Drilldown: CardReleases

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CardReleases > LanguageCode : EN or IT & CollInfo : 5R50 or None & IsUnique: Yes & Vitality: 3 & SiteNum: 3-4

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A (11) · M (1) · O (4) · S (95) · W (2)
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Title:
Úlairë Attëa (14) · Úlairë Otsëa (10) · Gríma (10) · Úlairë Toldëa (9) · Úlairë Cantëa (9) · Gothmog (4) · Gorbag (4) · Úlairë Nelya (3) · Azog (2) · Easterling Pillager (2) · Troll’s Keyward (2) · Orc Crusher (2) · Foul Horde (2) · Voice of the Desert (2) · Black Land Chieftain (2) · Bolg (2) · Chamber Patrol (2)
Subtitle:
None (31) · Thrall of the One (4) · Seventh of the Nine Riders (4) · Desirous of Power (3) · Black Assassin (3) · Black Predator (3) · Second of the Nine Riders (3) · Fell Rider (3) · Wraith on Wings (2) · Southron Troop (2) · Morgul Leader (2) · Lieutenant of Morgul (2) · Footman of Saruman (2) · Filthy Rebel (2) · Eighth of the Nine Riders (2) · Fourth of the Nine Riders (2) · Chief Counselor (2) · Betrayer of Rohan (2) · Black Shadow (2)
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GameText:
Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing. (3) · Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition. (3) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) · Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) · Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) · Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) · Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (2) · Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) · To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion. (2) · To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (2) · To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion. (2) · While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce. (2) · When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand. (2)
TaggedGameText:
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each wraith card revealed this way into hand. (4) · Fierce.
While you can spot 6 companions, wraith minions cannot take wounds (except during skirmish phases).
Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a wraith condition. (3)
· Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · Fierce.
Skirmish:
Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3)
· Fierce.
Assignment:
Assign Úlairë Cantëa to a companion who has resistance 0.
Skirmish: Spot 6 companions and another wraith card to kill a companion Úlairë Cantëa is skirmishing. (3)
· Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
FormattedGameText:
When you play Úlairë Otsëa, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card revealed this way into hand. (4) · '''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) · '''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · '''Fierce.''' While you can spot 6 companions, [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions cannot take wounds (except during skirmish phases). '''Skirmish:''' If this minion is mounted, exert him twice to wound a companion bearing a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] condition. (3) · '''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3)
Lore:
None (31) · Nine Riders Collection (4) · The Nazgûl were strongest, and most terrifying, at night. (3) · “‘Flee them! Speak no words to them! They are deadly.'” (3) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “‘Open, in the name of Mordor!' said a voice thin and menacing.” (2) · “‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (2) · “‘Hit me now, Sam. Hit me!'” (2) · “‘He was crafty: dulling men's wariness, or working on their fears, as served the occasion.'” (2) · “The riding figure sat quite still with its head bowed, as if listening.” (2) · “So black were they that they seemed like black holes in the deep shade behind them.” (2) · “In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (2) · “I'm gonna bleed you...like a stuck pig!” (2) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) · “‘We can feel their presence – it troubled our hearts, as soon as we came here, and before we saw them; they feel ours more keenly.'” (2) · "Fear. The city is rank with it." (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2)
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