Elendil, The Tall (9R+32): Difference between revisions

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{{QueryCardCategories|9R+32}}
{{QueryCardCategories|9R+32}}
= Strategy =
= Strategy =
== Gameplay Strategy ==
''In this section, describe:''


* ''General usage''
An absolute slab of beef, just a man-mountain. In formats where [[Reflections]] is allowed like [[Movie Block]] and [[Extended]], Elendil, the Tall is a reliable staple tank, there to cheerfully soak skirmishes, archery wounds, or random exertion costs. He works well with {{Card|Narsil, Blade of the Faithful}} and the {{C|Gondor}} [[Artifact]] strategy of a support area full of cards like {{Card|Sapling of the White Tree}}, {{Card|Scroll of Isildur}}, and {{Card|Seeing Stone of Orthanc}}. In [[Expanded (Format)|Expanded]], {{Card|Kings' Legacy}} means he can even help another companion get through the skirmish phase. It's just nice to have a big fat dude to tank for you, and if he dies, he probably wasn't a big part of your core strategy to begin with.
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


== Deckbuilding Strategy ==
Elendil is probably not a core part of your strategy, though. Few cards spot Elendil in particular, and he doesn't have any strategy-enabling unloaded keywords like [[Knight]], [[Ring-bound]], or [[Ranger]]. ([[Knight]] decks in [[Expanded (Format)|Expanded]] that need a big dumb blocker companion can run {{Card|Elendil, High King of Gondor}} instead, although they generally do not.) He's also too expensive to go in your opening Fellowship and thus can't protect from very early skirmishes unless he's in your opening hand. If you're really relying on him to tank for you, the best ways to fish him out of your deck are {{Card|Denethor, Last Ruling Steward}} and {{Card|Saved from the Fire}}, and both of those can grab his sword at the same time.
''In this section, describe:''


* ''Cards and strategies this card works well with''
He can counter Shadow sides that capture sites, like {{C|Sauron}} [[Besieger]] decks or the occasional {{C|Dunland}} deck, but there's no good way to leverage his ability to liberate sites except to prevent your Shadow opponent from reaping the benefits of capturing them.
* ''Cards and strategies this card works particularly well or poorly against''
 
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
Don't expect to get a lot of mileage out of his +1 move ability. It sounds attractive, but the only artifacts you can play on him are the two versions of Narsil, and generally you'll want to get those on him ASAP so he can skirmish more effectively. Occasionally you'll be able to pull off that clutch triple move (possibly with a {{Card|Saved from the Fire}} setup), but cards like {{Card|Last Throw}} and {{Card|Radagast, The Brown}} are much more flexible. Just think of it as an occasional bonus.
 
{{Card|Narsil, Blade of the Faithful}} isn't your only option for a decent weapon for him. You can also use {{Card|Narsil, Forged by Telchar}} to stymie Shadow support area possessions, like {{Card|Web}}, {{Card|Hides}}, {{C|Sauron}} [[Engine]]s like {{Card|Grond, Hammer of the Underworld}}, and [[Corsair]] possessions like {{Card|Black Sails of Umbar}} and {{Card|Ships of Great Draught}}. However, unless you're also using Isildur, you run the risk of that card clogging up your hand a little bit until you can get Elendil out.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==
== Synergizes With... ==


* ''List friendly cards that work well with this card''
* {{Card|Narsil, Blade of the Faithful}} and a pile of {{C|Gondor}} [[Artifact]]s like {{Card|Sapling of the White Tree}}, {{Card|Scroll of Isildur}}, and {{Card|Seeing Stone of Orthanc}}
* {{Card|Denethor, Last Ruling Steward}} or {{Card|Saved from the Fire}} to set him up with Narsil right away
* Any {{C|Gondor}} strategy that needs a character to spend exertions. This includes [[Fortification]]s, and too many others to list.


== Strong Versus... ==
== Strong Versus... ==


* ''List enemy cards this card does well against''
* Shadow strategies that capture sites, like {{C|Sauron}} [[Besieger]]s and {{C|Dunland}}
* High strength and vitality make him a well-balanced tank regardless of what Shadow side he's facing
* Possession removal. With just Blade of the Faithful, he'll usually hover around 10-12 strength, even against Shadow sides that are normally very aggressive about removing weapons.


