Steps of Edoras (7U334): Difference between revisions
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= Strategy = | = Strategy = | ||
Like most versions of [[site]] 1 in [[King Block]], '''Steps of Edoras''' has very weak gametext. It's unlikely to have any effect at all on most games. If your deck can benefit at all from one of the stronger sites, like {{Card|Dunharrow Plateau}}, {{Card|Rohirrim Road}}, or {{Card|Sleeping Quarters}}, it's probably a good idea to run one of those instead, even in a deck chiefly focused on {{C|Gondor}} [[companion]]s. | |||
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It seems like it should do more. '''[[Defender]]''' is usually a strong effect, and it lasts until the end of the turn, which could go as far as site 3 if you [[double move]]. The reason it has so little impact is that most decks cannot [[swarm]] effectively at low [[site number]]s due to [[roaming]] penalties. As long as you're careful not to [[flood]] too badly and do not accidentally give away [[initiative]] going into {{Card|Rohirrim Camp}}, few swarm decks are going to try very hard to play a swarm of minions at site 2 or 3. | |||
It's not that Steps of Edoras is a bad or rarely-played card. You have to play something at site 1, after all. It's just very low-impact. | |||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== | == Favorable to... == | ||
* Weakly favorable to any deck with a {{C|Gondor}} companion with decent [[strength]]. | |||
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= | == Unfavorable to... == | ||
* [[Swarm]] Shadows, although this is a very weak effect as well. Most swarm decks will not try very hard to swarm at sites 2 or 3. | |||
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Revision as of 22:51, 27 March 2022
Sleeping Quarters (7U333) | Back to Return of the King Index |
King's Tent (7U335) |
Steps of Edoras (7U334) is a King Block Site from the Return of the King set.
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Strategy
Like most versions of site 1 in King Block, Steps of Edoras has very weak gametext. It's unlikely to have any effect at all on most games. If your deck can benefit at all from one of the stronger sites, like Dunharrow Plateau (7U329) , Rohirrim Road (7U332) , or Sleeping Quarters (7U333) , it's probably a good idea to run one of those instead, even in a deck chiefly focused on Gondor companions.
It seems like it should do more. Defender is usually a strong effect, and it lasts until the end of the turn, which could go as far as site 3 if you double move. The reason it has so little impact is that most decks cannot swarm effectively at low site numbers due to roaming penalties. As long as you're careful not to flood too badly and do not accidentally give away initiative going into Rohirrim Camp (7U336) , few swarm decks are going to try very hard to play a swarm of minions at site 2 or 3.
It's not that Steps of Edoras is a bad or rarely-played card. You have to play something at site 1, after all. It's just very low-impact.
Strengths and Weaknesses
Favorable to...
Unfavorable to...
- Swarm Shadows, although this is a very weak effect as well. Most swarm decks will not try very hard to swarm at sites 2 or 3.