Lurtz, Halfling Hunter (0W35): Difference between revisions

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{{NavBar|0W35|[[Promotional Index]]|[[Gimli, Sprinter (0W34)|Gimli, Sprinter (0W34)]]|[[Saruman, Instigator of Insurrection (0W36)|Saruman, Instigator of Insurrection (0W36)]]}}
{{CardTabs|Uruk-hai}}


{{NavBar|Lotr00w35|Promotional Index|Gimli, Sprinter (0W34)|Saruman, Instigator of Insurrection (0W36)}}
[[{{ROOTPAGENAME}}]] is a {{CI|Uruk-hai}} [[Minion]] from the [[Promotional]] set.


{{CardInfobox|0W35}}


{{LegacyCardInfoBox
{{QueryCardCategories|0W35}}
| TLHHImage=LOTR00W35
= Strategy =
| WikiImage=LOTR00W35
== Gameplay Strategy ==
| SetNum=00
''In this section, describe:''
| CardNum=035
| SetName=Promotional
| Side=Shadow
| Culture=Uruk-hai
| Twilight=7
| FullCardType=Minion • Uruk-hai
| Stat1Name=Strength
| Stat1=13
| Stat2Name=Vitality
| Stat2=3
| Stat3Name=Site Number
| Stat3=5
| Stat4Name=
| Stat4=
| GameText=Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
| Lore=Hunters Design-a-Card contest entry<br> Submitted by "Eomer_14"
| Rarity=W
| Notes=Hunters Design-a-Card Contest entry.  Submitted by "Eomer_14".
}}


* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


= General Strategy =
== Deckbuilding Strategy ==
''In this section, describe:''


In this section, describe:
* ''Cards and strategies this card works well with''
 
* ''Cards and strategies this card works particularly well or poorly against''
* Deck design strategy.
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===


* Add cards and explanations here.
== Strong Versus... ==


= Example Decks =
* ''List enemy cards this card does well against''


* Decklists or links to decks that use this card.
== Weak Versus... ==


= Rules and Clarifications =
* ''List enemy or friendly cards to avoid playing this card with''


* Clarify existing rules if needed.
= Rulings =
* Link to rules discussions on TLHH.
''In this section'':


= Extra Information =
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


* Add other information regarding printing, rarity, trivia, etc.
= Alternate Personas =
=== Other Versions of [card title] ===
{{AlternateVersionTable|0W35}}


* [[lotr00000|Some Other Reprint]]
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 11:33, 12 October 2021

Gimli, Sprinter (0W34)
Back to Promotional Index
Saruman, Instigator of Insurrection (0W36)

Lurtz, Halfling Hunter (0W35) is a Minion from the Promotional set.


Collection Info
Title Lurtz
Subtitle Halfling Hunter
Unique Yes
Collectible No
Notes Hunters Design-a-Card Contest entry. Submitted by "Eomer_14".
Set 0 - Promotional
Rarity W - World's Apart Digital
Card Number 35
Language EN - English
Revision 0
Collection Info
Title Lurtz
Subtitle Halfling Hunter
Unique Yes
Collectible No
Notes Hunters Design-a-Card Contest entry. Submitted by "Eomer_14".
Set 0 - Promotional
Rarity W - World's Apart Digital
Card Number 35
Language EN - English
Revision 0
Gameplay Info
Playable No
Culture Uruk-hai
Side Shadow
Card Type Minion
Race Uruk-hai
Twilight Cost 7
Strength 13
Vitality 3
Site Number 5
Game Text Archer. Damage +1. Maneuver:

Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.

Lore Hunters Design-a-Card contest entry<br> Submitted by "Eomer_14"
Technical Info
Wiki Base Card ID LOTR-EN00W035.0
TLHH ID LOTR00W35
GEMP ID 0_35
LOTRO Hex ID 43 6C 18
LOTRO Image ID 00_100035
Technical Info
Wiki Base Card ID LOTR-EN00W035.0
TLHH ID LOTR00W35
GEMP ID 0_35
LOTRO Hex ID 43 6C 18
LOTRO Image ID 00_100035



Strategy

Gameplay Strategy

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses

Synergizes With...

  • List friendly cards that work well with this card

Strong Versus...

  • List enemy cards this card does well against

Weak Versus...

  • List enemy or friendly cards to avoid playing this card with

Rulings

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

Alternate Personas

Portrait Name Game Text
Lurtz, Servant of Isengard (1R127) Archer. Damage +1.

Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.

Lurtz, Minion of the White Wizard (11R194) Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Lurtz, Now Perfected (15R162) Damage +1.

Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number.

Lurtz, Halfling Hunter (18R118) Archer. Damage +1.

Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase.

Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.

Lurtz, Resilient Captain (19P33) Archer. Damage +1.

Response: If Lurtz is about to take a wound or be exerted, remove (or exert another Uruk-hai) to prevent that wound or exertion. ​


See Also

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card