Drilldown: CardReleases

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CardReleases > Subtypes : Fellowship or Response or Standard or Wizard & StrengthMod: None & PromoText: None

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A (5) · D (10) · L (2) · O (2) · S (352) · W (5)
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None (9) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) · Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) · Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) · Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2) · Fellowship: Add a burden to play Aragorn from your draw deck. (2) · Forest. No more than 1 minion can be assigned to each skirmish. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2) · Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) · Underground. Skirmish special abilities cannot be used. (2) · When you play Gandalf (except in your starting fellowship), you may play a [GANDALF] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token. (2) · While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2. (2) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Wounds cannot be prevented or healed. Burdens cannot be removed. (2)
 
Lore:
None (275) · “‘Look to my coming at first light on the fifth day.'” (3) · “‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) · “Let the Ring-bearer decide.” (3) · “His real business was far more difficult and dangerous, but the Shire-folk knew nothing about it.” (2) · “‘There will be no dawn for Men.'” (2) · “‘I will help you bear this burden, Frodo Baggins....'” (2) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)

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