== Weak Versus... ==
== Weak Versus... ==


* ''List enemy or friendly cards to avoid playing this card with''
* If he's down to his last wound, removing {{Card|Narsil, Blade of the Faithful}} with {{Card|Grond, Hammer of the Underworld}} will kill him
 
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


= Alternate Personas =
= Alternate Personas =
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= See Also =
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* The only cards that mention Elendil by name are the two versions of Narsil, {{Card|Crown of Gondor}}, and {{Card|Kings' Legacy}}.
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 18:21, 18 December 2021

Boromir, Bearer of Council (9R+31)
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Isildur, Bearer of Heirlooms (9R+33)

Elendil, The Tall (9R+32) is a Gondor Companion from the Reflections set.


Collection Info
Title Elendil
Subtitle The Tall
Unique Yes
Collectible No
Set 9 - Reflections
Rarity R+ - Rare Plus
Card Number 32
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Companion
Race Man
Twilight Cost 5
Strength 8
Vitality 5
Game Text To play, spot 2 Men.

Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn.

Regroup: Discard a artifact to liberate a site.

Lore “...and the North-realm they made in Arnor, and the South-realm in Gondor....”
Translations
DE - German


Game Text Entdecke 2 Menschen, um Elendil zu spielen. Gemeinschaft: Spiele ein Artefakt auf Elendil, um die Bewegungsweite für diesen Zug um 1 zu erhöhen. Sammeln: Lege ein Artefakt ab, um einen Ort zu befreien.
Lore ...und sie errichteten das Nordreich in Arnor und das Südreich in Gondor...
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN09S032.0
TLHH ID LOTR09032
GEMP ID 9_32
LOTRO Hex ID 60 46 95 08
LOTRO Image ID 09_032


Strategy

An absolute slab of beef, just a man-mountain. In formats where Reflections is allowed like Movie Block and Extended, Elendil, the Tall is a reliable staple tank, there to cheerfully soak skirmishes, archery wounds, or random exertion costs. He works well with Narsil, Blade of the Faithful (9R+34) and the Gondor Artifact strategy of a support area full of cards like Sapling of the White Tree (9R35) , Scroll of Isildur (9R36) , and Seeing Stone of Orthanc (9R38) . In Expanded, Kings’ Legacy (13U72) means he can even help another companion get through the skirmish phase. It's just nice to have a big fat dude to tank for you, and if he dies, he probably wasn't a big part of your core strategy to begin with.

Elendil is probably not a core part of your strategy, though. Few cards spot Elendil in particular, and he doesn't have any strategy-enabling unloaded keywords like Knight, Ring-bound, or Ranger. (Knight decks in Expanded that need a big dumb blocker companion can run Elendil, High King of Gondor instead, although they generally do not.) He's also too expensive to go in your opening Fellowship and thus can't protect from very early skirmishes unless he's in your opening hand. If you're really relying on him to tank for you, the best ways to fish him out of your deck are Denethor, Last Ruling Steward (13R64) and Saved From the Fire (8R20) , and both of those can grab his sword at the same time.

He can counter Shadow sides that capture sites, like Sauron Besieger decks or the occasional Dunland deck, but there's no good way to leverage his ability to liberate sites except to prevent your Shadow opponent from reaping the benefits of capturing them.

Don't expect to get a lot of mileage out of his +1 move ability. It sounds attractive, but the only artifacts you can play on him are the two versions of Narsil, and generally you'll want to get those on him ASAP so he can skirmish more effectively. Occasionally you'll be able to pull off that clutch triple move (possibly with a Saved From the Fire (8R20) setup), but cards like Last Throw (10C34) and Radagast, The Brown (9R+26) are much more flexible. Just think of it as an occasional bonus.

Narsil, Blade of the Faithful (9R+34) isn't your only option for a decent weapon for him. You can also use Narsil, Forged by Telchar (17R31) to stymie Shadow support area possessions, like Web (8C30) , Hides (4R19) , Sauron Engines like Grond, Hammer of the Underworld (8R103) , and Corsair possessions like Black Sails of Umbar (8C50) and Ships of Great Draught (8R65) . However, unless you're also using Isildur, you run the risk of that card clogging up your hand a little bit until you can get Elendil out.

Strengths and Weaknesses

Synergizes With...

Strong Versus...

  • Shadow strategies that capture sites, like Sauron Besiegers and Dunland
  • High strength and vitality make him a well-balanced tank regardless of what Shadow side he's facing
  • Possession removal. With just Blade of the Faithful, he'll usually hover around 10-12 strength, even against Shadow sides that are normally very aggressive about removing weapons.

Weak Versus...

Alternate Personas

Portrait Name Game Text
Elendil, High-king of Gondor (13R65) Knight. To play, spot 2 knights or exert 2 Men.

Each of your companions is resistance +1.

Maneuver: Remove a token to make an unbound companion resistance +1 until the regroup phase. ​


See Also