Dark Fury (4C7)

From LOTR-TCG Wiki
(Redirected from LOTR04007)
Constantly Threatening (4R6)
Back to The Two Towers Index
Death to the Strawheads (4U8)

Dark Fury (4C7) is a Dunland Event from the The Two Towers set.

Collection Info
Title Dark Fury
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity C - Common
Card Number 7
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dunland
Side Shadow
Card Type Event
Twilight Cost 0
Game Text Skirmish: Make a Man strength +2 (or +4 if at a sanctuary).
Lore “Dunland and Dunlendings are the names that the Rohirrim gave to them, because they were swarthy and dark-haired....”
Translations
DE - German
Card Name Dunkle Wut
Game Text Kampf Gib einem Menschen Stärke +2 (oder Stärke +4, wenn er sich an einer Zuflucht befindet).
Lore Dunland und Dunländer sind die Namen, die die Rohirrim ihnen gaben, weil sie schwärzlich und dunkelhaarig waren.
ES - Spanish
Card Name Furia Oscura
Game Text Escaramuza: Da a un Hombre fuerza +2 (o +4 si está en un santuario).
Lore “Dunlendinos de las Tierras Pardas fue el nombre que los Rohirrim les dieron, porque eran de cabellos negros y rostros cetrinos...”
FR - French
Card Name Fureur Noire
Game Text Combat : Donnez +2 en force à un Homme (ou +4 s’il est à un sanctuaire).
Lore « Les Rohirrim, eux, les appelaient gens du Pays de Dun, ou Ceux du Pays de Dun parce qu'ils avaient le teint basané et le cheveu noir... »
IT - Italian
Card Name Furia Oscura
Game Text Schermaglia: Aggiungi +2 alla forza di un Uomo (o +4 se è presso un rifugio).
Lore “Dunland e Dunlandiani erano i nomi dati loro dai Rohirrim, perché erano scuri di pelle e di capelli...”


Technical Info
Wiki Base Card ID LOTR-EN04S007.0
TLHH ID LOTR04007
GEMP ID 4_7
LOTRO Hex ID 67 90 D0 03
LOTRO Image ID 04_007


Strategy[edit]

With a twilight cost of 0, Dark Fury functions as the basic [dunland] pump and is most useful for the few [dunland] decks that don't use site control (where Burn Every Village is often preferable). By and large, the Free Peoples depends on sanctuaries to be relatively safe and allow companions to prepare for more dangerous sites ahead. As such, the card has two primary functions: first, combined with the naturally low site number of Dunlendings, cripple the Free Peoples at site 3 by killing unprepared companions and make the Fellowship unable to survive down the road. Second, mop up companions after a harrowing site 5, all but ensuring victory at site 7 or 8. Sanctuaries offer less twilight than surrounding sites in Towers and King site paths, so players leaning on this card for kills will need to ensure that they have the right minions in hand to do the job with limited resources.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Powerful Free Peoples strategies which need time to set up

Weak Versus...[edit]

  • Choke at the sanctuaries, especially from Dauntless Hunter
  • Faramir, Son of Denethor, who will rarely give the Shadow player an opportunity to overwhelm him without many minions on the table