Safe Paths (6R44): Difference between revisions

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{{QueryCardCategories|6R44}}
{{QueryCardCategories|6R44}}
= Strategy =
= Strategy =
== Gameplay Strategy ==
'''Safe Paths''' is a suicidally bad card. If you hand your opponent five [[twilight cost|twilight]] and three Shadow cards of their choice, they should just simply destroy you when you move to the next [[site]]. Wounding minions in the [[regroup phase]] and increasing the [[move limit]] are not benefits worth this horrible cost.
''In this section, describe:''
 
* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''
 
== Deckbuilding Strategy ==
''In this section, describe:''
 
* ''Cards and strategies this card works well with''
* ''Cards and strategies this card works particularly well or poorly against''
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* A curiosity about what your opponent can do under ideal circumstances


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* A lingering sense of guilt about winning games too often


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* Shadow opponents who are awake and can read
 
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= See Also =
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* The {{C|Gollum}} cards in [[Ents of Fangorn]] are mirrored pairs, with a Free Peoples card and a Shadow card that have matching opposite effects. This card's Shadow counterpart is another useless card, {{Card|Master Broke His Promise}}
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 10:12, 14 April 2022

Not Listening (6C43)
Back to Ents of Fangorn Index
Smeagol, Poor Creature (6C45)

Safe Paths (6R44) is a Gollum Event from the Ents of Fangorn set.


Collection Info
Title Safe Paths
Unique No
Collectible Yes
Set 6 - Ents of Fangorn
Rarity R - Rare
Card Number 44
Language EN - English
Revision 0
Collection Info
Title Safe Paths
Unique No
Collectible Yes
Set 6 - Ents of Fangorn
Rarity R - Rare
Card Number 44
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gollum
Side Free Peoples
Card Type Event
Twilight Cost 5
Game Text Regroup: Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile.
Lore “‘Soft and quick as shadows we must be!'”
Translations
DE - German
Card Name Sichere Pfade
Game Text Sammeln: Strenge Sméagol dreimal an und lege ihn ab, um jeden Diener zu verwunden. Die Bewegungsweite erhöht sich für diesen Spielzug um 1. Wenn sich die Gemeinschaft bewegt, darf jeder Schattenspieler bis zu 3 Schattenkarten aus seinem Ablagestapel wiede
Lore “Leise und schnell wie Schatten müssen wir sein.”
ES - Spanish
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN06S044.0
TLHH ID LOTR06044
GEMP ID 6_44
LOTRO Hex ID 6C DA B8 05
LOTRO Image ID 06_044
Technical Info
Wiki Base Card ID LOTR-EN06S044.0
TLHH ID LOTR06044
GEMP ID 6_44
LOTRO Hex ID 6C DA B8 05
LOTRO Image ID 06_044


Strategy

Safe Paths is a suicidally bad card. If you hand your opponent five twilight and three Shadow cards of their choice, they should just simply destroy you when you move to the next site. Wounding minions in the regroup phase and increasing the move limit are not benefits worth this horrible cost.

Strengths and Weaknesses

Synergizes With...

  • A curiosity about what your opponent can do under ideal circumstances

Strong Versus...

  • A lingering sense of guilt about winning games too often

Weak Versus...

  • Shadow opponents who are awake and can read

See Also