Uruk Brood (1C145): Difference between revisions
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{{NavBar|1C145|[[Fellowship of the Ring Index]]|[[Uruk Bloodlust (1C144)|Uruk Bloodlust (1C144)]]|[[Uruk Fighter (1C146)|Uruk Fighter (1C146)]]}} | |||
{{CardTabs|Isengard}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Isengard}} [[Minion]] from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1C145}} | |||
{{ | {{QueryCardCategories|1C145}} | ||
| | = Strategy = | ||
}} | |||
= | |||
Has some use against large fellowships, but the boost is expensive and, in the absence of lurker minions, incentivises the Free Peoples player to eliminate all other uruks (or as many as possible) before doing this minion's skirmish to weaken or negate this bonus. Uruk Lieutenant or Uruk Slayer are generally preferable. | Has some use against large fellowships, but the boost is expensive and, in the absence of lurker minions, incentivises the Free Peoples player to eliminate all other uruks (or as many as possible) before doing this minion's skirmish to weaken or negate this bonus. Uruk Lieutenant or Uruk Slayer are generally preferable. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Large Fellowships | * Large Fellowships | ||
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* Post-Shadow phase twilight (Shoulder to Shoulder, Deep in Thought, Followers) | * Post-Shadow phase twilight (Shoulder to Shoulder, Deep in Thought, Followers) | ||
== Weak Versus... == | |||
* Archery/Wounding | * Archery/Wounding | ||
* Choke | * Choke | ||
* Damage bonuses | * Damage bonuses |
Revision as of 11:42, 12 October 2021
Uruk Bloodlust (1C144) | Back to Fellowship of the Ring Index |
Uruk Fighter (1C146) |
Uruk Brood (1C145) is a Minion from the Fellowship of the Ring set.
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Strategy
Has some use against large fellowships, but the boost is expensive and, in the absence of lurker minions, incentivises the Free Peoples player to eliminate all other uruks (or as many as possible) before doing this minion's skirmish to weaken or negate this bonus. Uruk Lieutenant or Uruk Slayer are generally preferable.
Strengths and Weaknesses
Strong Versus...
- Large Fellowships
- Expensive cards
- Post-Shadow phase twilight (Shoulder to Shoulder, Deep in Thought, Followers)
Weak Versus...
- Archery/Wounding
- Choke
- Damage bonuses