Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Subtypes : Mount or Wizard & Resistance: None

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Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden. (3) · Damage +1. Each time the fellowship moves, wound Gandalf. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Bearer must be a [ROHAN] Man. If bearer is Eomer, he is defender +1. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgul. Bearer is fierce. (2) · Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength -2. (2)
TaggedGameText:
Bearer must be a gandalf Wizard.
Discard all other possessions on bearer and bearer may not bear a hand weapon.
Fellowship: Add a threat to remove a burden. (3)
· Bearer must be a warg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2)
· Damage +1. Each time the fellowship moves, wound Gandalf. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · Bearer must be a rohan Man.
If bearer is Éomer, he is defender +1.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2)
FormattedGameText:
Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. '''Fellowship:''' Add a threat to remove a burden. (3) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is Éomer, he is '''defender +1.''' At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. (2) · Bearer must be a '''warg-rider.''' '''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (2) · '''Damage +1.''' Each time the fellowship moves, wound Gandalf. (2) · While you cannot spot 3 companions of the same culture, Gandalf is strength –2. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · To play, discard 2 cards from hand. Bearer must be a Nazgûl. Bearer is fierce. (2)
Lore:
None (19) · "There are no horses like those that are bred in that great vale between the Misty Mountains and the White." (3) · “Their horses were of great stature, strong and clean-limbed; their grey coats glistened, their long tails flowed in the wind....” (2)

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