Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
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BaseCardID:
Berserk Butcher (1) ·
Berserk Rager (1) ·
Berserk Savage (1) ·
Berserk Slayer (1) ·
Elite Crossbowmen (1) ·
Lieutenant of Orthanc (1) ·
Lurtz (9) ·
Mauhúr (2) ·
Orthanc Assassin (1) ·
Orthanc Berserker (1) ·
Orthanc Champion (1) ·
Ranged Commander (1) ·
Searching Uruk (1) ·
Sentry Uruk (2) ·
Shagrat (3) ·
Suppressing Uruk (1) ·
Uglúk (2) ·
Uruk Blitz (2) ·
Uruk Captain (1) ·
Uruk Dominator (1) ·
Uruk Zealot (2) ·
White Hand Destroyer (1) ·
White Hand Marchers (1) ·
White Hand Marshal (1) ·
White Hand Vanquisher (1)
Archer. Damage +1. (1) ·
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2) ·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) ·
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) ·
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) ·
Damage +1. Each time Shagrat loses a skirmish, you may exert a character. (1) ·
Damage +1. Each time this minion wins a skirmish, you may control a site. (1) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2) ·
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) ·
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) ·
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer). (1) ·
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert. (1) ·
Fierce. This minion gains hunter 3 for each site you control. (1) ·
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) ·
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds. (1) ·
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1. (1)
The twilight cost of each
Spot 6 companions to make Lurtz fierce until the regroup phase.
Skirmish:
While you can spot 7 possessions, Shagrat is
That companion may exert to prevent this. (1) ·
Each time Shagrat loses a skirmish, you may exert a character. (1) ·
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
Berserk Rager is strength +1 for each wound on a character in its skirmish.
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
Each time this minion wins a skirmish, you may control a site. (1) ·
This minion is strength +1 for each other
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
Searching Uruk is strength +1 for each other
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1) ·
This minion gains
This minion is damage +1 for each
The roaming penalty for each
While you can spot 2
While you can spot 3
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) · To play, spot an
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
'''Archer. Damage +1.'''
'''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Archer.'''
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1.
'''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.''' '''Damage +1'''.
'''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2) ·
'''Archer.''' '''Damage +1'''. (1) ·
'''Archer.''' '''Damage +1.'''
'''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.''' '''Damage +1.''' '''Maneuver:'''
Spot 6 companions to make Lurtz fierce until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
'''Damage +1.
Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2) ·
'''Damage +1.'''
'''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Damage +1.'''
Berserk Rager is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Rager twice to wound every ally twice. (1) ·
'''Damage +1.'''
Berserk Savage is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
'''Damage +1.'''
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
'''Damage +1.'''
Each time this minion wins a skirmish, you may control a site. (1) ·
'''Damage +1.'''
This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot. (1) ·
'''Damage +1.'''
Each time Shagrat loses a skirmish, you may exert a character. (1) ·
'''Damage +1.'''
While there is a companion in the dead pile, each unbound companion is resistance –4. (1) ·
'''Damage +1.'''
'''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1) ·
'''Damage +1.'''
'''Maneuver:''' Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer). (1) ·
'''Damage +1.'''
'''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) ·
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Assignment:''' Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer). (1) ·
'''Fierce. Hunter 1.'''''(While skirmishing a non-hunter character, this character is strength +1.)''
Searching Uruk is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter you can spot. (1) ·
'''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1) ·
'''Fierce.'''
This minion gains '''hunter 3''' for each site you control. (1) ·
'''Fierce.'''
This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) ·
'''Tracker.''' '''Fierce.'''
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds. (1) ·
'''Tracker.''' '''Fierce.'''
The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2.
While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3.
