Drilldown: CardReleases

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CardReleases > TwilightCost: 1-2 & SiteNum: 4-7 & Signet: None

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Goblin Runner (2) · Orc Pursuer (2) · Gollum (2) · Isengard Marauder (2) · Sharku (2) · Goblin Sneak (2) · Orc Butcher (2) · Bard (2)
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GameText:
Damage +1. (3) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · Warg-rider. While this minion is not exhausted, he is fierce. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · Southron. Ambush (2). (2) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2)
TaggedGameText:
Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (2) · For each sauron condition you can spot, this minion is strength +1. (2) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
· Southron. Ambush twilight2. (2) · To play, discard 3 cards from your hand.
While you can spot 2 other orc minions, this minion is fierce. (2)
· Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2) · Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2)
· Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2)
FormattedGameText:
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2) · To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (2) · '''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) · For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (2)
Lore:
None (24) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
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