Minas Tirith First Circle (7U347)

From LOTR-TCG Wiki
Revision as of 12:54, 12 October 2021 by IstariBot (talk | contribs) (IstariBot mass importing articles from the old DokuWiki instance.)
Minas Tirith Fifth Circle (7U346)
Back to Return of the King Index
Minas Tirith Fourth Circle (7U348)

Minas Tirith First Circle (7U347) is a King Block Site from the Return of the King set.


Collection Info
Title Minas Tirith First Circle
Unique No
Collectible Yes
Set 7 - Return of the King
Rarity U - Uncommon
Card Number 347
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Site
Side None
Card Type Site
Site Style Standard
Site Number 6
Block King
Shadow Number 3
Arrow Direction Left
Sanctuary Yes
Game Text Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
Translations
DE - German
Card Name Erster Ring von Minas Tirith
Game Text Zuflucht. Verwunde jeden Gefährten, wenn sich die Gemeinschaft in der Sammelphase von diesem Ort fortbewegt.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN07S347.0
TLHH ID LOTR07347
GEMP ID 7_347
LOTRO Hex ID 6B 11 AD 06
LOTRO Image ID 07_347


Strategy

Minas Tirith First Circle eschews the site six strategy from Return of the King/Movie Block and, instead of healing each companion of a particular culture, wounds each companion in play. With most Free Peoples strategies, Minas Tirith First Circle is enough to "force" a companion to stop at the sanctuary. In decks that focus on Ring-Bearer wounding or archery, Minas Tirith is a guaranteed stop against an exhausted ring-bearer unless bearing a response action version of The One Ring.

Minas Tirith First Circle is almost exclusively seen in Dunland site control strategies employing No Retreat, but also has a place in swarm or bomb Shadow strategies, where an extra turn to build a hand of minions would be beneficial moving into the late game. Additionally, it is worth noting that the site 7 theme of Return of the King/Movie block punishes large fellowships of six or more companions; forcing a move to Osgiliath Crossing or Osgiliath Channel (with additional move limit modifiers) can result in brutal Shadow strikes.

Strengths and Weaknesses

Strong Versus...

  • Forced movement from cards such as No Retreat or Forced March (in an unofficial format) devastate many free peoples strategies
  • Even when hampered by a weak shadow hand, Minas Tirith First Circle often is enough to stop a double move
  • Exhausted Ring-Bearer with any copy of the One Ring besides the One Ring, Isildur's Bane or The One Ring, Ring of Rings (unofficial format)
  • Best played in swarm or bomb Shadow strategies, where an extra turn to sculpt a hand of minions is beneficial
  • Devastating in concordance with Wizard Storm, Under the Watching Eye, and other exert-when-moving cards

Weak Versus...

  • Unwounded companions, or fellowships with large vitality characters (such as Ents)
  • The Shire Countryside healing engines, or with cards that heal companions between the following maneuver and regroup phase (such as Might of Numenor or A Grey Ship)