Desert Wind (13R86): Difference between revisions

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__NOTOC__
<noinclude>__NOTOC__
{{NavBar|13R86|[[Bloodlines Index]]|[[Cruel Dunlending (13S85)|Cruel Dunlending (13S85)]]|[[Driven From the Plains (13C87)|Driven From the Plains (13C87)]]}}
{{CardTabs|Men}}


{{NavBar|Lotr13086|Bloodlines Index|Cruel Dunlending (13S85)|Driven From the Plains (13C87)}}
[[{{ROOTPAGENAME}}]] is a {{C|Men}} [[Minion]] from the [[Bloodlines]] set.
{{CardInfobox|13R86}}
{{QueryCardCategories|13R86}}</noinclude>
= Strategy =
== Gameplay Strategy ==
''In this section, describe:''


* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


{{LegacyCardInfoBox
== Deckbuilding Strategy ==
| TLHHImage=LOTR13086
''In this section, describe:''
| WikiImage=LOTR13086
| SetNum=13
| CardNum=086
| SetName=Bloodlines
| Side=Shadow
| Culture=Men
| Twilight=5
| FullCardType=Minion • Man
| Stat1Name=Strength
| Stat1=12
| Stat2Name=Vitality
| Stat2=3
| Stat3Name=Site Number
| Stat3=4
| Stat4Name=
| Stat4=
| GameText=To play, spot a [MEN] minion. While you can spot 5 or more culture tokens, the minion archery total is +2.
| Lore=Silent Haradrim assassins strike as if from nowhere.
| Rarity=R
| Notes=
}}


 
* ''Cards and strategies this card works well with''
= General Strategy =
* ''Cards and strategies this card works particularly well or poorly against''
 
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
In this section, describe:
 
* Deck design strategy.
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===


* Add cards and explanations here.
== Strong Versus... ==


= Example Decks =
* ''List enemy cards this card does well against''


* Decklists or links to decks that use this card.
== Weak Versus... ==


= Rules and Clarifications =
* ''List enemy or friendly cards to avoid playing this card with''


* Clarify existing rules if needed.
= Rulings =
* Link to rules discussions on TLHH.
''In this section'':


= Extra Information =
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


* Add other information regarding printing, rarity, trivia, etc.
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Latest revision as of 01:44, 1 December 2022

Cruel Dunlending (13S85)
Back to Bloodlines Index
Driven From the Plains (13C87)

Desert Wind (13R86) is a Men Minion from the Bloodlines set.

Collection Info
Title Desert Wind
Unique No
Collectible Yes
Set 13 - Bloodlines
Rarity R - Rare
Card Number 86
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Men
Side Shadow
Card Type Minion
Race Man
Twilight Cost 5
Strength 12
Vitality 3
Site Number 4
Game Text To play, spot a minion.

While you can spot 5 or more culture tokens, the minion archery total is +2.

Lore Silent Haradrim assassins strike as if from nowhere.
Translations
DE - German
Card Name Wind der Wüste
Game Text Entdecke einen Diener, um diese Karte zu spielen. Solange du 5 oder mehr Kulturenmarken entdecken kannst, erhöht sich der Fernkampfwert der Diener um 2.
Lore Haradrim Attentäter kommen über dich wie derheiße Wüstenwind.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN13S086.0
TLHH ID LOTR13086
GEMP ID 13_86
LOTRO Hex ID 66 D9 65 0C
LOTRO Image ID 13_086


Strategy[edit]

Gameplay Strategy[edit]

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy[edit]

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses[edit]

Synergizes With...[edit]

  • List friendly cards that work well with this card

Strong Versus...[edit]

  • List enemy cards this card does well against

Weak Versus...[edit]

  • List enemy or friendly cards to avoid playing this card with

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also[edit]

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card