Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Strength: 10-20 & Vitality: 2-3

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Úlairë Nelya (11) · Úlairë Attëa (11) · Úlairë Cantëa (8) · Lurtz (6) · Úlairë Toldëa (6) · Gothmog (4) · Gorbag (4) · Shagrat (3) · Porter Troll (2) · Grishnákh (2) · Uruk Rogue (2) · Orkish Invader (2) · Gorgoroth Swarm (2) · Chamber Patrol (2) · Black Land Chieftain (2) · Sentry Uruk (2) · Uruk Blitz (2) · Voice of the Desert (2) · Orc Crusher (2) · Orc Artisan (2)
Subtitle:
None (194) · Thrall of the One (4) · Fell Rider (3) · Black Assassin (3) · Black Predator (3) · Desirous of Power (3) · Tower Captain (2) · Southron Troop (2) · Servant of Isengard (2) · Ringwraith in Twilight (2) · Morgul Leader (2) · Minion of the White Wizard (2) · Lieutenant of Morgul (2) · Filthy Rebel (2) · Wraith on Wings (2)
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GameText:
Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing. (3) · Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) · Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3)
TaggedGameText:
Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
· Fierce.
While you can spot 6 companions, wraith minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a wraith condition. (3)
· Fierce.
Assignment:
Assign Úlairë Cantëa to a companion who has resistance 0.
Skirmish: Spot 6 companions and another wraith card to kill a companion Úlairë Cantëa is skirmishing. (3)
· Fierce.
Skirmish:
Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3)
FormattedGameText:
'''Fierce.''' While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases). '''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3) · '''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) · '''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3)
Lore:
None (42) · The Nazgûl were strongest, and most terrifying, at night. (3) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “‘Flee them! Speak no words to them! They are deadly.'” (3) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · “I'm gonna bleed you...like a stuck pig!” (2) · Some minions prefer to fight alone. (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · “‘Hit me now, Sam. Hit me!'” (2) · The mammoth battering ram Grond required equally mammoth strength to wield it. (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · "Fear. The city is rank with it." (2) · "I don't take orders from stinking Morgul rats!" (2)
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