Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Subset: S & IsPhysical : Yes or None & Vitality: 4-9 & CanBearRing : Yes or None

Use the filters below to narrow your results.

ID:
BaseCardID:
Subset: (Click arrow to add another value)
Revision:
ReleaseDate:
LanguageCode:
IsPhysical: (Click arrow to add another value)
IsPlayable:
CollInfo:
IsUnique:
Title:
Saruman (13) · Frodo (12) · The Witch-king (10) · Gollum (9) · Úlairë Enquëa (7) · The Balrog (6) · Shelob (5) · Elrond (3) · Army of Haradrim (2) · Treebeard (2) · Isengard Mechanics (2) · Sauron (2) · Cave Troll of Moria (2) · Castamir of Umbar (2) · Gate Troll (2)
Subtitle:
None (36) · Terror of Flame and Shadow (2) · Last Child of Ungoliant (2) · Lord of the Nazgul (2) · Servant of the Eye (2) · Durin's Bane (2) · Black Captain (2)
StrengthMod:
Vitality:
VitalityMod:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing: (Click arrow to add another value)
Block:
ShadowNum:
ArrowDir:
GameText:
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) · Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Ring-bearer (resistance 10). The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1. (2)
TaggedGameText:
Enduring. Fierce.
While in a fierce skirmish, Shelob is damage +1. (2)
· Damage +2. The twilight cost of The Balrog is –3 if you can spot a moria minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2)
· Southron.
Skirmish: Remove twilight3 to play a raider mount from your discard pile. (2)
· Damage +1. Fierce.
While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an isengard card, spot an isengard Orc and discard this minion to add twilight3. (2) · Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
· Ring-bound. Ring-bearer (resistance 10).
The cost of each artifact, possession, and shire tale played on Frodo is -1. (2)
· Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other sauron minion you can spot, this minion is strength +1. (2)
FormattedGameText:
'''Enduring.''' '''Fierce.''' While in a fierce skirmish, Shelob is '''damage +1'''. (2) · '''Damage +2.''' The twilight cost of The Balrog is –3 if you can spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) · '''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Enduring.''' Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · '''Ring-bound.''' '''Ring-bearer''' (resistance 10). The cost of each artifact, possession, and [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tale played on Frodo is -1. (2) · '''Damage +1.''' '''Fierce.''' While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2)
Lore:
None (24) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) · “‘Indeed I saw upon the bridge that which haunts our darkest dreams....'” (2)
PromoText:

Showing below up to 115 results in range #1 to #115.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)

D


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)