Fallen Lord (11U6): Difference between revisions
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* Direct wounding, E.G. {{Card|Desert Lord}} or {{Card|Black Gate Sentry}} | * Direct wounding, E.G. {{Card|Desert Lord}} or {{Card|Black Gate Sentry}} | ||
* {{Card|The Witch-King, Black Lord}} | * {{Card|The Witch-King, Black Lord}} | ||
= See Also = | = See Also = |
Revision as of 13:46, 20 October 2021
Dwarven Embassy (11C5) | Back to Shadows Index |
Farin, Emissary of Erebor (11C7) |
Fallen Lord (11U6) is a Dwarven Event from the Shadows set.
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Strategy
Gameplay Strategy
Fallen Lord is potentially one of the trickiest Dwarven events to use. Its combined cost of both exerting the Ring-Bearer and a Dwarf is steep, and as Dwarves have few resistance boosters, this event is fairly unreliable and can easily only give 3-4 strength.
Deckbuilding Strategy
- Might work decently in a Gandalf/Dwarf hybrid using Shadowfax, Greatest of the Mearas (17R24)
- Token Dwarves with Arod, Rohirrim Steed (13R1)
Strengths and Weaknesses
Synergizes With...
Strong Versus...
- High Strength Minions, provided you keep your burdens down
Weak Versus...
- Morgul Brute (7R188) and other Morgul Orcs
- Corruption
- Direct wounding, E.G. Desert Lord (4R219) or Black Gate Sentry (15U98)
- The Witch-king, Black Lord (12R183)
See Also
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card