Orc Crusher (13RF11): Difference between revisions

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{{NavBar|13RF11|[[Bloodlines Index]]|[[Chamber Patrol (13RF10)|Chamber Patrol (13RF10)]]|[[Eomer, Heir to Meduseld (13RF12)|Eomer, Heir to Meduseld (13RF12)]]}}
{{CardTabs|Orc}}


{{NavBar|Lotr13f11|Bloodlines Index|Chamber Patrol (13RF10)|Eomer, Heir to Meduseld (13RF12)}}
[[{{ROOTPAGENAME}}]] is a {{C|Orc}} [[Minion]] from the [[Bloodlines]] set.
{{CardInfobox|13RF11}}
{{QueryCardCategories|13RF11}}</noinclude>
= Strategy =
== Gameplay Strategy ==
''In this section, describe:''


* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


{{LegacyCardInfoBox
== Deckbuilding Strategy ==
| TLHHImage=LOTR13F11
''In this section, describe:''
| WikiImage=LOTR13F11
| SetNum=13
| CardNum=011
| SetName=Bloodlines
| Side=Shadow
| Culture=Orc
| Twilight=5
| FullCardType=Minion • Orc
| Stat1Name=Strength
| Stat1=11
| Stat2Name=Vitality
| Stat2=3
| Stat3Name=Site Number
| Stat3=4
| Stat4Name=
| Stat4=
| GameText=To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.
| Lore=“‘Hit me now, Sam. Hit me!'
| Rarity=RF
| Notes=Legends Series.
}}


 
* ''Cards and strategies this card works well with''
= General Strategy =
* ''Cards and strategies this card works particularly well or poorly against''
 
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
In this section, describe:
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===


* Add cards and explanations here.
== Strong Versus... ==


= Example Decks =
* ''List enemy cards this card does well against''


* Decklists or links to decks that use this card.
== Weak Versus... ==


= Rules and Clarifications =
* ''List enemy or friendly cards to avoid playing this card with''


* Clarify existing rules if needed.
= Rulings =
* Link to rules discussions on TLHH.
''In this section'':


= Extra Information =
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


* Add other information regarding printing, rarity, trivia, etc.
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 01:53, 1 December 2022

Chamber Patrol (13RF10)
Back to Bloodlines Index
Eomer, Heir to Meduseld (13RF12)

Orc Crusher (13RF11) is a Orc Minion from the Bloodlines set.

Collection Info
Title Orc Crusher
Unique Yes
Collectible Yes
Notes Legends Series.
Set 13 - Bloodlines
Rarity RF - Rare Foil (Legends)
Card Number 11
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Orc
Side Shadow
Card Type Minion
Race Orc
Twilight Cost 5
Strength 11
Vitality 3
Site Number 4
Game Text To play, spot an Orc.

This minion is twilight cost –1 for each burden.

Each time a Ring-bound companion loses a skirmish involving an minion, you may reveal this card from hand to add a burden.

Lore “‘Hit me now, Sam. Hit me!'”
Technical Info
Wiki Base Card ID LOTR-EN13A011.0
TLHH ID LOTR13F11
GEMP ID 13_11
LOTRO Hex ID 60 DB 65 0C
LOTRO Image ID 13_112


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card