Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Arod (1) ·
Asfaloth (3) ·
Berserk Butcher (1) ·
Berserk Rager (1) ·
Berserk Savage (1) ·
Berserk Slayer (1) ·
Bill the Pony (1) ·
Brego (2) ·
Elite Crossbowmen (1) ·
Firefoot (4) ·
Gothmog's Warg (2) ·
Lieutenant of Orthanc (1) ·
Lurtz (9) ·
Mauhúr (2) ·
Messenger’s Mount (1) ·
Orthanc Assassin (1) ·
Orthanc Berserker (1) ·
Orthanc Champion (1) ·
Ranged Commander (1) ·
Searching Uruk (1) ·
Sentry Uruk (2) ·
Shadowfax (7) ·
Shagrat (3) ·
Sharku's Warg (1) ·
Snowmane (2) ·
Suppressing Uruk (1) ·
The Witch-king’s Beast (2) ·
Uglúk (2) ·
Uruk Blitz (2) ·
Uruk Captain (1) ·
Uruk Dominator (1) ·
Uruk Zealot (2) ·
White Hand Destroyer (1) ·
White Hand Marchers (1) ·
White Hand Marshal (1) ·
White Hand Vanquisher (1) ·
Windfola (1)
None (34) ·
Captain of Cirith Ungol (1) ·
Dearly-loved (1) ·
Elven Steed (1) ·
Eomer's Steed (1) ·
Fell Creature (2) ·
Greatest of the Mearas (3) ·
Greatheart (1) ·
Halfling Hunter (2) ·
Leader's Mount (1) ·
Loyal Steed (1) ·
Mearas of the Mark (1) ·
Minion of the White Wizard (2) ·
Noble Mearas (1) ·
Now Perfected (2) ·
Patrol Leader (1) ·
Relentless Hunter (1) ·
Resilient Captain (1) ·
Roaring Wind (1) ·
Rohirrim Steed (1) ·
Servant of Isengard (2) ·
Servant of Saruman (1) ·
Swift Blossom (1) ·
Tower Captain (2) ·
Ugly Fellow (1) ·
Unequaled Steed (1)
GameText:
Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (3) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
Bearer must be a [ROHAN] Man. If bearer is Eomer, he is defender +1. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2) ·
Bearer must be a Nazgul. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2) ·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2)
TaggedGameText:
Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (3) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
While you can spot 7 possessions, Shagrat isfierce and cannot take wounds (except during skirmish phases). (2) ·
Bearer must be a rohan Man.
If bearer is Éomer, he isdefender +1.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·Damage +1 .
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) · Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) ·Damage +1. To play, spot an urukhai minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
To play, spot an urukhai minion.
While you can spot a fierce minion, this minion isfierce .
While you can spot a hunter, this minion gainshunter 1 .
While you can spot a character that is damage +1, this minion isdamage +1 . (2) ·
Archer. Damage +1 .
Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2) ·
To play, spot an urukhai minion.
While the fellowship is in region 1, each Uruk-hai isdamage +1 .
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2)
Discard all other possessions on bearer and bearer may not bear a hand weapon.
While you can spot 7 possessions, Shagrat is
If bearer is Éomer, he is
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) · Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) ·
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
FormattedGameText:
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
'''Fellowship:''' Add a threat to remove a burden. (3) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) ·
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
If bearer is Éomer, he is '''defender +1.'''
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
Bearer must be a Nazgûl.
If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase. (2) ·
'''Archer.''' '''Damage +1'''.
'''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
Lore:
None (14) ·
"There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (3) ·
“‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) ·
“You will taste man-flesh!” (2) ·
Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
"I don't take orders from stinking Morgul rats!" (2)
Showing below up to 67 results in range #1 to #67.
D
- Data:Arod, Rohirrim Steed (13R1)/Data
- Data:Asfaloth (1U31)/Data
- Data:Asfaloth, Elven Steed (7R17)/Data
- Data:Asfaloth, Swift Blossom (13R10)/Data
- Data:Berserk Butcher (6R60)/Data
- Data:Berserk Rager (5U45)/Data
- Data:Berserk Savage (5R46)/Data
- Data:Berserk Slayer (5R47)/Data
- Data:Bill the Pony, Dearly-loved (13R143)/Data
- Data:Brego (4U263)/Data
- Data:Brego, Loyal Steed (13R63)/Data
- Data:Elite Crossbowmen (4R150)/Data
- Data:Firefoot (0P33)/Data
- Data:Firefoot (4R274)/Data
- Data:Firefoot, Eomer's Steed (7R232)/Data
- Data:Firefoot, Mearas of the Mark (13R126)/Data
- Data:Gothmog's Warg (10R89)/Data
- Data:Gothmog's Warg, Leader's Mount (18R81)/Data
- Data:Lieutenant of Orthanc (4R158)/Data
- Data:Lurtz, Halfling Hunter (0W35)/Data
- Data:Lurtz, Halfling Hunter (18R118)/Data
- Data:Lurtz, Minion of the White Wizard (11R194)/Data
- Data:Lurtz, Minion of the White Wizard (11RF16)/Data
- Data:Lurtz, Now Perfected (0P126)/Data
- Data:Lurtz, Now Perfected (15R162)/Data
- Data:Lurtz, Resilient Captain (19P33)/Data
- Data:Lurtz, Servant of Isengard (1M3)/Data
- Data:Lurtz, Servant of Isengard (1R127)/Data
- Data:Mauhur, Patrol Leader (4R160)/Data
- Data:Mauhur, Relentless Hunter (15S164)/Data
- Data:Messenger's Mount (12R72)/Data
- Data:Orthanc Assassin (1R131)/Data
- Data:Orthanc Berserker (3R66)/Data
- Data:Orthanc Champion (4R164)/Data
- Data:Ranged Commander (4R169)/Data
- Data:Searching Uruk (15U168)/Data
- Data:Sentry Uruk (15R170)/Data
- Data:Sentry Uruk (15RF14)/Data
- Data:Shadowfax (4R100)/Data
- Data:Shadowfax, Greatest of the Mearas (17O1)/Data
- Data:Shadowfax, Greatest of the Mearas (17R24)/Data
- Data:Shadowfax, Greatest of the Mearas (17RF3)/Data
- Data:Shadowfax, Greatheart (8R21)/Data
- Data:Shadowfax, Roaring Wind (13R40)/Data
- Data:Shadowfax, Unequaled Steed (11U40)/Data
- Data:Shagrat, Captain of Cirith Ungol (10R99)/Data
- Data:Shagrat, Tower Captain (18R122)/Data
- Data:Shagrat, Tower Captain (18RF17)/Data
- Data:Sharku's Warg (5R59)/Data
- Data:Snowmane (7R250)/Data
- Data:Snowmane, Noble Mearas (13R136)/Data
- Data:Suppressing Uruk (12U147)/Data
- Data:The Witch-king's Beast, Fell Creature (0P82)/Data
- Data:The Witch-king's Beast, Fell Creature (12U184)/Data
- Data:Ugluk, Servant of Saruman (4R176)/Data
- Data:Ugluk, Ugly Fellow (15R172)/Data
- Data:Uruk Blitz (13R169)/Data
- Data:Uruk Blitz (13RF17)/Data
- Data:Uruk Captain (2R46)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:White Hand Destroyer (17R124)/Data
- Data:White Hand Marchers (18R126)/Data
- Data:White Hand Marshal (18R127)/Data
- Data:White Hand Vanquisher (17C134)/Data
- Data:Windfola (7R260)/Data