Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Archer Commander (1) ·
Band of Uruk Bowmen (1) ·
Black Rider (2) ·
Corrupted Spy (1) ·
Covetous Uruk (2) ·
Elite Archer (1) ·
Elrond (5) ·
Frenzied Orc (1) ·
Goblin Archer (1) ·
Gwaihir (1) ·
Isengard Artisan (1) ·
Isengard Retainer (1) ·
Isengard Smith (1) ·
Moria Archer Troop (1) ·
Mûmak Rider (1) ·
Murder of Crows (1) ·
Old Tomnoddy (1) ·
Orc Trooper (1) ·
Orkish Marauder (1) ·
Orkish Veteran (1) ·
Radagast (1) ·
Ranged Commander (1) ·
Saruman (16) ·
Sentinel Uruk (1) ·
Shelob (6) ·
Southron Marcher (1) ·
Uruk Crossbow Troop (1) ·
Uruk Dominator (1) ·
Uruk Reserve (1) ·
Uruk Tactician (1) ·
Uruk-hai Berserker (1) ·
Watchful Orc (2) ·
White Hand Butcher (1) ·
White Hand Mystic (1) ·
White Hand Vanquisher (1)
None (33) ·
Agent of the Dark Lord (2) ·
Black Traitor (1) ·
Coldly Still (1) ·
Curunir (1) ·
Eater of Light (1) ·
Elven Lord (2) ·
Fell Voice (1) ·
Her Ladyship (1) ·
Herald to Gil-galad (1) ·
Keeper of Isengard (1) ·
Keeper of Vilya (1) ·
Last Child of Ungoliant (2) ·
Lord of Eagles (1) ·
Lord of Rivendell (1) ·
Many-coloured Wizard (1) ·
Master of Foul Folk (1) ·
Master of the White Hand (1) ·
Menace (2) ·
Of Many Colours (2) ·
Rabble-rouser (1) ·
Servant of the Eye (2) ·
The Brown (1) ·
The White (1)
Crow (1) ·
Eagle (1) ·
Elf (5) ·
Man (4) ·
Nazgul (2) ·
Orc (12) ·
Spider (7) ·
Uruk-hai (13) ·
Wizard (17)
GameText:
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Fierce. This minion is strength +1 for each companion you can spot. (2) ·
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn. (2) ·
Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
TaggedGameText:
This minion is strength +1 for each possession you spot. (2) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Each time a companion is killed, you may heal Saruman. (2) ·
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and
While in a fierce skirmish, Shelob is
FormattedGameText:
'''Enduring.''' '''Fierce.'''
While in a fierce skirmish, Shelob is '''damage +1'''. (2) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Fierce.''' Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and '''fierce''' until the end of turn. (2) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
Lore:
Showing below up to 62 results in range #1 to #62.
D
- Data:Archer Commander (2R49)/Data
- Data:Band of Uruk Bowmen (4U138)/Data
- Data:Black Rider (0P20)/Data
- Data:Black Rider (12U161)/Data
- Data:Corrupted Spy (12R57)/Data
- Data:Covetous Uruk (0P121)/Data
- Data:Covetous Uruk (15C158)/Data
- Data:Elite Archer (4U232)/Data
- Data:Elrond, Elven Lord (30P21P)/Data
- Data:Elrond, Elven Lord (30S21)/Data
- Data:Elrond, Herald to Gil-galad (3R13)/Data
- Data:Elrond, Keeper of Vilya (6R15)/Data
- Data:Elrond, Lord of Rivendell (1R40)/Data
- Data:Frenzied Orc (11C122)/Data
- Data:Goblin Archer (1R172)/Data
- Data:Gwaihir, Lord of Eagles (V1 15)/Data
- Data:Isengard Artisan (6C65)/Data
- Data:Isengard Retainer (3U57)/Data
- Data:Isengard Smith (3U60)/Data
- Data:Moria Archer Troop (2U67)/Data
- Data:Mumak Rider (12R74)/Data
- Data:Murder of Crows (V1 29)/Data
- Data:Old Tomnoddy (31S153)/Data
- Data:Orc Trooper (3R99)/Data
- Data:Orkish Maurader (17C81)/Data
- Data:Orkish Veteran (17R86)/Data
- Data:Radagast, The Brown (31HH17)/Data
- Data:Ranged Commander (4R169)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Agent of the Dark Lord (12S144)/Data
- Data:Saruman, Black Traitor (4R173)/Data
- Data:Saruman, Coldly Still (17S48)/Data
- Data:Saruman, Curunir (17S115)/Data
- Data:Saruman, Fell Voice (V1 30)/Data
- Data:Saruman, Keeper of Isengard (3R68)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Master of Foul Folk (5R56)/Data
- Data:Saruman, Master of the White Hand (17R116)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, Of Many Colours (12R54)/Data
- Data:Saruman, Rabble-rouser (4R33)/Data
- Data:Saruman, Servant of the Eye (0P11)/Data
- Data:Saruman, Servant of the Eye (3C69)/Data
- Data:Saruman, The White (32HG24)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Shelob, Eater of Light (8R25)/Data
- Data:Shelob, Her Ladyship (10R23)/Data
- Data:Shelob, Last Child of Ungoliant (0P48)/Data
- Data:Shelob, Last Child of Ungoliant (8C26)/Data
- Data:Shelob, Menace (18R34)/Data
- Data:Shelob, Menace (18RF6)/Data
- Data:Southron Marcher (5C74)/Data
- Data:Uruk Crossbow Troop (4U182)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Reserve (13C173)/Data
- Data:Uruk Tactician (13C175)/Data
- Data:Uruk-hai Berserker (5U63)/Data
- Data:Watchful Orc (11R143)/Data
- Data:Watchful Orc (30S41)/Data
- Data:White Hand Butcher (17C122)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Vanquisher (17C134)/Data