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  • ...to exert [[Ally|allies]] is fairly marginal, since he can't kill allies to prevent them from being healed. {{C|Shire}} ally decks like [[Hobbit Hospital]] run * Direct wounding, since it takes four wounds to prevent him from getting to the Regroup phase ...
    3 KB (428 words) - 01:49, 1 December 2022
  • ...Shadows]] formats, [[Site Manipulation|site manipulation]] strategies that prevent you from placing your rivers or forests, or replace them with other sites. ...e {{Card|Uruk-hai Armory}} and {{Card|Wreathed in Shadow}}, and cards that prevent all wounds in the archery phase, like {{Card|4C142}}, {{Card|6U79}}, and {{ ...
    4 KB (698 words) - 01:51, 1 December 2022
  • ...e from characters. Of that number, only a rare handful are worth trying to prevent at all and Haunting Her Steps becomes deadweight. ...
    3 KB (476 words) - 01:50, 1 December 2022
  • ...tive site for the Shadow player because it can be played at a Sanctuary to prevent Sanctuary healing. This can be devastating for the Free Peoples player, par ...
    1 KB (158 words) - 01:57, 1 December 2022
  • ...ar of the White Hand, Isengard Siege Bow, Lurtz's Bow), Uruk-hai Guard can prevent assignment to '''''multiple''''' companions. It also has a higher strength ...
    1 KB (166 words) - 02:00, 1 December 2022
  • ...h response can be performed in a given situation, because its effect will “prevent” that situation or replace it with another effect “instead.” ...onse: If a [Gondor] Man is about to take a wound, discard this artifact to prevent that.”) Isildur loses a skirmish and is about to take a wound. Because the ...
    1 KB (223 words) - 07:03, 26 December 2021
  • ...rd thus ensures that they cannot be easily sniped in the first skirmish to prevent using such abilities. ...
    1 KB (189 words) - 06:45, 22 February 2024
  • ...r}}, {{Card|Crashing Cavalry}}, and <!--Cavern Entrance-->{{Card|11S232}}, prevent him from automatically killing characters, but he can still use his '''Assi ...ity]]. It doesn't deal [[wound]]s; it just kills the character. Cards that prevent or disallow wounds cannot protect against it. This includes cards like {{Ca ...
    7 KB (1,061 words) - 01:59, 1 December 2022
  • .... As such, combining it with Aragorn, HttWC or Sting might be desirable to prevent a build-up of twilight. It could be beneficial to tank fellowships that are ...
    1 KB (192 words) - 02:01, 1 December 2022
  • ...Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound. ...
    1 KB (173 words) - 11:12, 23 August 2020
  • ...up quickly enough. Goblin Domain also presents a set-up for Frenzy and can prevent powerful companion special abilities from being accessed, particularly at t ...
    1 KB (187 words) - 01:48, 1 December 2022
  • ...he is powerful and difficult to destroy, making him an excellent choice to prevent double-moves. His ability is useful for assisting smaller uruks, and althou ...
    1 KB (205 words) - 02:00, 1 December 2022
  • ...hen producing an excess of twilight, skirmish-cancelling stealth cards can prevent an early-site. ...
    1 KB (198 words) - 01:52, 1 December 2022
  • ...D] minion to exhaust Aragorn. The Free Peoples player may add 2 burdens to prevent this. ...> minion to exhaust Aragorn. The Free Peoples player may add 2 burdens to prevent this. ...
    6 KB (737 words) - 12:06, 12 October 2021
  • ...t have any Starting Fellowship Twilight Reduction. However, his ability to prevent all enemy skirmish effects is incredibly useful, and, unlike many other com ...
    2 KB (222 words) - 01:46, 1 December 2022
  • ...game-text. Uruk Guard's assignment action allows for the Shadow player to prevent Uruk Guard's assignment to one companion, forcing the Free Peoples player t ...
    1 KB (203 words) - 02:00, 1 December 2022
  • ...ore he joins the skirmishes, or take out {{Card|Grimir, Dwarven Elder}} to prevent the reshuffling of events. ...
    1 KB (210 words) - 16:53, 12 February 2023
  • ...lthough the Free Peoples player will only have to win that one skirmish to prevent this. Against a Fellowship with strong skirmishing potential it may be bett * {{Card|Ceorl, Weary Horseman}} and {{Card|Strong and Old}}, which can prevent site control ...
    3 KB (581 words) - 02:02, 1 December 2022
  • ...can't prevent him from exerting companions, and those exertions might even prevent the Blade from being used at all. * Inherently strong [[Skirmish|skirmisher]]s. Exhausting a companion doesn't prevent them from being effective in the skirmish phase as long as they win, especi ...
    6 KB (830 words) - 01:55, 1 December 2022
  • ...hat they can stack themselves on Goblin Swarms or so that they persist and prevent double moving. If there is a lot of twilight, he can also help to overwhe ...
    1 KB (225 words) - 01:49, 1 December 2022
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