Hill Clan (6R6): Difference between revisions

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{{NavBar|6R6|[[Ents of Fangorn Index]]|[[Dunlending Reserve (6C5)|Dunlending Reserve (6C5)]]|[[Ready to Fall (6R7)|Ready to Fall (6R7)]]}}
{{CardTabs|Dunland}}


{{NavBar|Lotr06006|Ents of Fangorn Index|Dunlending Reserve (6C5)|Ready to Fall (6R7)}}
[[{{ROOTPAGENAME}}]] is a {{CI|Dunland}} [[Minion]] from the [[Ents of Fangorn]] set.


{{CardInfobox|6R6}}


{{LegacyCardInfoBox
{{QueryCardCategories|6R6}}
| TLHHImage=LOTR06006
= Strategy =
| WikiImage=LOTR06006
| SetNum=06
| CardNum=006
| SetName=Ents of Fangorn
| Side=Shadow
| Culture=Dunland
| Twilight=8
| FullCardType=Minion • Man
| Stat1Name=Strength
| Stat1=17
| Stat2Name=Vitality
| Stat2=2
| Stat3Name=Site Number
| Stat3=3
| Stat4Name=
| Stat4=
| GameText=Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase.
| Lore=“‘We will take their king.'”
| Rarity=R
| Notes=
}}
 
 
= General Strategy =


Hill Clan is the strongest [dunland] minion aside from the less reliable Wild Men of the Hills, and is almost guaranteed to win its skirmishes. This makes the effects of cards such as War Club or War Cry of Dunland much more powerful, as they are easily triggered by this minion. The ability of this minion, while powerful, is not very versatile - it doesn't decrease the cost of the minion played (Unlike more common [dunland] minions such as Hillman Mob), which considering the high cost of Hill Clan often leaves you with not enough twilight to play a strong minion that can take advantage of the Damage + 2 bonus. In spite of this, Hill Clan can be a good choice for a [dunland] deck, providing easy skirmish victories and overwhelming lesser companions with ease.
Hill Clan is the strongest [dunland] minion aside from the less reliable Wild Men of the Hills, and is almost guaranteed to win its skirmishes. This makes the effects of cards such as War Club or War Cry of Dunland much more powerful, as they are easily triggered by this minion. The ability of this minion, while powerful, is not very versatile - it doesn't decrease the cost of the minion played (Unlike more common [dunland] minions such as Hillman Mob), which considering the high cost of Hill Clan often leaves you with not enough twilight to play a strong minion that can take advantage of the Damage + 2 bonus. In spite of this, Hill Clan can be a good choice for a [dunland] deck, providing easy skirmish victories and overwhelming lesser companions with ease.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
 
== Strong Versus... ==
=== Strong Versus... ===


* Decks that generate a lot of twilight
* Decks that generate a lot of twilight
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* Decks with weak companions
* Decks with weak companions


=== Weak Versus... ===
== Weak Versus... ==


* Characters with high base strength (Treebeard, Mithrandir)
* Characters with high base strength (Treebeard, Mithrandir)
* Skirmish cancelling (Swiftly and Softly, Frodo's Cloak)
* Skirmish cancelling (Swiftly and Softly, Frodo's Cloak)

Revision as of 12:35, 12 October 2021

Dunlending Reserve (6C5)
Back to Ents of Fangorn Index
Ready to Fall (6R7)

Hill Clan (6R6) is a Minion from the Ents of Fangorn set.


Collection Info
Title Hill Clan
Unique No
Collectible Yes
Set 6 - Ents of Fangorn
Rarity R - Rare
Card Number 6
Language EN - English
Revision 0
Collection Info
Title Hill Clan
Unique No
Collectible Yes
Set 6 - Ents of Fangorn
Rarity R - Rare
Card Number 6
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dunland
Side Shadow
Card Type Minion
Race Man
Twilight Cost 8
Strength 17
Vitality 2
Site Number 3
Game Text Each time this minion wins a skirmish, you may play a Man from hand. That Man is fierce and damage +2 until the regroup phase.
Lore “‘We will take their king.'”
Translations
DE - German
Card Name Bergclan
Game Text Jedes Mal, wenn dieser Diener einen Kampf gewinnt, darfst du einen Menschen aus deiner Hand spielen. Dieser ist bis zur Sammelphase erbittert und erhält Schaden +2.
Lore “Wir wollen ihren König gefangennehmen.”
ES - Spanish
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN06S006.0
TLHH ID LOTR06006
GEMP ID 6_6
LOTRO Hex ID 66 D8 B8 05
LOTRO Image ID 06_006
Technical Info
Wiki Base Card ID LOTR-EN06S006.0
TLHH ID LOTR06006
GEMP ID 6_6
LOTRO Hex ID 66 D8 B8 05
LOTRO Image ID 06_006


Strategy

Hill Clan is the strongest [dunland] minion aside from the less reliable Wild Men of the Hills, and is almost guaranteed to win its skirmishes. This makes the effects of cards such as War Club or War Cry of Dunland much more powerful, as they are easily triggered by this minion. The ability of this minion, while powerful, is not very versatile - it doesn't decrease the cost of the minion played (Unlike more common [dunland] minions such as Hillman Mob), which considering the high cost of Hill Clan often leaves you with not enough twilight to play a strong minion that can take advantage of the Damage + 2 bonus. In spite of this, Hill Clan can be a good choice for a [dunland] deck, providing easy skirmish victories and overwhelming lesser companions with ease.

Strengths and Weaknesses

Strong Versus...

  • Decks that generate a lot of twilight
  • Decks with many companions
  • Decks with weak companions

Weak Versus...

  • Characters with high base strength (Treebeard, Mithrandir)
  • Skirmish cancelling (Swiftly and Softly, Frodo's Cloak)