Drilldown: CardReleases

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CardReleases > TwilightCost: 1-2 & Vitality: 2-3 & SiteNum: 1-4

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Gríma (10) · Bilbo (3) · Isengard Marauder (2) · Sharku (2)
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None (55) · Orkish Assassin (3) · Betrayer of Rohan (2) · Footman of Saruman (2) · Chief Counselor (2)
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Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion. (2) · Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion. (2)
TaggedGameText:
To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a companion loses a skirmish involving a men minion, you may exert Gríma to exert a companion. (2)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot another men minion to exert each companion. (2)
FormattedGameText:
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2) · '''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (2) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion. (2)
Lore:
None (16) · “‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (2) · “In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (2) · “‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'” (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
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