Rough Man of the South (18C73): Difference between revisions
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{{NavBar|18C73|[[Treachery & Deceit Index]]|[[Ruffian (18C72)|Ruffian (18C72)]]|[[Squint-eyed Southerner (18C74)|Squint-eyed Southerner (18C74)]]}} | |||
{{CardTabs|Men}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Men}} [[Minion]] from the [[Treachery & Deceit]] set. | ||
{{CardInfobox|18C73}} | |||
{{ | {{QueryCardCategories|18C73}} | ||
| | = Strategy = | ||
}} | |||
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[[lotr18073|Rough Man of the South]], along with [[lotr18068|Harry Goatleaf]], [[lotr18072|Ruffian]] and [[lotr18074|Squint Eyed Southerner]], make up the four [Men] Men from set 18 that get strength bonuses based on region. | [[lotr18073|Rough Man of the South]], along with [[lotr18068|Harry Goatleaf]], [[lotr18072|Ruffian]] and [[lotr18074|Squint Eyed Southerner]], make up the four [Men] Men from set 18 that get strength bonuses based on region. | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Weak companions | * Weak companions | ||
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* Choke decks | * Choke decks | ||
== Weak Versus... == | |||
* Built up fellowships in the later regions | * Built up fellowships in the later regions | ||
* Strong early-game characters (Thorongil, Grimbeorn, Glorfindel) | * Strong early-game characters (Thorongil, Grimbeorn, Glorfindel) | ||
= | |||
= See Also = | |||
== Decks == | |||
* http://lotrtcgwiki.com/forums/index.php/topic,3163.0.html | * http://lotrtcgwiki.com/forums/index.php/topic,3163.0.html |
Revision as of 13:58, 12 October 2021
Ruffian (18C72) | Back to Treachery & Deceit Index |
Squint-eyed Southerner (18C74) |
Rough Man of the South (18C73) is a Minion from the Treachery & Deceit set.
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Strategy
Rough Man of the South, along with Harry Goatleaf, Ruffian and Squint Eyed Southerner, make up the four [Men] Men from set 18 that get strength bonuses based on region. All of them have the same text, never pay roaming costs and hit hard early in the game. This complements a powerful "rush" strategy where the goal is to kill the opponent early, but means that the minions will be weak at the end of the game. Additionally, since these minions rely on pure strength alone (Unlike the "Advance" [sauron] Orcs of set 10), they are dependant on overwhelms to damage the opposing fellowship). Gathering Strength could work well for this purpose. These minions have okay statistics for their costs in region two, but are particularly weak in region 3. Thus it can be useful to include other cards in a deck with them that are stronger at the later sites (Voice of the Desert, Demon of Might, Many-Tentacled Creature).
Rough Man of the South is the most expensive of the group, but has the highest strength and 3 vitality, making him the most resilient minion.
Strengths and Weaknesses
Strong Versus...
- Weak companions
- Fellowships that need time to set up
- Support characters
- Choke decks
Weak Versus...
- Built up fellowships in the later regions
- Strong early-game characters (Thorongil, Grimbeorn, Glorfindel)