Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & Subtypes: Orc & Lore : "'No enemy has yet taken the Hornburg. Depart, or not one of you will be spared.'" or None

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Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · Besieger. Archery: Return this minion to your hand to make the fellowship archery total -2 and prevent the Free Peoples player from using archery special abilities. (1) · Besieger. Fierce. Shadow: Exert this minion and spot another [SAURON] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this. (1) · Besieger. Regroup: Discard 2 cards from hand to stack a [SAURON] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger). (1) · Besieger. Regroup: Exert this minion twice to take control of a site. (1) · Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it. (1) · Besieger. Shadow: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger). (1) · Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · Besieger. Skirmish: Discard this minion to make a [SAURON] minion strength +1 for each site you control (or +2 if you have initiative). (1) · Besieger. Skirmish: If this minion is stacked on a site you control, discard him to make a [SAURON] Orc strength +5 (or +10 if you have initiative). (1) · Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2. (1) · Besieger. To play, spot a [SAURON] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. Shadow: Remove a threat to play a [SAURON] engine from your discard pile. (1) · Besieger. When you play this minion from a site you control, add 2 threats. (1) · Besieger. When you play this minion from a site you control, add a burden for each site you control. (1) · Besieger. While this minion is stacked on a site you control, besiegers are fierce. (1) · Hunter 2. While you can spot an [URUK-HAI] minion, each [ORC] Orc gains hunter 1 (if that [URUK-HAI] minion is Ugluk, each [ORC] Orc gains an additional hunter 1). Shadow: Exert Grishnakh twice to play an [URUK-HAI] hunter minion from your draw deck. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) · Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats. (1) · Skirmish: Exert 3 [SAURON] Orcs to add 3 threats. When this minion is discarded, remove 3 threats. (1) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) · Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) · Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6. (1) · Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +8. (1) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · When you play Host of Udun, you may remove X threats to make its twilight cost -X. (1) · When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3. (1) · When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3. (1) · While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1. (1) · While you can spot 3 burdens, the minion archery total is +2. (1) · While you can spot a wound on the Ring-bearer, this minion is strength +6. (1) · While you have initiative, each [WRAITH] minion is an archer. (1)
TaggedGameText:
Archer.
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1)
· Besieger.
Archery: Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1)
· Besieger.
Regroup: Discard 2 cards from hand to stack a sauron Orc on a site you control (or discard 1 card from hand if that Orc is a besieger). (1)
· Besieger.
Regroup: Exert this minion twice to take control of a site. (1)
· Besieger.
Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it. (1)
· Besieger.
Shadow: Discard 2 cards from hand to play a sauron Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger). (1)
· Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1)
· Besieger.
Skirmish: Discard 2 cards from hand to play a sauron Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1)
· Besieger.
Skirmish: Discard this minion to make a sauron minion strength +1 for each site you control (or +2 if you have initiative). (1)
· Besieger.
Skirmish: If this minion is stacked on a site you control, discard him to make a sauron Orc strength +5 (or +10 if you have initiative). (1)
· Besieger.
Skirmish: Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1)
· Besieger.
To play, spot a sauron Orc.
When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4.
Shadow: Remove a threat to play a sauron engine from your discard pile. (1)
· Besieger.
When you play this minion from a site you control, add 2 threats. (1)
· Besieger.
When you play this minion from a site you control, add a burden for each site you control. (1)
· Besieger.
While this minion is stacked on a site you control, besiegers are fierce. (1)
· Besieger. Fierce.
Shadow: Exert this minion and spot another sauron minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this. (1)
· Hunter 2.
While you can spot an urukhai minion, each orc Orc gains hunter 1 (if that urukhai minion is Ugluk, each orc Orc gains an additional hunter 1).
Shadow: Exert Grishnákh twice to play an urukhai hunter minion from your draw deck. (1)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an isengard card, spot an isengard Orc and discard this minion to add twilight3. (2) · Shadow: Discard a sauron Orc to add a threat.
Skirmish: Remove a threat to make Army of Udûn strength +1.
