Drilldown: CardReleases

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CardReleases > IsPlayable: Yes & TwilightCost: 4-20 & SiteNum: None

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Aragorn (28) · Gandalf (26) · Elrond (4) · Treebeard (4) · Quickbeam (4) · Glorfindel (3) · Crown of Gondor (3) · Skinbark (3) · Elendil (3) · Undisciplined (2) · Gil-galad (2) · Keening Wail (2) · Ent Avenger (2) · Riders of the Mark (2) · Elven Marksmanship (2) · Radagast (2)
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None (73) · Defender of Rohan (4) · Thorongil (3) · The White Rider (3) · Powerful Guide (3) · Isildur's Heir (3) · Bearer of Obligation (3) · Hastiest of All Ents (3) · Guardian of the Forest (2) · The Brown (2) · Swift Hunter (2) · Revealed in Wrath (2) · Ranger of the North (2) · Mithrandir (2) · Leader of the Company (2) · High-king of Gondor (2) · Defender of the West (2) · Witness to History (2) · Defender of Free Peoples (2) · Captain of Gondor (2)
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GameText:
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) · Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1. (3) · To play, spot Aragorn, Elendil, or Isildur. Skirmish: Spot a [GONDOR] Man with 3 or more vitality and discard a [GONDOR] card from hand to make that Man strength +2. (3) · Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3)
TaggedGameText:
Valiant.
While the Ring-bearer is assigned to a skirmish, each rohan companion gains hunter 1. (4)
· Aragorn is strength +1 for each gondor card that has a culture token on it.
At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase. (3)
· Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3)
· Quickbeam is twilight cost -1 for each Ent you can spot.
Maneuver: Discard this companion to place another gandalf companion from your discard pile on the bottom of your draw deck and reinforce a gandalf token. (3)
· To play, spot 2 Hobbits.
Each time you play a spell, you may add a burden to wound a minion.
At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3)
· To play, spot Aragorn, Elendil, or Isildur.
Skirmish: Spot a gondor Man with 3 or more vitality and discard a gondor card from hand to make that Man strength +2. (3)
· Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 gandalf cards from hand. (3)
FormattedGameText:
'''Valiant.''' While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion gains '''hunter 1'''. (4) · Aragorn is strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more '''defender +1''' until the regroup phase. (3) · '''Ranger. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)'' '''Maneuver:''' Add a threat to exert a non-hunter minion with strength less than Aragorn's. (3) · Quickbeam is twilight cost -1 for each Ent you can spot. '''Maneuver:''' Discard this companion to place another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion from your discard pile on the bottom of your draw deck and reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. (3) · To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand. (3) · To play, spot Aragorn, Elendil, or Isildur. '''Skirmish:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with 3 or more vitality and discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to make that Man strength +2. (3) · '''Skirmish:''' If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) · While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3)
Lore:
None (18) · "'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" (4) · "Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta!" (3) · “Let the Ring-bearer decide.” (3) · “Thus came Aragorn, son of Arathorn, Elessar....” (3) · “‘A punch from an Ent-fist crumples up iron...'” (3) · “‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) · “‘I will follow the Orcs...'” (3) · “‘Look to my coming at first light on the fifth day.'” (3) · “‘I was there the day the strength of Men failed.'” (2) · Sighted by keen vision and loosed with blinding swiftness, Elven arrows rarely miss their targets (2) · “‘...and Elendil of Westernesse who overthrew Sauron....'” (2) · “With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) · “‘I will help you bear this burden, Frodo Baggins....'” (2) · “Ride out with me. Ride out and meet them.” (2) · “As they drew near the flash and flicker of their eyes could be seen.” (2) · The piercing cries of the Nazgûl paralyze their enemies with fear. (2) · “‘...a master of shapes and changes of hue; and he has much lore of herbs and beasts....'” (2) · Easily caught by the heat of battle, Orc soldiers often break formation and attack where their bloodlust takes them. (2)

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