Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Strength: 1-6 & Resistance: None & Signet: None & ShadowNum: None & Lore: None

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Easterling. Skirmish: Exert this minion to make him damage +1. (1) · Knight. Fellowship: Discard a fortification to heal Ingold twice. (1) · Knight. Fellowship: Discard a fortification to remove a threat. (1) · Ranger. Regroup: Discard 2 cards from hand to exhaust a minion. (1) · Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) · Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing. (1) · Ranger. While skirmishing a roaming minion, this companion is strength +2 and damage +1. (1) · Response: If a possession or engine is played by your opponent, remove a [GONDOR] token from your condition to make that opponent remove (1). If he or she cannot, discard that possession or engine. (1) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce. (1) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6. (1) · Valiant. Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. (1) · Valiant. Skirmish: Replace the fellowship's site with your plains site of the same number to discard a card from hand. (1) · Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1. (1) · Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat. (1) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (1) · When you play this minion, spot a companion to add (1) for each Free Peoples card borne by that companion (limit (3)).Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [isengard] item from your draw deck or discard pile on top of your draw deck. (1) · When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3. (1) · When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3. (1) · While no opponent controls a site, Vorondil is strength +2. Regroup: Exert 3 [GONDOR] Men or 2 knights to liberate a site. (1) · While you can spot a wound on the Ring-bearer, this minion is strength +6. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
TaggedGameText:
Easterling.
Skirmish: Exert this minion to make him damage +1. (1)
· Knight.
Fellowship: Discard a fortification to heal Ingold twice. (1)
· Knight.
Fellowship: Discard a fortification to remove a threat. (1)
· Ranger.
Regroup: Discard 2 cards from hand to exhaust a minion. (1)
· Ranger.
Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1)
· Ranger.
Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing. (1)
· Ranger.
While skirmishing a roaming minion, this companion is strength +2 and damage +1. (1)
· Response: If a possession or engine is played by your opponent, remove a gondor token from your condition to make that opponent remove twilight1. If he or she cannot, discard that possession or engine. (1) · Southron. Ambush twilight1.
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
· Tracker.
The roaming penalty for each sauron minion you play is -1.
Assignment: Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +5. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +6. (1)
· Valiant.
Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. (1)
· Valiant.
Skirmish: Replace the fellowship’s site with your plains site of the same number to discard a card from hand. (1)
· Villager.
Skirmish: If you have initiative, discard a card from hand to make a rohan Man strength +1. (1)
· Villager. To play, spot 2 rohan Men.
Regroup: Discard 3 cards from hand to remove a threat. (1)
· This minion is strength +1 for each other character you can spot.
While you can spot a companion who has resistance 3 or less, this minion is damage +1.
While you can spot a companion who has resistance 0, this minion is fierce. (1)
· When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1)
· When you play this minion, spot a companion to add twilight1 for each Free Peoples card borne by that companion (limit twilight3).
Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an isengard item from your draw deck or discard pile on top of your draw deck. (1)
· When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a threat to make this minion strength +3. (1)
· When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a burden to make this minion strength +3. (1)
· While no opponent controls a site, Vorondil is strength +2.
Regroup: Exert 3 gondor Men or 2 knights to liberate a site. (1)
· While you can spot a wound on the Ring–bearer, this minion is strength +6. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.
While at a site bearing a weather, each isengard minion is strength +2.
Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
FormattedGameText:
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (1) · '''Knight.''' '''Fellowship:''' Discard a fortification to heal Ingold twice. (1) · '''Knight.''' '''Fellowship:''' Discard a fortification to remove a threat. (1) · '''Ranger.''' '''Regroup:''' Discard 2 cards from hand to exhaust a minion. (1) · '''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) · '''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing. (1) · '''Ranger.''' While skirmishing a roaming minion, this companion is strength +2 and '''damage +1'''. (1) · '''Response:''' If a possession or engine is played by your opponent, remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token from your condition to make that opponent remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. If he or she cannot, discard that possession or engine. (1) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +5. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6. (1) · '''Valiant.''' '''Skirmish:''' Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. (1) · '''Valiant.''' '''Skirmish:''' Replace the fellowship’s site with your plains site of the same number to discard a card from hand. (1) · '''Villager.''' '''Skirmish:''' If you have initiative, discard a card from hand to make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1. (1) · '''Villager.''' To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men. '''Regroup:''' Discard 3 cards from hand to remove a threat. (1) · This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is '''damage +1'''. While you can spot a companion who has resistance 0, this minion is '''fierce.''' (1) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (1) · When you play this minion, spot a companion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples card borne by that companion (limit [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]). '''Maneuver''': Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] item from your draw deck or discard pile on top of your draw deck. (1) · When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3. (1) · When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3. (1) · While no opponent controls a site, Vorondil is strength +2. '''Regroup:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men or 2 knights to liberate a site. (1) · While you can spot a wound on the Ring–bearer, this minion is strength +6. (1) · While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish. While at a site bearing a weather, each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is strength +2. '''Response''': If the fellowship moves from a site bearing a weather, discard this minion to exert each companion. (1)
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