Smeagol, Scout and Guide (11R51): Difference between revisions

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{{NavBar|11R51|[[Shadows Index]]|[[Safe Passage (11R50)|Safe Passage (11R50)]]|[[Strange and Terrible (11U52)|Strange and Terrible (11U52)]]}}
{{CardTabs|Gollum}}


{{NavBar|Lotr11051|Shadows Index|Safe Passage (11R50)|Strange and Terrible (11U52)}}
[[{{ROOTPAGENAME}}]] is a {{CI|Gollum}} [[Companion]] from the [[Shadows]] set.


{{CardInfobox|11R51}}


{{LegacyCardInfoBox
{{QueryCardCategories|11R51}}
| TLHHImage=LOTR11051
= Strategy =
| WikiImage=LOTR11051
== Gameplay Strategy ==
| SetNum=11
''In this section, describe:''
| CardNum=051
| SetName=Shadows
| Side=Free Peoples
| Culture=Gollum
| Twilight=0
| FullCardType=Companion
| Stat1Name=Strength
| Stat1=3
| Stat2Name=Vitality
| Stat2=4
| Stat3Name=Resistance
| Stat3=5
| Stat4Name=
| Stat4=
| GameText=Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him.
| Lore=“They would have foundered in the Dead Marshes but for Gollum.”
| Rarity=R
| Notes=
}}


* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


= General Strategy =
== Deckbuilding Strategy ==
''In this section, describe:''


In this section, describe:
* ''Cards and strategies this card works well with''
 
* ''Cards and strategies this card works particularly well or poorly against''
* Deck design strategy.
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===
 
* Add cards and explanations here.


= Example Decks =
== Strong Versus... ==


* Decklists or links to decks that use this card.
* ''List enemy cards this card does well against''


= Rules and Clarifications =
== Weak Versus... ==


* Clarify existing rules if needed.
* ''List enemy or friendly cards to avoid playing this card with''
* Link to rules discussions on TLHH.


= Extra Information =
= Rulings =
== Other Versions of Smeagol ==
''In this section'':


* [[lotr00018|Old Noser (P)]]
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* [[lotr05028|Old Noser]]
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* [[lotr05029|Slinker]]
* ''Link to rules discussions on TLHH''
* [[lotr05029t|Slinker (T)]]
* [[lotr06045|Poor Creature]]
* [[lotr07071|Always Helps]]
* [[lotr07072|Hurried Guide]]
* [[lotr08027|Slippery Sneak]]
* [[lotr09030|Bearer of Great Secrets]]
* [[lotr13055|Simple Stoor]]
* [[lotr15049|Wretched and Hungry]]
* [[lotr15f08|Wretched and Hungry (F)]]
* [[lotr19011|Pitiable Guide]]


== Other Prints of Smeagol, Scout and Guide ==
= Alternate Personas =
{{AlternateVersionTable|11R51}}


* [[lotr11f06|Shadows]]
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 13:10, 12 October 2021

Safe Passage (11R50)
Back to Shadows Index
Strange and Terrible (11U52)

Smeagol, Scout and Guide (11R51) is a Companion from the Shadows set.


Collection Info
Title Sméagol
Subtitle Scout and Guide
Unique Yes
Collectible Yes
Set 11 - Shadows
Rarity R - Rare
Card Number 51
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gollum
Side Free Peoples
Card Type Companion
Twilight Cost 0
Strength 3
Vitality 4
Resistance 5
Game Text Ring-bound. To play, add a burden.

Each time Sméagol wins a skirmish, you may play the fellowship's next site.

Skirmish: If Sméagol is at a marsh, exert him to cancel a skirmish involving him.

Lore “They would have foundered in the Dead Marshes but for Gollum.”
Translations
DE - German


Game Text Ring-verbunden. Lege eine Lastmarke auf den Ringträger, um Sméagol zu spielen. Jedes Mal, wenn Sméagol einen Kampf gewinnt, darfst du den nächsten Ort der Gemeinschaft ausspielen. Kampf: Wenn sich Sméagol an einem Sumpf befindet, strenge ihn an, um einen Kampf, an dem er beteiligt ist, aufzuheben.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN11S051.0
TLHH ID LOTR11051
GEMP ID 11_51
LOTRO Hex ID 63 8F 7D 0A
LOTRO Image ID 11_051


Strategy

Gameplay Strategy

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses

Synergizes With...

  • List friendly cards that work well with this card

Strong Versus...

  • List enemy cards this card does well against

Weak Versus...

  • List enemy or friendly cards to avoid playing this card with

Rulings

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas

Portrait Name Game Text
Sméagol, Old Noser (5C28) Ring-bound. To play, add a burden.

Regroup: Exert Sméagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.

Sméagol, Slinker (5R29) Ring-bound. To play, add a burden.

Skirmish: Add a burden to make Sméagol strength +2 and take no wounds.

Sméagol, Poor Creature (6C45) Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Sméagol strength +1.
Sméagol, Always Helps (7R71) Ring-bound. To play, add a burden.

Assignment: Assign a minion to Sméagol and add 2 threats to exhaust that minion.

Sméagol, Hurried Guide (7C72) Ring-bound. To play, add a burden.

Skirmish: If you have initiative, discard 2 cards from your hand. Sméagol cannot be overwhelmed unless his strength is tripled.

Sméagol, Slippery Sneak (8R27) Ring-bound. To play, add a burden.

Skirmish: Add a number of threats equal to the total vitality of the minions Sméagol is skirmishing to discard Sméagol. Regroup: Discard Sméagol to take a minion from your discard pile into hand.

Sméagol, Bearer of Great Secrets (9R+30) Ring-bound. To play, add a burden.

Each time the fellowship moves, place an unbound companion in the dead pile.

Regroup: If Sméagol is the Ring-bearer, add 2 burdens to discard each minion.

Sméagol, Simple Stoor (13U55) Ring-bound. To play, add a burden.

For each card titled Déagol in your discard pile, Sméagol is strength +2 and resistance –1. Each time Sméagol wins a skirmish, you may take a card from your draw deck and place it in your discard pile.

Sméagol, Wretched and Hungry (15R49) Ring-bound. To play, add a burden.

Each Ring-bound companion is resistance +1.

Skirmish: Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.

Sméagol, Pitiable Guide (19P11) Ring-bound.

To play, add a burden.

Each time Sméagol wins a skirmish, you may shuffle up to 2 cards from your discard pile into your draw deck.

Skirmish: Exert a Ring-bound companion to make Sméagol strength +2. ​


See Also

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card