Flurry of Blows (2C5): Difference between revisions
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{{NavBar|2C5|[[Mines of Moria Index]]|[[Endurance of Dwarves (2U4)|Endurance of Dwarves (2U4)]]|[[Fror, Gimli's Kinsman (2C6)|Fror, Gimli's Kinsman (2C6)]]}} | |||
{{CardTabs|Dwarven}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Event]] from the [[Mines of Moria]] set. | ||
{{CardInfobox|2C5}} | |||
{{QueryCardCategories|2C5}}</noinclude> | |||
= Strategy = | |||
== Gameplay Strategy == | |||
Although at first glance Flurry of Blows seems a basic pump for Dwarves, it is actually much, much more. Compared with {{Card|Their Halls of Stone}}, which offers an identical base +2 with a marginally worse +4 (as opposed to +4 and '''damage +1'''), Flurry of Blows seems obviously the better choice, even given its slightly higher twilight cost. But if you keep looking, the condition for that +4 is where Flurry really takes the upper hand. Their Halls requires an underground site, which – in Fellowship block – is definitely site 5 and maybe site 4. Whereas Flurry merely asks your Dwarf be bearing 2 hand weapons ― a condition wholly in your control and possible at any site! | |||
== Deckbuilding Strategy == | |||
{{ | Flurry of Blows synergizes well with {{Card|Gimli's Battle Axe}}; '''damage +3''' is enough to take out any minion, as well another wound against Orcs, but works poorly against skirmish ability cancelling effects (such as {{Card|Saruman's Snows}} and {{Card|Cavern Entrance}}. Choke decks wanting to double move might consider {{Card|Their Halls of Stone}} or other pumps ({{Card|Axe Strike}}, or {{Card|Battle Fury}}), but what kind of choke deck are you making that needs Dwarf pumps? | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Synergizes With... == | |||
* ''List friendly cards that work well with this card'' | |||
* | |||
== Strong Versus... == | |||
* ''List enemy cards this card does well against'' | |||
== Weak Versus... == | |||
* ''List enemy or friendly cards to avoid playing this card with'' | |||
= Rulings = | |||
''In this section'': | |||
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name'' | |||
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})'' | |||
* ''Link to rules discussions on TLHH'' | |||
* Add | = See Also = | ||
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' | |||
* ''Link to decks that use this card'' | |||
[[Category:Cards That Need Work]] |
Latest revision as of 01:47, 1 December 2022
Endurance of Dwarves (2U4) | Back to Mines of Moria Index |
Fror, Gimli's Kinsman (2C6) |
Flurry of Blows (2C5) is a Dwarven Event from the Mines of Moria set.
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Strategy[edit]
Gameplay Strategy[edit]
Although at first glance Flurry of Blows seems a basic pump for Dwarves, it is actually much, much more. Compared with Their Halls of Stone (1C26) , which offers an identical base +2 with a marginally worse +4 (as opposed to +4 and damage +1), Flurry of Blows seems obviously the better choice, even given its slightly higher twilight cost. But if you keep looking, the condition for that +4 is where Flurry really takes the upper hand. Their Halls requires an underground site, which – in Fellowship block – is definitely site 5 and maybe site 4. Whereas Flurry merely asks your Dwarf be bearing 2 hand weapons ― a condition wholly in your control and possible at any site!
Deckbuilding Strategy[edit]
Flurry of Blows synergizes well with Gimli's Battle Axe (1R14) ; damage +3 is enough to take out any minion, as well another wound against Orcs, but works poorly against skirmish ability cancelling effects (such as Saruman's Snows (1C138) and Cavern Entrance (4U355) . Choke decks wanting to double move might consider Their Halls of Stone (1C26) or other pumps (Axe Strike (1C3) , or Battle Fury (1C4) ), but what kind of choke deck are you making that needs Dwarf pumps?
Strengths and Weaknesses[edit]
Synergizes With...[edit]
- List friendly cards that work well with this card
Strong Versus...[edit]
- List enemy cards this card does well against
Weak Versus...[edit]
- List enemy or friendly cards to avoid playing this card with
Rulings[edit]
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
See Also[edit]
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card