We Are the Fighting Uruk-hai (4C210): Difference between revisions
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{{NavBar|4C210|[[The Two Towers Index]]|[[Volley Fire (4R209)|Volley Fire (4R209)]]|[[Weapons of Isengard (4R211)|Weapons of Isengard (4R211)]]}} | |||
{{CardTabs|Isengard}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Isengard}} [[Event]] from the [[The Two Towers]] set. | ||
{{CardInfobox|4C210}} | |||
{{ | {{QueryCardCategories|4C210}} | ||
| | = Strategy = | ||
}} | |||
= | |||
Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two [Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep. | Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two [Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep. | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Characters with 3 vitality, often killing them | * Characters with 3 vitality, often killing them | ||
* Characters who would otherwise win the skirmish and avoid wounds altogether | * Characters who would otherwise win the skirmish and avoid wounds altogether | ||
== Weak Versus... == | |||
* Wound negation, such as Armor or Smeagol, Slinker | * Wound negation, such as Armor or Smeagol, Slinker | ||
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* Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance | * Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance | ||
= | = See Also = | ||
* Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound | * Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound | ||
[[Category:Cards that need manual review]] | |||
== Decks == | |||
* Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html |
Revision as of 12:21, 12 October 2021
Volley Fire (4R209) | Back to The Two Towers Index |
Weapons of Isengard (4R211) |
We Are the Fighting Uruk-hai (4C210) is a Event from the The Two Towers set.
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Strategy
Along with Lurtz's Battle Cry, We Are the Fighting Uruk-hai is one of two [Isengard] events able to give an Uruk-hai a damage bonus. Without having a site controlled, We Are the Fighting Uruk-hai is somewhat inferior to other skirmish events such as Ferocity - it costs 1 twilight and won't give more than a +2 strength boost. Still, as with any skirmish pump, it can turn would-be losses into wins, stacking tokens onto Down to the Last Child and keeping an Uruk-hai alive to take control of a site with Attack on Helm's Deep.
With a site controlled, the boost of We Are the Fighting Uruk-hai can be combined with the signature Damage +1 attribute of Uruk-hai to kill a companion with 3 vitality outright if that companion loses the skirmish without any wound prevention. We Are the Fighting Uruk-hai adds strength, unlike Lurtz's Battle Cry, giving a minion a much greater chance of delivering the extra wound. Because Uruk-hai trackers typically lack damage bonuses in favor of being fierce, We Are the Fighting Uruk-hai has added flexibility: it can be used to unexpectedly exhaust or kill a companion in the first skirmishes to make the fierce skirmishes even more harrowing, or surprise the Free People's player in a fierce skirmish by killing a companion wounded in the first. The card can also be combined with the innate site-based damage bonus of Uruk-hai Patrol for a whopping damage+3, although this may be superfluous against many companions.
Already costing 1 twilight, We Are the Fighting Uruk-hai loses further versatility when playing against Dauntless Hunter, though this can sometimes be mitigated by Saruman's Ambition.
Strengths and Weaknesses
Strong Versus...
- Characters with 3 vitality, often killing them
- Characters who would otherwise win the skirmish and avoid wounds altogether
Weak Versus...
- Wound negation, such as Armor or Smeagol, Slinker
- Wound prevention, such as Lady of Rohan or Sister-daughter of Theoden
- Skirmish trickery such as Gandalf's Staff or Pippin, Just a Nuisance
See Also
- Largely inferior in the later sets, losing out to Violent Hurl and Ghastly Wound
Decks
- Stacking Uruk-hai - http://lotrtcgwiki.com/forums/index.php/topic,7708.0.html