Drilldown: CardReleases

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CardReleases > Subtypes : Elf or Man & Strength: 1-6 & CanBearRing: No

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A (8) · D (1) · M (2) · O (6) · S (175) · W (3)
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Legolas (28) · Éowyn (17) · Arwen (16) · Madril (6) · Gamling (5) · Haldir (5) · Théoden (4) · Galadriel (4) · Háma (4) · Watcher at Sarn Ford (4) · Celeborn (4) · Orophin (3) · Damrod (2) · Théodred (2) · Denethor (2) · Mablung (2) · Elite Rider (2) · Járnsmid (2) · Rúmil (2)
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None (50) · Ranger of the North (4) · Sorceress of the Hidden Land (3) · of the Grey Company (3) · of the Woodland Realm (3) · Ranger of Ithilien (3) · Defender of Osgiliath (3) · Brother of Haldir (3) · The Wise (3)
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GameText:
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (4) · Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) · Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (3)
TaggedGameText:
Ranger.
Skirmish: Exert a gondor Man with a resistance 6 or more to make that Man strength +3. (4)
· Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an elven card, wound a minion. (3)
· Archer. Hunter 1(While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3)
· Ranger. Hunter 1.
While you can spot 2 gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
· To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each elven card revealed. (3)
· While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster.
Each time the fellowship moves during the regroup phase, you may take an elven event into hand from your discard pile. (3)
FormattedGameText:
'''Ranger.''' '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (4) · To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card revealed. (3) · While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''. Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. (3) · '''Ranger. Hunter 1.''' While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) · '''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''. '''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) · '''Archer.''' At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3)
Lore:
None (22) · "'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (4) · “‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) · “You would die before your stroke fell!” (3) · “‘For that is the ruin of Osgiliath...'” (3) · “‘I did not know that your plight was so evil.'” (3) · “‘Do not let your hearts be troubled....'” (3) · “‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2) · “‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) · “‘Let her be as lord to the Eorlingas, while we are gone.'” (2) · “‘I am one of the Nine Companions who set out with Mithrandir from Imladris... and with this Dwarf, my friend, I came with the Lord Aragorn.'” (2) · “...and she was called Undómiel, for she was the Evenstar of her people.” (2) · “‘The women of this country learned long ago: those without swords can still die upon them.'” (2) · “‘If I can cross the river, the power of my people will protect him.'” (2) · “...wolves were howling on the wood's borders: but on the land of Lórien no shadow lay.” (2) · Sauron's Easterling allies were another trial for the Bardings, still keenly aware of the great efforts to rebuild Dale. (2) · “‘Do not hope too much! These are dark days.'” (2) · Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (2) · “‘We have already overtaken some of those that we are hunting...'” (2)
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