Data:Uruk Desecrator (12S151)/Data
- Data:Uruk Hunter (4U188)/Data
- Data:Uruk Rear Guard (4C191)/Data
- Data:Uruk Rogue (13R174)/Data
- Data:Uruk Rogue (13RF18)/Data
- Data:Uruk-hai Guard (12R156)/Data
- Data:Uruk-hai Horde (4R203)/Data
- Data:Voice of the Desert, Southron Troop (13R101)/Data
- Data:Voice of the Desert, Southron Troop (13RF9)/Data
- Data:Watcher in the Water, Keeper of Westgate (2R73)/Data
- Data:Watcher in the Water, Many-Tentacled Creature (19P21)/Data
- Data:White Hand Aggressor (17C119)/Data
- Data:White Hand Captain (17R123)/Data
- Data:White Hand Marshal (18R127)/Data