Regroup: Discard Army of Udûn and X other sauron Orcs to add X threats. (1)
· Skirmish: Exert 3 sauron Orcs to add 3 threats.
When this minion is discarded, remove 3 threats. (1)
· Tracker.
The roaming penalty for each sauron minion you play is -1.
Assignment: Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1)
· Tracker.
The site number of each sauron Orc is –1.
If you have initiative when you play this minion, you may spot another sauron Orc to draw 2 cards. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +5. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +6. (1)
· Tracker.
The site number of each sauron Orc is –1.
While you have initiative, this minion is strength +8. (1)
· Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· To play, spot an orc minion.
While the fellowship is in region 1, orc Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains underground.
While the fellowship is in region 3, each orc Orc is strength +2. (2)
· When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) · When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a threat to make this minion strength +3. (1)
· When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this.
Skirmish: Remove a burden to make this minion strength +3. (1)
· While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1. (1) · While you can spot 3 burdens, the minion archery total is +2. (1) · While you can spot a wound on the Ring–bearer, this minion is strength +6. (1) · While you have initiative, each wraith minion is an archer. (1)
FormattedGameText:
'''Archer.''' If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · '''Besieger.''' '''Archery:''' Return this minion to your hand to make the fellowship archery total –2 and prevent the Free Peoples player from using archery special abilities. (1) · '''Besieger.''' '''Regroup:''' Discard 2 cards from hand to stack a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger). (1) · '''Besieger.''' '''Regroup:''' Exert this minion twice to take control of a site. (1) · '''Besieger.''' '''Response:''' If a besieger is about to take a wound, discard 2 cards from hand to prevent it. (1) · '''Besieger.''' '''Shadow:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger). (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase. (1) · '''Besieger.''' '''Skirmish:''' Discard this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +1 for each site you control (or +2 if you have initiative). (1) · '''Besieger.''' '''Skirmish:''' If this minion is stacked on a site you control, discard him to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +5 (or +10 if you have initiative). (1) · '''Besieger.''' '''Skirmish:''' Stack a besieger on a site you control to make Gorgoroth Troop strength +2. (1) · '''Besieger.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. '''Shadow:''' Remove a threat to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine from your discard pile. (1) · '''Besieger.''' When you play this minion from a site you control, add 2 threats. (1) · '''Besieger.''' When you play this minion from a site you control, add a burden for each site you control. (1) · '''Besieger.''' While this minion is stacked on a site you control, besiegers are fierce. (1) · '''Besieger.''' '''Fierce.''' '''Shadow:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this. (1) · '''Hunter 2.''' While you can spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains '''hunter 1''' (if that [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is Ugluk, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc gains an additional '''hunter 1'''). '''Shadow:''' Exert Grishnákh twice to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion from your draw deck. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Shadow:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to add a threat. '''Skirmish:''' Remove a threat to make Army of Udûn strength +1. '''Regroup:''' Discard Army of Udûn and X other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add X threats. (1) · '''Skirmish:''' Exert 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add 3 threats. When this minion is discarded, remove 3 threats. (1) · '''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Assignment:''' Spot two Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. If you have initiative when you play this minion, you may spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to draw 2 cards. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +5. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +6. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +8. (1) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains '''underground'''. While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (2) · When you play Host of Udûn, you may remove X threats to make its twilight cost –X. (1) · When you play this minion, you may spot a Nazgûl to add 2 threats. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a threat to make this minion strength +3. (1) · When you play this minion, you may spot a Nazgûl to add a burden. The Free Peoples player may wound the Ring–bearer to prevent this. '''Skirmish:''' Remove a burden to make this minion strength +3. (1) · While the Ring-bearer is exhausted, this minion is strength +3, fierce and '''damage +1'''. (1) · While you can spot 3 burdens, the minion archery total is +2. (1) · While you can spot a wound on the Ring–bearer, this minion is strength +6. (1) · While you have initiative, each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion is an archer. (1)
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