Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Subtypes: Orc & Vitality: 2-3

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Gothmog (4) · Gorbag (4) · Gorgoroth Swarm (2) · Sharku (2) · Grishnákh (2) · Orc Pursuer (2) · Foul Horde (2) · Orkish Invader (2) · Orc Butcher (2) · Orc Artisan (2) · Chamber Patrol (2) · Orc Crusher (2) · Troll’s Keyward (2) · Black Land Chieftain (2)
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Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (4) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Skirmish: Exert this minion to wound a companion it is skirmishing. (3) · Warg-rider. While this minion is not exhausted, he is fierce. (3) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) · To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) · Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) · While this minion is at an underground site, it is strength +2. (2) · Shadow: Exert this minion to add (1). (2) · Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion. (2) · Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) · While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish. (2) · To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (2)
TaggedGameText:
Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion. (4) · Regroup: Exert this minion to make the Free Peoples player wound a companion. (3) · Skirmish: Exert this minion to wound a companion it is skirmishing. (3)
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (4) · '''Warg-rider.''' While this minion is not exhausted, he is '''fierce.''' (3) · '''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (3) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (3)
Lore:
None (28) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · “‘Hit me now, Sam. Hit me!'” (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · “I'm gonna bleed you...like a stuck pig!” (2) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · “...new foes came swirling behind....” (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · "Fear. The city is rank with it." (2)
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