Troop of Haradrim (7C172): Difference between revisions
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[[{{ROOTPAGENAME}}]] is a {{C|Raider}} [[Minion]] from the [[Return of the King]] set. | [[{{ROOTPAGENAME}}]] is a {{C|Raider}} [[Minion]] from the [[Return of the King]] set. | ||
{{CardInfobox|7C172}} | {{CardInfobox|7C172}} | ||
{{QueryCardCategories|7C172}}</noinclude> | {{QueryCardCategories|7C172}}</noinclude> | ||
= Strategy = | = Strategy = |
Latest revision as of 01:59, 1 December 2022
Thrice Outnumbered (7U171) | Back to Return of the King Index |
War Towers (7C173) |
Troop of Haradrim (7C172) is a Raider Minion from the Return of the King set.
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Strategy[edit]
Gameplay Strategy[edit]
In this section, describe:
- General usage
- Unorthodox or subtle usage
- Common pitfalls of using this card
Deckbuilding Strategy[edit]
In this section, describe:
- Cards and strategies this card works well with
- Cards and strategies this card works particularly well or poorly against
- Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
If you can spot 4 threats, then you can also spot 2 or 3 threats, so this minion would be an archer, fierce, and damage +1.
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card