Drilldown: CardReleases

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CardReleases > Strength: 6 & SiteNum: 3-4

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Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4. (1) · Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck. (1) · Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) · Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile. (1) · Each time the Free Peoples player assigns a companion or ally to an [ISENGARD] Man, that companion or ally must exert. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Easterling. Skirmish: Exert this minion to make him damage +1. (1) · Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1. (1) · Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) · Nazgul are strength +1. (1) · Shadow: Exert this minion to add (1). (1) · Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2. (1) · Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) · Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control. (1) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (1) · The fellowship's current site gains underground. (1) · This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce. (1) · This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand. (1) · This minion is strength +1 for each [ORC] condition in your discard pile. (1) · Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce. (1) · When you play this minion, spot an Elf to add (2). (1) · When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition. (1) · When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3. (1) · When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3. (1) · When you play this minion, you may take an [ORC] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is damage +2. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2. (1) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
TaggedGameText:
Corsair.
When you play this minion, you may discard 2 cards from hand to add 2 raider tokens to a card that already has a raider token on it. (1)
· Corsair. To play, spot a raider Man.
Shadow: Exert this minion to play a raider support area possession from your draw deck. (1)
· Easterling.
Skirmish: Exert this minion to make him damage +1. (1)
· Easterling.
While you can spot 2 burdens, this minion is strength +3 and fierce. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Remove twilight2 to make an orc minion strength +1. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another men minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) · Shadow: Exert this minion to add twilight1. (1) · Skirmish: Exert this minion to make a Nazgûl or wraith Orc strength +1. (1) · Southron.
At the start of each skirmish involving this minion, you may remove twilight3 to wound a companion or ally he is skirmishing. (1)
· Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1)
· Southron. Archer.
Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1)
· Southron. Archer.
While you can spot another Southron, the minion archery total is +1 for each site you control. (1)
· Southron.Ambush twilight2. While you can spot a Southron, this minion’s twilight cost is -2. (1) · Warg-rider.
When you play this minion, you may play an isengard mount from your discard pile.
While this minion is not exhausted, he is fierce.
(1)
· Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · At the start of the maneuver phase, spot another men Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4. (1) · Each mounted orc Orc is strength +1.
Shadow: Discard an orc card from your hand to play an orc mount from your discard pile. (1)
· Each time the Free Peoples player assigns a companion or ally to an isengard Man, that companion or ally must exert. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Nazgûl are strength +1. (1) · The fellowship's current site gains underground. (1) · This minion is strength +1 for each men minion stacked on each men possession.
At the start of your maneuver phase, you may play a minion stacked on a men possession as if from hand. (1)
· This minion is strength +1 for each orc condition in your discard pile. (1) · This minion is strength +1 for each other character you can spot.
While you can spot a companion who has resistance 3 or less, this minion is damage +1.
While you can spot a companion who has resistance 0, this minion is fierce. (1)
· When you play this minion, spot an Elf to add twilight2. (1) · When you play this minion, you may discard a dwarven ally or dwarven condition. (1) · When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a threat to make this minion strength +3. (1)
· When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a burden to make this minion strength +3. (1)
· When you play this minion, you may take an orc condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2.
While you can spot another moria Orc, the fellowship archery total is -1. (1)
· While bearing a Goblin Spear, this minion is damage +2. (1) · While this minion is at an underground site, it cannot take wounds. (1) · While you can spot a companion bearing an isengard condition, this minion is strength +2. (1) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each isengard minion is strength +2.
Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
FormattedGameText:
'''Corsair.''' When you play this minion, you may discard 2 cards from hand to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) · '''Corsair.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man. '''Shadow:''' Exert this minion to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] support area possession from your draw deck. (1) · '''Easterling.''' While you can spot 2 burdens, this minion is strength +3 and '''fierce.''' (1) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1. (1) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) Each time another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion wins a skirmish, make this minion strength +3 until the regroup phase. (1) · '''Maneuver:''' If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase. (1) · '''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (1) · '''Southron.''' '''Archer.''' '''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) · '''Southron.''' '''Archer.''' While you can spot another Southron, the minion archery total is +1 for each site you control. (1) · '''Southron.''''''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While you can spot a Southron, this minion’s twilight cost is -2. (1) · '''Warg-rider.''' When you play this minion, you may play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] mount from your discard pile. While this minion is not exhausted, he is '''fierce.''' (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) · Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) · At the start of the maneuver phase, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4. (1) · Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1. '''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) · Each time the Free Peoples player assigns a companion or ally to an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Man, that companion or ally must exert. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · If the fellowship has moved more than once this turn, this minion is strength +3. (1) · Nazgûl are strength +1. (1) · The fellowship's current site gains underground. (1) · This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''. While you can spot a companion who has resistance 0, this minion is '''fierce.''' (1) · This minion is strength +1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. At the start of your maneuver phase, you may play a minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand. (1) · This minion is strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition in your discard pile. (1) · When you play this minion, spot an Elf to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition. (1) · When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3. (1) · When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3. (1) · When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand. (1) · While at an underground site, this minion is strength +2. While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1. (1) · While bearing a Goblin Spear, this minion is '''damage +2.''' (1) · While this minion is at an underground site, it cannot take wounds. (1) · While you can spot a companion bearing an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] condition, this minion is strength +2. (1) · While you can spot a Nazgûl, the Free Peoples player must exert a companion to assign this minion to a skirmish. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
Lore:
None (9) · As the Orcs silently approached, the fear they brought multiplied. (1) · Gríma promised him riches when Rohan fell to Saruman. (1) · Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them. (1) · Hardy desert warriors needed little rest. (1) · Like their kindred in the North, the Orcs of Moria have keen noses, often following their prey by scent. (1) · Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together. (1) · Poleaxes wielded by tall Easterling warriors cut through armor and bone. (1) · Promise of plunder and of the whip keep in line a lustful Corsair crew. (1) · Skittering along the walls of Moria, Goblins attack without warning. (1) · The ancient enmity between Goblins and Dwarves burns brightly still. (1) · The fury of the Eastern warriors grows in battle. (1) · The Haradrim wear cloaks and head wraps to survive the deserts of their homeland. (1) · The pawns of Saruman are relentless in their tasks. (1) · The Southron armies deploy archers to harass enemy troop formations. (1) · They formed the cavalry of the Orc legions. (1) · Vile servants of Sauron marched to their master. (1) · “...ever and anon, high above the city, a faint cry would come....” (1) · “...orc-speech sounded at all times full of hate and anger....” (1) · “...they talked now of Gondor and its ways and customs....” (1) · “...Umbar... fell into the hands of the Men of Harad.” (1) · “...with the speed of a striking snake, he charged into the Company and thrust with his spear....” (1) · “There was a crash on the door, followed by crash after crash... How many there were the Company could not count.” (1) · “‘...yet I feared that wolf-riders and plunderers might ride nonetheless to Meduseld, while it was undefended.'” (1) · “‘And we have learned... that the Black Captain leads them once again....'” (1) · “‘He uses others as his weapons.'” (1) · “‘I looked on it and saw that, whereas it had once been green and fair, it was now filled with pits and forges.'” (1) · “‘It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun....'” (1) · “‘Once it was a man, and did you service in its fashion.'” (1) · “‘There is always a smoke rising from Isengard these days.'” (1) · “‘They have passed on to the Black Gate; but more may follow.'” (1)
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