Safe Paths (6R44): Difference between revisions
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* The {{C|Gollum}} cards in [[Ents of Fangorn]] are mirrored pairs, with a Free Peoples card and a Shadow card that have matching opposite effects. This card's Shadow counterpart is another useless card, {{Card|Master Broke His Promise}} | * The {{C|Gollum}} cards in [[Ents of Fangorn]] are mirrored pairs, with a Free Peoples card and a Shadow card that have matching opposite effects. This card's Shadow counterpart is another useless card, {{Card|Master Broke His Promise}}. |
Revision as of 10:13, 14 April 2022
Not Listening (6C43) | Back to Ents of Fangorn Index |
Smeagol, Poor Creature (6C45) |
Safe Paths (6R44) is a Gollum Event from the Ents of Fangorn set.
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Strategy
Safe Paths is a suicidally bad card. If you hand your opponent five twilight and three Shadow cards of their choice, they should just simply destroy you when you move to the next site. Wounding minions in the regroup phase and increasing the move limit are not benefits worth this horrible cost.
Strengths and Weaknesses
Synergizes With...
- A curiosity about what your opponent can do under ideal circumstances
Strong Versus...
- A lingering sense of guilt about winning games too often
Weak Versus...
- Shadow opponents who are awake and can read
See Also
- The Gollum cards in Ents of Fangorn are mirrored pairs, with a Free Peoples card and a Shadow card that have matching opposite effects. This card's Shadow counterpart is another useless card, Master Broke His Promise (6R41) .