Escape (4R300): Difference between revisions

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{{NavBar|4R300|[[The Two Towers Index]]|[[Cliffs of Emyn Muil (4R299)|Cliffs of Emyn Muil (4R299)]]|[[Frodo, Courteous Halfling (4R301)|Frodo, Courteous Halfling (4R301)]]}}
{{CardTabs|Shire}}


{{NavBar|Lotr04300|The Two Towers Index|Cliffs of Emyn Muil (4R299)|Frodo, Courteous Halfling (4R301)}}
[[{{ROOTPAGENAME}}]] is a {{C|Shire}} [[Condition]] from the [[The Two Towers]] set.
{{CardInfobox|4R300}}
{{QueryCardCategories|4R300}}</noinclude>
= Strategy =
== Gameplay Strategy ==
''In this section, describe:''


* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


{{LegacyCardInfoBox
== Deckbuilding Strategy ==
| TLHHImage=LOTR04300
''In this section, describe:''
| WikiImage=LOTR04300
| SetNum=04
| CardNum=300
| SetName=The Two Towers
| Side=Free Peoples
| Culture=Shire
| Twilight=0
| FullCardType=Condition
| Stat1Name=
| Stat1=
| Stat2Name=Vitality
| Stat2=+1
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Stealth. Bearer must be an unbound Hobbit. Limit 1 per character. Skirmish: Exert bearer twice to cancel a skirmish involving him. Any Shadow player may remove (1) to prevent this.
| Lore=“Suddenly Merry and Pippin realized that without moving they were now outside the circle....”
| Rarity=R
| Notes=
}}


 
* ''Cards and strategies this card works well with''
= General Strategy =
* ''Cards and strategies this card works particularly well or poorly against''
 
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
In this section, describe:
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===


* Add cards and explanations here.
== Strong Versus... ==


= Example Decks =
* ''List enemy cards this card does well against''


* Decklists or links to decks that use this card.
== Weak Versus... ==


= Rules and Clarifications =
* ''List enemy or friendly cards to avoid playing this card with''


* Clarify existing rules if needed.
= Rulings =
* Link to rules discussions on TLHH.
''In this section'':


= Extra Information =
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


* Add other information regarding printing, rarity, trivia, etc.
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 01:46, 1 December 2022

Cliffs of Emyn Muil (4R299)
Back to The Two Towers Index
Frodo, Courteous Halfling (4R301)

Escape (4R300) is a Shire Condition from the The Two Towers set.

Collection Info
Title Escape
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity R - Rare
Card Number 300
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Shire
Side Free Peoples
Card Type Condition
Twilight Cost 0
Vitality +1
Game Text Stealth. Bearer must be an unbound Hobbit. Limit 1 per character.

Skirmish: Exert bearer twice to cancel a skirmish involving him.

Any Shadow player may remove to prevent this.

Lore “Suddenly Merry and Pippin realized that without moving they were now outside the circle....”
Translations
DE - German
Card Name Flucht
Game Text Heimlichkeit. Muss auf einen nicht-verbundenen Hobbit gespielt werden. Maximal 1 pro Charakter. Kampf Strenge den Träger zweimal an, um einen Kampf, an dem er beteiligt ist, aufzuheben. Ein beliebiger Schattenspieler darf den Einfluss um verringern, um dies zu verhindern.
ES - Spanish
Card Name Huida
Game Text Sigilo.El portador debe ser un Hobbit no-vinculado. Límite 1 por personaje. Escaramuza: Esfuerza dos veces este Hobbit para cancelar una escaramuza en la que esté participando. Cualquier jugador de Sombra puede quitar para prevenir esto.
Lore “De pronto Merry y Pippin cayeron en la cuenta de que sin haberse movido se encontraban ahora fuera del círculo...”
FR - French
Card Name Évasion
Game Text Dissimulation. Le détenteur doit être un Hobbit dissocié. Limite de 1 par personnage.

Combat : Affaiblissez le détenteur deux fois pour annuler un combat l’impliquant. N’importe quel joueur de l’Ombre peut retirer pour empêcher ceci.

Lore « Merry et Pippin s'aperçurent tout à coup que, sans avoir bougé, ils se trouvaient à présent en dehors du cercle. »
IT - Italian
Card Name Fuga
Game Text Segretezza.

Il possessore deve essere un Hobbit Non Legato. Limite 1 per personaggio.

Schermaglia: Sforza il possessore due volte per cancellare una schermaglia che lo coinvolga. Ogni giocatore Ombra può rimuovere per prevenire questo effetto.

Lore “Improvvisamente Merry e Pipino si resero conto di trovarsi ora all'esterno del cerchio...”


Technical Info
Wiki Base Card ID LOTR-EN04S300.0
TLHH ID LOTR04300
GEMP ID 4_300
LOTRO Hex ID 6C A2 D0 03
LOTRO Image ID 04_300


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card