Drilldown: CardReleases

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CardReleases > IsUnique: Yes & TwilightCost: 3-4 & Vitality: 2-3 & SiteNum: 3-4

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GameText:
Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden. (3) · Fierce. When you play Ulaire Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot. (3) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2. (2) · Each character skirmishing Ulaire Lemenya who has resistance 5 or less is strength -3. (2) · To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce. (2) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) · When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand. (2)
TaggedGameText:
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each wraith card revealed this way into hand. (4) · Fierce. When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot.
Regroup: Exert Úlairë Otsëa and discard a wraith card from hand to add a burden. (3)
· Fierce.
When you play Úlairë Lemenya, you may remove twilight1 to add a threat for each Free Peoples culture you can spot. (3)
· Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (2) · When you play Úlairë Lemenya, you may play a wraith mount from your discard pile. (2) · Shadow: Exert Úlairë Otsëa and discard a wraith condition from hand to discard a Free Peoples condition from play. (2) · To play, spot an orc minion.
While the fellowship is in region 1, orc Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains underground.
While the fellowship is in region 3, each orc Orc is strength +2. (2)
· To play, spot a men minion.
While the fellowship is in region 1, each men minion cannot take wounds.
While the fellowship is in region 2, each men minion is an archer.
While the fellowship is in region 3, each men minion is fierce. (2)
· Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is Ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2)
FormattedGameText:
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card revealed this way into hand. (4) · '''Fierce.''' When you play Úlairë Lemenya, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat for each Free Peoples culture you can spot. (3) · '''Fierce.''' When you play Úlairë Otsëa, you may spot another Nazgûl to draw a card for each wounded companion you can spot. '''Regroup:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to add a burden. (3) · '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) While Úlairë Nertëa is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgûl is strength +2. (2) · When you play Úlairë Lemenya, you may play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] mount from your discard pile. (2) · '''Shadow:''' Exert Úlairë Otsëa and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition from hand to discard a Free Peoples condition from play. (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (2) · To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. While the fellowship is in region 1, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion cannot take wounds. While the fellowship is in region 2, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''archer'''. While the fellowship is in region 3, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''fierce'''. (2) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · Each character skirmishing Úlairë Lemenya who has resistance 5 or less is strength –3. (2)
Lore:
None (14) · "Argh!!" (1) · "Blinded by their greed, they took them without question." (3) · Nine Riders Collection (3) · Orcs can spring from the shadows in surprising numbers. (1) · Sauron's servants interrogate with terror and torture. (1) · Some accepted Sauron's gift for glory and a notion of great deeds. (2) · Tending the Cave Troll is a task neither envied or respected within the tribes of Moria. (1) · The Lord of the Rings Online TCG
Holiday Party 2004 (1)
· The troll-men sprinted on to the Pelennor to bathe their blades in the blood of the enemy. (1) · Their commander led the Goblin bowmen to the highest rise across the gap. (1) · Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) · “...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.” (1) · “...horrible as carrion-fowl yet greater than eagles, cruel as death.” (1) · “...the helpless horror that had come with the cry in the wind and the shadow on the moon....” (1) · “...under their mantles were long grey robes; upon their grey hairs were helms of silver; in their haggard hands were swords of steel.” (1) · “A vast winged shape passed over the moon like a black cloud... The stars fainted before it....” (1) · “And even at that moment the sun for a second faltered and was obscured, as though a dark wing had passed across it.” (1) · “From inside the hood came a noise as of someone sniffling to catch an elusive scent....” (1) · “His broad flat face was swart, his eyes were like coals, and his tongue was red....” (1) · “It was no brigand or orc-chieftain that ordered the assault upon the Lord of Mordor's greatest foe.” (1) · “Out of the gate in the trees that they had just left rode a Black Rider.” (2) · “Soon there could be no doubt: three or four tall black figures were standing on the slope, looking down on them.” (3) · “Terror overcame Pippin and Merry, and they threw themselves flat on the ground.” (1) · “The riding figure sat quite still with its head bowed, as if listening.” (2) · “They had been mustered....” (1) · “‘...at all times they smell the blood of living things, desiring and hating it.'” (1) · “‘...Saruman has armed the wild hillmen and herdfolk of Dunland beyond the rivers, and these also he loosed upon us.'” (1) · “‘As the Shadow grows once more, they too may walk again.'” (1) · “‘Do you not hear their voices?'” (1) · “‘Do you wish them to find you? They are terrible!'” (2) · “‘I fear that Minas Tirith shall fall. Night comes. The very warmth of my blood seems stolen away.'” (1) · “‘No living man may hinder me!'” (1) · “‘Watch every shadow! ...Black horsemen have passed through Bree.'” (1) · “‘We can feel their presence – it troubled our hearts, as soon as we came here, and before we saw them; they feel ours more keenly.'” (2)
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