Minas Tirith First Circle (7U347): Difference between revisions
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{{NavBar|7U347|[[Return of the King Index]]|[[Minas Tirith Fifth Circle (7U346)|Minas Tirith Fifth Circle (7U346)]]|[[Minas Tirith Fourth Circle (7U348)|Minas Tirith Fourth Circle (7U348)]]}} | {{NavBar|7U347|[[Return of the King Index]]|[[Minas Tirith Fifth Circle (7U346)|Minas Tirith Fifth Circle (7U346)]]|[[Minas Tirith Fourth Circle (7U348)|Minas Tirith Fourth Circle (7U348)]]}} | ||
{{CardTabs|Site}} | {{CardTabs|Site}} | ||
[[{{ROOTPAGENAME}}]] is a [[King Block]] [[Site]] from the [[Return of the King]] set. | [[{{ROOTPAGENAME}}]] is a [[King Block]] [[Site]] from the [[Return of the King]] set. | ||
{{CardInfobox|7U347}} | {{CardInfobox|7U347}} | ||
{{QueryCardCategories|7U347}}</noinclude> | |||
{{QueryCardCategories|7U347}} | |||
= Strategy = | = Strategy = | ||
Latest revision as of 01:52, 1 December 2022
Minas Tirith Fifth Circle (7U346) | Back to Return of the King Index |
Minas Tirith Fourth Circle (7U348) |
Minas Tirith First Circle (7U347) is a King Block Site from the Return of the King set.
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Strategy[edit]
Minas Tirith First Circle eschews the site six strategy from Return of the King/Movie Block and, instead of healing each companion of a particular culture, wounds each companion in play. With most Free Peoples strategies, Minas Tirith First Circle is enough to "force" a companion to stop at the sanctuary. In decks that focus on Ring-Bearer wounding or archery, Minas Tirith is a guaranteed stop against an exhausted ring-bearer unless bearing a response action version of The One Ring.
Minas Tirith First Circle is almost exclusively seen in Dunland site control strategies employing No Retreat, but also has a place in swarm or bomb Shadow strategies, where an extra turn to build a hand of minions would be beneficial moving into the late game. Additionally, it is worth noting that the site 7 theme of Return of the King/Movie block punishes large fellowships of six or more companions; forcing a move to Osgiliath Crossing or Osgiliath Channel (with additional move limit modifiers) can result in brutal Shadow strikes.
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Forced movement from cards such as No Retreat or Forced March (in an unofficial format) devastate many free peoples strategies
- Even when hampered by a weak shadow hand, Minas Tirith First Circle often is enough to stop a double move
- Exhausted Ring-Bearer with any copy of the One Ring besides the One Ring, Isildur's Bane or The One Ring, Ring of Rings (unofficial format)
- Best played in swarm or bomb Shadow strategies, where an extra turn to sculpt a hand of minions is beneficial
- Devastating in concordance with Wizard Storm, Under the Watching Eye, and other exert-when-moving cards
Weak Versus...[edit]
- Unwounded companions, or fellowships with large vitality characters (such as Ents)
- The Shire Countryside healing engines, or with cards that heal companions between the following maneuver and regroup phase (such as Might of Numenor or A Grey Ship)