Drilldown: CardReleases

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CardReleases > IsPlayable: Yes & Subtypes: None & Vitality: None

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None (2038) · Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (4) · Bearer must be a [ROHAN] Man. Fellowship: Exert bearer to play a follower from your draw deck. Reshuffle your draw deck. Skirmish: Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead). (3) · Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion. (3) · Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (2) · Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · Fellowship or Regroup: Spot a ranger to play the fellowship's next site (replacing opponent's site if necessary). (2) · Bearer must be Boromir. Maneuver: Exert Boromir and spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. (2) · To play, exert an Elf. Bearer must be the Ring-bearer. Bearer's resistance is +2. (2) · Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn. (2) · Fortification. Plays to your support area. Skirmish: Exert a [GONDOR] Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (2) · Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action. (2) · Archery: Exert 3 Elf companions to make the fellowship archery total +2. (2) · Spell. Fellowship: Spot Gandalf to shuffle up to 2 [GANDALF] or up to 2 [SHIRE] cards from your discard pile into your draw deck. (2) · Plays to your support area. While you can spot 3 rangers, the site number of each minion skirmishing a ranger is +2. (2) · Plays to your support area. Skirmish: Discard this condition to make a mounted [ROHAN] Man strength +3 (and heal that man if at a plains). (2) · Aid - (2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (2) · To play, spot Smeagol. Aid - Add a burden. Skirmish: If bearer is not assigned to a skirmish, discard this from play to play an artifact or possession from your draw deck on bearer. (2) · While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase. (2)
 
TaggedGameText:
None (2039) · Bearer must be a gandalf Wizard.
Each time you play a gandalf spell, you may exert bearer to wound a minion. (3)
· Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (3)
· Bearer must be a rohan Man.
Fellowship: Exert bearer to play a follower from your draw deck. Reshuffle your draw deck.
Skirmish: Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead). (3)
· Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.)
If bearer is a gandalf Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (3)
· To play, exert an Elf. Bearer must be the Ring-bearer.
Bearer’s resistance is +2. (2)
· Plays to your support area.
Skirmish: Discard this condition to make a mounted rohan Man strength +3 (and heal that Man if at a plains). (2)
· Bearer must be Boromir.
Maneuver: Exert Boromir and spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. (2)
· Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn. (2) · Bearer must be a Hobbit companion.
The Shadow number of each site is -1.
Discard Bill the Pony when at an underground site. (2)
· Aid – twilight2.
Each time you transfer this to a companion, except a gandalf companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (2)
· To play, spot Sméagol.
Aid – Add a burden.
Skirmish: If bearer is not assigned to a skirmish, discard this from play to play an artifact or possession from your draw deck on bearer. (2)
· Spell.
Fellowship: Spot Gandalf to shuffle up to 2 gandalf or up to 2 shire cards from your discard pile into your draw deck. (2)
· Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · While wearing The One Ring, the Ring–bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the regroup phase. (2)
· Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action. (2) · Fellowship: Add 2 burdens to play a ring from your draw deck.
Maneuver: Exert bearer to wear The One Ring until the regroup phase.
While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2)
· Archery: Exert 3 Elf companions to make the fellowship archery total +2. (2) · While you can spot 3 rangers, the site number of each minion skirmishing a ranger is +2. (2)
 
FormattedGameText:
None (2039) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Fellowship:''' Exert bearer to play a follower from your draw deck. Reshuffle your draw deck. '''Skirmish:''' Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead). (3) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Each time you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell, you may exert bearer to wound a minion. (3) · '''Response:''' If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. (3) · '''Aid''' - Add a threat. ''(At the start of the maneuver phase, you may add a threat to transfer this to a companion.)'' If bearer is a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead). (3) · '''Archery:''' Exert 3 Elf companions to make the fellowship archery total +2. (2) · To play, spot Sméagol. '''Aid –''' Add a burden. '''Skirmish:''' If bearer is not assigned to a skirmish, discard this from play to play an artifact or possession from your draw deck on bearer. (2) · Bearer must be a Hobbit companion. The Shadow number of each site is -1. Discard Bill the Pony when at an underground site. (2) · Plays to your support area. '''Skirmish:''' Discard this condition to make a mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +3 (and heal that Man if at a plains). (2) · '''Maneuver:''' Exert a Dwarf to wound a minion. You may take the next maneuver action. (2) · To play, exert an Elf. Bearer must be the Ring-bearer. Bearer’s resistance is +2. (2) · '''Spell.''' '''Fellowship:''' Spot Gandalf to shuffle up to 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] or up to 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards from your discard pile into your draw deck. (2) · '''Fellowship:''' Add 2 burdens to play a ring from your draw deck. '''Maneuver:''' Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead. (2) · '''Response:''' If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead. (2) · '''Aid –''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each time you transfer this to a companion, except a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play. (2) · Bearer must be Boromir. '''Maneuver:''' Exert Boromir and spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes. (2) · While you can spot 3 rangers, the site number of each minion skirmishing a ranger is +2. (2) · While wearing The One Ring, the Ring–bearer gains '''hunter 3''', and each time he or she is about to take a wound in a skirmish, add a burden instead. '''Skirmish:''' Add a burden to wear The One Ring until the regroup phase. (2) · Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn. (2)
 
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