While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.''' (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (2)
None (7) ·
"'They have a blasting fire, and with it they took the wall.'" (1) ·
"'This is no parley. You have nothing to say.'" (1) ·
"I don't take orders from stinking Morgul rats!" (2) ·
'I am Ugl?k. I command.' (1) ·
A warrior trained in single combat, he tore a swath through the defenders. (1) ·
Berserkers are the first wave of Uruks sent to battle. (1) ·
Black-feathered arrows from Uruk-hai bows reign over the corpses of Saruman's enemies. (1) ·
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai. (1) ·
Hand-picked Uruks led Saruman's crossbowmen. (1) ·
Hunters Design-a-Card contest entry
Submitted by "Eomer_14" (1) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · Skull-like helmets are distinctive to the Berserkers. (1) · The best archers were held in reserve, awaiting the final assault. (1) · The captains marched the Uruk-hai to the great river without halting. (1) · The enormous Uruk-hai armies marched with great speed. (1) · The Great Orc race revels in its ability to overwhelm an enemy. (1) · The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) · Their mission at Helm's Deep was to clear the walls. (1) · “You will taste man-flesh!” (2) · “‘...let's have no more nonsense!'” (1) · “‘...we must stick together...'” (1) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) · “‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'” (1) · “‘Mauhúr and his lads are in the forest, and they should turn up any time now.'” (1)
Submitted by "Eomer_14" (1) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · Skull-like helmets are distinctive to the Berserkers. (1) · The best archers were held in reserve, awaiting the final assault. (1) · The captains marched the Uruk-hai to the great river without halting. (1) · The enormous Uruk-hai armies marched with great speed. (1) · The Great Orc race revels in its ability to overwhelm an enemy. (1) · The Men and Elves looked out into the darkness, and through the rain they saw, lit by the thousands of torches, the huge advancing Uruk-hai army. (1) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · The voice of Saruman compels his minions to stop at nothing to earn his favor. (1) · Their mission at Helm's Deep was to clear the walls. (1) · “You will taste man-flesh!” (2) · “‘...let's have no more nonsense!'” (1) · “‘...we must stick together...'” (1) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) · “‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'” (1) · “‘Mauhúr and his lads are in the forest, and they should turn up any time now.'” (1)
Showing below up to 40 results in range #1 to #40.
D
- Data:Berserk Butcher (6R60)/Data
- Data:Berserk Rager (5U45)/Data
- Data:Berserk Savage (5R46)/Data
- Data:Berserk Slayer (5R47)/Data
- Data:Elite Crossbowmen (4R150)/Data
- Data:Lieutenant of Orthanc (4R158)/Data
- Data:Lurtz, Halfling Hunter (0W35)/Data
- Data:Lurtz, Halfling Hunter (18R118)/Data
- Data:Lurtz, Minion of the White Wizard (11R194)/Data
- Data:Lurtz, Minion of the White Wizard (11RF16)/Data
- Data:Lurtz, Now Perfected (0P126)/Data
- Data:Lurtz, Now Perfected (15R162)/Data
- Data:Lurtz, Resilient Captain (19P33)/Data
- Data:Lurtz, Servant of Isengard (1M3)/Data
- Data:Lurtz, Servant of Isengard (1R127)/Data
- Data:Mauhur, Patrol Leader (4R160)/Data
- Data:Mauhur, Relentless Hunter (15S164)/Data
- Data:Orthanc Assassin (1R131)/Data
- Data:Orthanc Berserker (3R66)/Data
- Data:Orthanc Champion (4R164)/Data
- Data:Ranged Commander (4R169)/Data
- Data:Searching Uruk (15U168)/Data
- Data:Sentry Uruk (15R170)/Data
- Data:Sentry Uruk (15RF14)/Data
- Data:Shagrat, Captain of Cirith Ungol (10R99)/Data
- Data:Shagrat, Tower Captain (18R122)/Data
- Data:Shagrat, Tower Captain (18RF17)/Data
- Data:Suppressing Uruk (12U147)/Data
- Data:Ugluk, Servant of Saruman (4R176)/Data
- Data:Ugluk, Ugly Fellow (15R172)/Data
- Data:Uruk Blitz (13R169)/Data
- Data:Uruk Blitz (13RF17)/Data
- Data:Uruk Captain (2R46)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:White Hand Destroyer (17R124)/Data
- Data:White Hand Marchers (18R126)/Data
- Data:White Hand Marshal (18R127)/Data
- Data:White Hand Vanquisher (17C134)/Data